• Wie letztes Jahr von einigen gewünscht, hier eine Erinnerung zur Unterstützung.
  • Hallo zusammen, bitte prüft mal die im Forum hinterlegte Mail Adresse auf Aktualität. Es ist jetzt schon mehrfach passiert, dass Mails (z.B. für Benachrichtigung neuer PNs) nicht zugestellt werden konnten, weil die Konten nicht mehr existieren oder voll gelaufen sind. Danke!
  • Hallo Gast, falls du dich wunderst, wieso Bilder und Videos nicht mehr sofort angezeigt werden, schau mal hier.

Konsole/PC Dark Souls (Remastered)

Endlich harte Fakten:

Graphics

  • Dark Souls Remastered will have a 4K resolution with a compatible TV / monitor at 60 frames per second on the Xbox One X, PlayStation 4 Pro, and PC. It will display upscaled 4K resolution on PlayStation 4 Pro and Xbox One, while the PC version will be native 4K.
  • PlayStation 4 and Xbox One – 1080p resolution at 60 frames per second.
  • On the Switch, it will have a 1080p resolution at 30 frames per second when docked to TV, and 720p resolution at 30fps when in handheld mode.
Online Multiplayer

  • The maximum number of players online has increased from 4 to 6.
  • The Dried Finger item will be needed to play with 6 players.
  • The Dried Finger has been moved from the Painted World of Ariamis level to the Undead Burg merchant to be obtainable earlier in the game. The Dried Finger location in the Painted World has been replaced with a Twin Humanities item.
  • Password Matchmaking is now available, similar to Dark Souls 3. When a player is summoned in Password Matchmaking the player level will be synced.
  • It’s now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.
  • Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.
  • When a player defeats an invading phantom, their Estus Flask is restored.
  • Players can turn on / off global matchmaking.
  • Players can now prevent matched Red Phantoms from seeing their “White Sign Soapstone” sign.
  • layers can no longer summon ally phantoms consecutively when in combat with enemy phantoms.
  • In online play, players who are outside of the host’s parameter range will not be matched with each other (the players can still be matched via Password Matching).
Arena

  • Three-versus-three and six-player deathmatch have been added.
  • Arena battles can also use Password Matching.
  • Respawn points will be random.
Miscellaneous

  • Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.
  • The number of languages has been increased to the number found in Dark Souls 3.
  • A Bonfire has been added next to Vamos the Blacksmith.
  • Covenants can be switched at Bonfires.
  • Button configuration is available.
  • Items will not automatically be registered into an item slot when picked up.
  • When the up or down directional pad button is held down, the first item equipped will be selected.
  • The online network has been changed from P2P to dedicated servers.

Read more at https://gematsu.com/2018/04/dark-so...-gameplay-and-screenshots#AsgxdmjIy6X6CHLU.99

hinter dem Link gibts auch jede Menge Bewegtmaterial
 
Bandai Namco Entertainment previously announced the release date of Dark Souls: Remastered for the 25th May on all platforms. The release date for the Nintendo Switch version has now been pushed back to this summer.

Läuft bestimmt nicht flüssig genug :zahn:
 
Gameplaytrailer für PS4, PC und xbox:


Das schaut irgendwie komisch aus. Sehr hell und komische Farbsättigung. Als hätte jemand an den Optionen am Fernseher rumgespielt. Lässt sich hoffentlich in den Optionen regeln. PC Spieler bekommen übrigens 50% Rabatt auf Steam wenn sie das Original besitzen. Dafür verschwindet dieses ab Anfang Mai komplett ...
 
Wenn man's schon besitzt, kann man's aber natürlich nach wie vor runterladen. Nur neu kaufen kann man das Original nicht mehr. Wobei der PC-Port ziemlich mies ist, wenn man keine Mods nutzt.
 
The big news is that Blighttown is fixed in Dark Souls Remastered - and we can prove it. We've had access to a promo copy of the game on PlayStation 4 and while we're still limited in what we can show you, the fact is that this stage of the game running on a standard, base console runs flawlessly at 60 frames per second. Despite flaunting a new lighting model, ambient occlusion, updated effects, and higher native 1080p resolution, PS4 is still delivering on its 60fps promise in a big way. Equally, Dark Souls' signature problems with 30fps frame-pacing is also resolved thanks to the remastering effect - a new frame is synced with every refresh of the display.

Going one further, PS4 Pro playback predictably runs without any issue as well. Factoring in its boost to a 1800p resolution, there's no sign of any GPU stress points throughout this area of the game, and the hand you're dealt is the same: 60fps all the way, bar one solitary, single, unnoticeable frame drop. After slogging through this section on Xbox 360 at 15fps, we're hardly going to begrudge it for that. Blighttown now runs beautifully on both PS4 systems, and that bodes well for Xbox One X performance when we get our hands on it - the only potential concern being the standard Xbox One. In our network test analysis, performance was fine overall, but where the game did struggle just a touch, the S model was hit hardest

https://www.eurogamer.net/articles/digitalfoundry-2018-blighttown-is-fixed-in-dark-souls-remastered

:sabber: Kommt ja auch schon nächste Woche :biggthump
 
Zurück
Oben