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Jiyuu Tenshi
Nvidia bringt ein paar tolle Upgrades für RTX-Nutzer im nächsten Treiber-Update:

Zudem arbeitet Nvidia mit dem ReShade Modder Pascal Gilcher (aka Marty McFly) zusammen, um folgende Features für Games mit Freestyle-Support über GeForce Experience anzubieten:

NVIDIA AI Powered DLDSR Unveiled; Marty McFly's Depth-Based Filters (Including Ray Tracing) Coming to GFE (wccftech.com)
- DLDSR (Deep Learning Dynamic Super Resolution): It's exactly what it sounds like, an AI-powered version of the Dynamic Super Resolution or DSR that's been available via the Control Panel for several years.
According to NVIDIA, DLDSR could be up to twice as efficient while maintaining similar quality. In the example image, we can see Prey running at nearly the same frame rate of the native 1080p resolution, all the while actually rendering at 1620p resolution for crisper definition.

Zudem arbeitet Nvidia mit dem ReShade Modder Pascal Gilcher (aka Marty McFly) zusammen, um folgende Features für Games mit Freestyle-Support über GeForce Experience anzubieten:
- SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as the “Ray Tracing ReShade Filter” enhances lighting and shadows of your favorite titles to create a greater sense of depth and realism.
- SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near the intersections of 3D objects, especially within dimly lit/indoor environments.
- Dynamic DOF (Depth of Field) applies bokeh-style blur based on the proximity of objects within the scene giving your game a more cinematic suspenseful feel.

NVIDIA AI Powered DLDSR Unveiled; Marty McFly's Depth-Based Filters (Including Ray Tracing) Coming to GFE (wccftech.com)



