"On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power," Provinciano said. "Indies have access to everything that the AAA studios do, from platform support to development and release. The indication on Xbox One is that it's essentially [Xbox Live Indie Games] 2.0. Instead of XNA [Xbox development tools], it's Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won't be as full-fledged as published games on the system."
"After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it," he said. "The policy changes are great, but they don't undo the experience I had. I'm not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another."