Switch Nintendo Switch

Falls jemand von euch einen Samsung-Fernseher nutzt mit Switch:

An issue on Samsung TVs that saw them automatically switching HDMI channel to a Nintendo Switch console in sleep mode should be fixed soon.

Samsung's latest TVs include a feature that has them automatically switch to what they perceive to be a newly-active HDMI input, but docked Switch consoles (among other devices) appear to trigger that feature even when notionally turned off.

Speaking to The Verge (via Polygon), a spokesperson said: "Samsung has been following the comments on our Community Thread and we will be issuing a Firmware update early this summer that will address this behavior and provide the level of convenience that was intended."
http://www.ign.com/articles/2017/05/25/samsung-tvs-to-fix-nintendo-switch-hdmi-problem
 
Super für den Handheld. Nach Splatoon2 dürfte das in Jap für den nächsten dicken Schub sorgen. Und den 3DS wieder ein stückweit ersetzbarer machen.
 
dafuq, kein Wunder, dass die so schwer runter gehen. Hab immer den Button gedrückt und gezogen, so wie beim Grip und bei der Switch selber :D
 
Jo.. ich habe einmal die Dinger sogar falsch montiert, dachte die sind schon kaputt. Krass sind auch die Preise...
 
Hab mir gestern Abend dann doch NBA Playgrounds geholt - da der Download ewig gedauert hat konnte ich dann nur noch knapp ne Stunde spielen. Ist schon ganz witzig und mit dem Sammeln und Leveln der Spieler könnte es mich vielleicht auch eine Weile motivieren. Wird auch noch eine Weile dauern bis ich die Steuerung vollends kapiert habe - die Kombowürfe mit dem KI Kollegen funktionieren ziemlich selten, wenn ich den Stick für die Crossover Moves benutze passiert irgendwie gar nix :zahn:
 
Nintendo has told suppliers and assemblers it hopes to make nearly 20 million units of the Switch device in the year ending March 2018, people involved in the discussions said. Though the company’s official sales target for the year is 10 million, strong demand suggests it can sell many more—if it can make them.

The problem is an industrywide capacity shortage for components used in smartphones, computer servers and other digital devices.These include the NAND flash-memory chips that store data, liquid-crystal displaysand [Linear Resonant Actuators] the tiny motors that enable the Switch’s hand-held controllers to imitate the feel of an ice cube shaking in a glass.

“Demand for our NAND flash memory has been overwhelmingly greater than supply, and the situation is likely to stay for the rest of this year,” said a spokeswoman at Toshiba Corp., the troubled industrial giant that is leaning on flash memory to survive. She cited demand from smartphone makers—Apple and Chinese companies are among Toshiba’s customers—and data centers.


People in the industry say the rapid expansion of web-based services for corporations has driven demand for computer servers that use flash memory. Continued demand for Apple’s iPhone 7 and a 10th anniversary model of the iPhone expected later this year are also keeping parts makers at full capacity, helping power Japan’s economy to its longest growth streak since 2006.

Nintendo and Apple representatives declined to comment on supply-chain issues.

Analysts say rivals for the sought-after parts can often offer better terms than Nintendo. Makers of data-center servers tend to use newer and higher-margin components, while smartphone makers issue larger orders than Nintendo.

If Nintendo increased spending significantly to secure more parts, that could risk driving the Switch’s production cost above the $299 retail price. President Tatsumi Kimishima, has said he doesn’t want to sell the Switch at a loss.
https://www.wsj.com/articles/nintendo-battles-apple-for-parts-as-switch-demand-rises-1496136603
 
So funktioniert Voice-Chat über Switch, wenn man gleichzeitig auch den Game-Sound auf den Kopfhörern haben will:

[IMG]

Ernsthaft, Nintendo...? :lol:
 
Ein Unding, insbesondere wenn Nintendo Bares für die Onlinefunktionen sehen will. Ich finde die Idee mit dem Smartphone nach wie vor völlig beschissen.
 
Zu NBA Playgrounds
LETTER FROM MATTHEW KARCH, CEO OF SABER

We love our players. The passion we see from streamers. The interaction and dialog we have on Facebook. The back and forth Tweets… We love it. We’re a small team and we’ve worked hard to deliver the best bang for buck we possibly could with NBA Playgrounds. We took arcade 2v2 basketball back from the dead and we crammed as much fun into a $20 game as humanly possible.

Right away, you let us know what you wanted – what our launch was missing. So we improved. We added friends, online tournaments, reworked shot mechanics, new players, and endless performance and balance changes. We’re committed to making the game better and better. And we’re already working on the next round of feedback.

But for our Switch players, still awaiting online play – and believe us, it’s coming soon – we can do more. Our Nintendo fans were left without online play and though the fix is done and going through the final motions, we can still do something nice. Something big. Something free.

It’s good to be independent because no one sense checks our crazy when we look to reward a portion of our supportive, patient playerbase with something truly insane, like a free game. It’s with tremendous thanks and appreciation to our Nintendo fans who are still waiting online play that we offer you an entirely new game absolutely free. That’s right, we’re giving away a copy of Shaq Fu: A Legend Reborn for Switch to every Nintendo NBA Playgrounds player who has been patiently awaiting the first patch.

Please note that restrictions do apply. We are still working with our partners to determine exactly how NBA Playgrounds players will receive their free copy of Shaq Fu when it releases this Fall, but if you bought or buy in to NBA Playgrounds before the patch hits, you’re getting a free copy of Shaq Fu. Why? Like we said at the beginning, we love our players and we’re always going to work to do right by them.

:biggthump
 
Wenn ich so an das alte Shaq Fu denke ist das wohl eher einer Bestrafung als eine Belohnung.

Wichtiger als der Onlinemodus wäre mir die Verbesserung der Ladezeiten.
 
Nintendo has delayed the launch of the paid online service for Switch from its previously planned fall launch to 2018.

Additionally, the company announced that paid online subscribers will now get access to a “Classic Game Selection”—“a compilation of classic titles with added online play, such as Super Mario Bros. 3, Balloon Fight, and Dr. Mario—rather than a single Virtual Console game as previously announced.

Speaking to Kotaku, Nintendo said users will be able to download and play as many of the games in the classic library as they want as often as they like, as long as they have an active subscription. Speaking to IGN, Nintendo said the library will include NES games at launch, and that Super NES games are under consideration, but that there is nothing to announce at this time.

In addition to online gameplay access and the classic game library, the paid online service for Switch also includes access to the online lobby and voice chat smartphone app and Nintendo eShop deals.

Until the paid service launches in 2018, online gameplay will remain free. When the service does launch, pricing will be as follows:

  • One-month Membership – $3.99
  • Three-month Membership – $7.99
  • 12-Month Membership – $19.99
More information about Nintendo’s online service will be announced “later this year.”


Read more at http://gematsu.com/2017/06/switch-p...bled-classic-game-library#xwZbdj7HIAvEk4vd.99
 
Wenn ich so an das alte Shaq Fu denke ist das wohl eher einer Bestrafung als eine Belohnung.

Wichtiger als der Onlinemodus wäre mir die Verbesserung der Ladezeiten.

Selbst der Trailer zum neuen Teil sagt, dass der alte Scheiße war :zahn:

Wegen Ladezeiten - angeblich wurde die Größe des Spiels halbiert, gut möglich dass sich dadurch die Ladezeiten verbessern werden.
 
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