• Das großartige Treffen dieses Jahr wird nächstes Jahr wiederholt. Wir treffen uns wieder im Sauerlandpark. Diesmal ist der Termin noch nicht fixiert. Also schau im Thread vorbei und gib Bescheid, ob und wann du teilnehmen willst und kannst. Ich will auch!

Die neue Konsole - PC mit Steam

Ich bin verdammt gespannt wie sich das Ding anfühlt. Hätte mir grundsätzlich eher eine Art Wiimote-Pointer als Mausersatz fürs Wohnzimmer gewünscht, aber möglicherweise funktioniert dieser Steam-Controller ja wirklich so gut wie es Valve andeutet. Lasst mich in die verdammte Beta! :D
 
hört sich sehr geil an - denke dass allein der controller das zeug dazu hat, (vor allem) das shooter genre auf "consolen" zu revolutionieren.

könnte mir gut vorstellen dass es als mausersatz gut funktioniert.
 
Weitere Hands-on-Berichte von Kotaku und Gamasutra:

Zu den Trackpads:
"This sounds weird, but it's almost like rolling two weighted trackballs that are too large to actually fit into the controller," Lambe said as he tried to explain what it's like to have one's thumbs on those two trackpads. "For camera controls, slide one thumb to the right, and you'll feel this ticking, like you're turning a physical control. Flick your thumb quickly, and this imaginary physical thing reacts like something with weight to it—the 'trackball' continues to roll for a bit, eventually coming to a rest. And since it's all controlled through the software, the same trackpad then becomes more like a mouse or a laptop trackpad when you're navigating through menus. Dynamic!"
http://kotaku.com/valves-controller-has-been-tested-here-are-some-impre-1415579308

Zur Flexibilität der Trackpads:
He said areas on the trackpad can be configured to have multiple button inputs. For example, the very top edge of a trackpad can be mapped to the keyboard's Shift+W, making your character in a first-person game run.

Tabar said the configuration map for the controller allows you to do "pretty much anything." For example, developers can slice up a pad into quarters, each one representing a different input, or even into eight radial sections, again, each section representing whatever you want, mapping to key combinations, or to the mouse.

Zum Feedback:
Remo said the controller has a tiny speaker in it that offers audio feedback – a subtle "tick" sound that increases and decreases in speed (he compared it to the Wheel of Fortune wheel's sound), depending on how you use the track pad. If you "fling" your thumb across the trackpad – if it's mapped to the mouse – the ticking increases in speed, and slows down as the virtual momentum of your action slows.

"It sounds like there's actually a mechanical device in there, which really makes it feel mechanical, but not in a clunky way," Remo said. "It just feels really high-tech and precise. … I can't stand trackpads on laptops, and this felt really good to me. There was almost no learning curve as far as accuracy goes."

[...]

"It feels like you're moving your thumbs over a rough surface, though it's all virtual," Lambe said. "From a tech standpoint, think about something that can click whenever you tell it to... Simple example: you move your finger 1 inch up, and it ticks 10 times...You flick it up, and it starts ticking, like you've spun a wheel."
http://www.gamasutra.com/view/news/...the_Steam_Controller_Heres_what_they_said.php
 
Danke für die ganzen Links zu den Eindrücken. Das klingt alles deutlich positiver als ich erwartet hätte. Und es ist alles erst mal Beta ...
 
Hier sind die bekannten Specs der 300 Steam Machine-Prototypen von Valve:

GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660
CPU: some boxes with Intel i7-4770, some i5-4570, and some i3
RAM: 16GB DDR3-1600 (CPU), 3GB GDDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high
http://steamcommunity.com/groups/steamuniverse#announcements

Ausmasse also 30.5 x 31.5 x 7.4 cm

Ziemlich winzig für die Hardware, die da rein soll.
 
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