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was machen Intelligent Systems eigentlich gerade? Ein neues Advance Wars wäre mal nett
Aber hallo! Das wäre super geil!Ein neues Mario Striker für Wii U wäre toll.
Das wär zumindest schon längst überfällig, Fire Emblem und Paper Mario gab's ja erst gerade.was machen Intelligent Systems eigentlich gerade? Ein neues Advance Wars wäre mal nett
Aber hallo! Das wäre super geil!
Having worked on other hardware consoles, I suppose that we were rather spoilt by having mature toolchains that integrated nicely with our development environment. Wii U on the other hand seemed to be trying at every turn to make it difficult to compile and run any code. Nintendo had provided an integration of their development tools into Visual Studio - the de facto standard for development - but it didn't work, not even close. So time was spent trying to get this fixed up, while reporting the issue to the platform holder. Eventually we received a solution from Nintendo via another third-party company who had also been working on this issue for a while.
So now we could make the code visible in Visual Studio and get it compiling, which was good, but the compilation times were really slow, even for minor changes. Then it had to do the link step, at which point you could happily get up, make a cup of tea, have a chat and get back to your desk before the link was complete. Link times were measured in multiple (four or more) minutes on Wii U compared to around one minute on other platforms.
This doesn't sound bad, but when you are debugging and making lots of changes, these additional times add up. If you made 10 changes to a file in a morning, you could be spending over 50 minutes waiting for the linker to complete, which is a lot of wasted time.
Now that the game was up and running on the console we could start developing features that would use the new controllers and make our game stand out on the platform. But soon after starting this we ran into some issues that the (minimal) documentation didn't cover, so we asked questions of our local Nintendo support team. They didn't know the answers so they said they would check with the developers in Japan and we waited for a reply. And we waited. And we waited.
After about a week of chasing we heard back from the support team that they had received an answer from Japan, which they emailed to us. The reply was in the form of a few sentences of very broken English that didn't really answer the question that we had asked in the first place. So we went back to them asking for clarification, which took another week or so to come back. After the second delay we asked why it was taking to long for replies to come back from Japan, were they very busy? The local support team said no, it's just that any questions had to be sent off for translation into Japanese, then sent to the developers, who replied and then the replies were translated back to English and sent back to us. With timezone differences and the delay in translating, this usually took a week !
As far as the CPU optimisations went, yes we did have to cut back on some features due to the CPU not being powerful enough. As we originally feared, trying to support a detailed game running in HD put a lot of strain on the CPUs and we couldn't do as much as we would have liked. Cutting back on some of the features was an easy thing to do, but impacted the game as a whole. Code optimised for the PowerPC processors found in the Xbox 360 and PlayStation 3 wasn't always a good fit for the Wii U CPU, so while the chip has some interesting features that let the CPU punch above its weight, we couldn't fully take advantage of them. However, some code could see substantial improvements that did mitigate the lower clocks - anything up to a 4x boost owing to the removal of Load-Hit-Stores, and higher IPC (instructions per cycle) via the inclusion of out-of-order execution.
On the GPU side, the story was reversed. The GPU proved very capable and we ended up adding additional "polish" features as the GPU had capacity to do it. There was even some discussion on trying to utilise the GPU via compute shaders (GPGPU) to offload work from the CPU - exactly the approach I expect to see gain traction on the next-gen consoles - but with very limited development time and no examples or guidance from Nintendo, we didn't feel that we could risk attempting this work. If we had a larger development team or a longer timeframe, maybe we would have attempted it, but in hindsight we would have been limited as to what we could have done before we maxed out the GPU again. The GPU is better than on PS3 or Xbox 360, but leagues away from the graphics hardware in the PS4 or Xbox One.
We were told that the features, and the OS updates to support them, would be available before the hardware launch, but only just. There were apparently issues with setting up a large networking infrastructure to rival Sony and Microsoft that they hadn't envisaged.
At some point in this conversation we were informed that it was no good referencing Live and PSN as nobody in their development teams used those systems (!) so could we provide more detailed explanations for them?
Well, we eventually released our game and it was generally well-received, so the management sat back to see what kind of sales figures we would get for all our efforts. Without going into detail it would be fair to say that the numbers we were seeing were less than impressive. In fact we would be lucky to make back all the money that we had invested in making the game in the first place, and although the management publicly supported the Wii U platform, it is unlikely that we would ever release another Wii U title.
Ich frage mich ernsthaft, was du dir erhofft hast? Es gibt mittlerweile kaum noch Third-Party für WiiU und Ubisoft selbst traute sich schon bei Rayman nicht, das Risiko zu gehen, zuerst auf der WiiU zu veröffentlichen. Die WiiU als "Hauptkonsole" zu nehmen, ist schon ein gewagtes Unterfangen. Verstehe mich nicht falsch. Ich liebe Nintendo, aber die WiiU ist und bleibt eine reine "Nintendo-Konsole". Soll heißen: Wenn dir die Nintendo-Spiele reichen (und Nintendo auch mehr Spiele bringt), dann wirst du mit der WiiU deine Freude auch in Zukunft haben, aber mehr kommt da halt auch nicht. Ich war einer derjenigen, der die WiiU am Erscheinungstag gekauft hat und das erste Jahr war schon extrem bitter. Ich hatte eigentlich nach Nintendos "Werbung" gehofft, dass diesmal Third-Party mehr gepusht wird, aber die haben sich ja mangels Verkäufe alle nach und nach verabschiedet.
Nimm Deinen ersten und letzten Satz zusammen und schon hast Du die Antwort .
Jetzt guck ich mich mal nach nem schicken Zweitsystem im MM um
Hmmmm..eigentlich total schade!
Ich wurde zwar wegen meinem Artikel im XBoxOne Thread gebashed - werde da auch noch was zu sagen, wenn ich Daheim bin - aber überlege dir GANZ GENAU, was du dir für eine Zweitkonsole anschaffst.
Nintendo wird sich wohl einfach NIE ändern. Hat Vor- und Nachteile. Wurde hier ja schon zur Genüge durchgekaut.