Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
http://www.engadget.com/2013/05/21/xbox-one-hard-drive/We had the opportunity to chat with Albert Penello, senior director of product planning at Microsoft this afternoon, who was kind enough to clarify a few topics for us regarding the recently-unveiled Xbox One. One thing we were quick to ask about was the integrated storage. 500GB sounds like a lot today -- but so did the 20GB unit in the original Xbox 360. The HDD there was, at least, replaceable. Can you do the same with its successor? Sadly, no. Hard drives in the Xbox One are non-user-serviceable, but Penello confirmed that the USB 3.0 port is there for external storage, which can be used for everything the internal storage can be used for. That includes game installs and downloads. So, don't fret: adding storage will be just as easy as ever.
What, keine Abwärtskompatibilität bei den Discs und nicht mal XBLA? ...

http://kotaku.com/you-will-be-able-to-trad...icros-509140825Here's how the system works: when you buy an Xbox One game, you'll get a unique code that you enter when you install that game. You'll have to connect to the Internet in order to authorize that code, and the code can only be used once. Once you use it, that game will then be linked to your Xbox Live account. "It sits on your harddrive and you have permission to play that game as long as you’d like," Harrison said.
Other users on the console will be able to play that game as well, Harrison said. So you don't need to buy multiple games per family. "With the built-in parental controls of the system it is shared amog the users of the device," he said.
But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison says.
"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."
"They would be paying the same price we paid, or less?" we asked.
"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.
Es wird sicher wieder etwas ähnliches geben, aber die heutigen XBLA-Games sind nicht mit der Xbox One kompatibel.Wer sagt denn bitte, dass es keine XBLA Games geben wird?![]()

XboxOne
PS4Es wird sicher wieder etwas ähnliches geben, aber die heutigen XBLA-Games sind nicht mit der Xbox One kompatibel.

Bisher ist kein Preis bekannt, ebensowenig ein genaues Launchdatum.
Mein Tipp: November 2013 zum Preis von 399€
, aber Scherz beiseite...der Start dürfte interessant werden.
http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109Kotaku: If I’m playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?
Harrison: I believe it’s 24 hours.
Kotaku: I’d have to connect online once every day.
Harrison: Correct.
Here's an interesting situation. What happens if you want to play a game you own on a friends console? You will, Penello says, have "the ability to go over to your friends house, download your save game, or even download your game to his Xbox and pick up where you left off." So, not only will your game saves be stored in the cloud, your entire game library will be and you'll be able to download it from anywhere.
![[IMG]](http://www.wired.com/images_blogs/gadgetlab/2013/05/20130514-XBOX-ONE-TEARDOWN-014-660x440.jpg)
Wie war das nochmal? Always on not required?![]()

XboxOne
PS4
- Preis für Zweitlizenzen = original Kaufpreis -> Fail
Naja, irgendwie ja doch. Mehr als 24h ohne Internet geht ja nicht, wenn das da oben stimmt.
- Controller wohl ohne integrierten Akku? -> Fail