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Die neue Konsole - PC mit Steam

Ergänzung:

Haptics
Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers
Das klingt nicht ansatzweise nach schnöden Handy-Touchscreens. Es ist stets die Rede von Trackpads.

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Ich bin verdammt gespannt wie sich das Ding anfühlt. Hätte mir grundsätzlich eher eine Art Wiimote-Pointer als Mausersatz fürs Wohnzimmer gewünscht, aber möglicherweise funktioniert dieser Steam-Controller ja wirklich so gut wie es Valve andeutet. Lasst mich in die verdammte Beta! :D
 
hört sich sehr geil an - denke dass allein der controller das zeug dazu hat, (vor allem) das shooter genre auf "consolen" zu revolutionieren.

könnte mir gut vorstellen dass es als mausersatz gut funktioniert.
 
lol Niemals wirst du Kombos so "diskret" eingeben können wie auf einem D-Pad. Aber ich bin offen für alles und lass mich gerne vom Gegenteil überzeugen. Immerhin haben sie die Eier, mal gegen den Strom zu schwimmen und was auszuprobieren!
 
Weitere Hands-on-Berichte von Kotaku und Gamasutra:

Zu den Trackpads:
"This sounds weird, but it's almost like rolling two weighted trackballs that are too large to actually fit into the controller," Lambe said as he tried to explain what it's like to have one's thumbs on those two trackpads. "For camera controls, slide one thumb to the right, and you'll feel this ticking, like you're turning a physical control. Flick your thumb quickly, and this imaginary physical thing reacts like something with weight to it—the 'trackball' continues to roll for a bit, eventually coming to a rest. And since it's all controlled through the software, the same trackpad then becomes more like a mouse or a laptop trackpad when you're navigating through menus. Dynamic!"
http://kotaku.com/valves-controller-has-been-tested-here-are-some-impre-1415579308

Zur Flexibilität der Trackpads:
He said areas on the trackpad can be configured to have multiple button inputs. For example, the very top edge of a trackpad can be mapped to the keyboard's Shift+W, making your character in a first-person game run.

Tabar said the configuration map for the controller allows you to do "pretty much anything." For example, developers can slice up a pad into quarters, each one representing a different input, or even into eight radial sections, again, each section representing whatever you want, mapping to key combinations, or to the mouse.

Zum Feedback:
Remo said the controller has a tiny speaker in it that offers audio feedback – a subtle "tick" sound that increases and decreases in speed (he compared it to the Wheel of Fortune wheel's sound), depending on how you use the track pad. If you "fling" your thumb across the trackpad – if it's mapped to the mouse – the ticking increases in speed, and slows down as the virtual momentum of your action slows.

"It sounds like there's actually a mechanical device in there, which really makes it feel mechanical, but not in a clunky way," Remo said. "It just feels really high-tech and precise. … I can't stand trackpads on laptops, and this felt really good to me. There was almost no learning curve as far as accuracy goes."

[...]

"It feels like you're moving your thumbs over a rough surface, though it's all virtual," Lambe said. "From a tech standpoint, think about something that can click whenever you tell it to... Simple example: you move your finger 1 inch up, and it ticks 10 times...You flick it up, and it starts ticking, like you've spun a wheel."
http://www.gamasutra.com/view/news/...the_Steam_Controller_Heres_what_they_said.php
 
Danke für die ganzen Links zu den Eindrücken. Das klingt alles deutlich positiver als ich erwartet hätte. Und es ist alles erst mal Beta ...
 
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