Tabris
Jiyuu Tenshi
Sieht zumindest danach aus, das Sony Xperia sieht auf der Rückseite anders aus.Zum Photo vom Sony-Chef... ist das nicht ein iPhone?![]()

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Sieht zumindest danach aus, das Sony Xperia sieht auf der Rückseite anders aus.Zum Photo vom Sony-Chef... ist das nicht ein iPhone?![]()

On Joy-con's
-Lots of tech
-IR pointer is great. It would be difficult to make Wii BC games work with it but not impossible.
-Comfortable to hold while separated and joined together. It doesn't look ergonomic but they fit in hands naturally.
-Motion tech is on par with Oculus Touch and Vive controllers. Very accurate. Way better than Wii motion plus and PS Move controllers.
Developing for Switch
-Easy to develop for
-Anything she wants to do she can. No limits. Toolset is great.
-Can't talk specs.
Online subscription
-the free game a month is exactly like PS+. As long as you download within that free month it's yours to keep as long as you're subscribed.
-the free download a month is chosen by Nintendo because if they offered all VC games with online the player base would be split and you'd never find enough people for a match. Whereas with this method, everyone who's downloading the game is part of the same player pool.
Wii U never made money
-Every unit of Wii U sold was at a loss.
-Gamepad cost to build including Labour was $95.
-Wii U console itself costed $140-150. Add in shipping and retailer cut and there's no room for price drops.
-Switch price is setup for future price cuts that are still profitable. Ditto the expensive accessories.
Quelle: http://www.neogaf.com/forum/showthread.php?t=1334611Dock
-it's not just a passthrough. You won't see third party docks. It has proprietary technology. Not just an empty shell that charges and passthrough hdmi. That's why it's expensive.
-It has to read that the switch is docked, switch the signal to hdmi (since the switch doesn't have an hdmi port on the unit itself) and then hdmi to TV.
japp und für patches/savegames/DLChttp://www.maniac.de/content/news-l...-sorgt-fuer-platzmangel-auf-der-switch-235876
Die 32GB Speicher in der Konsole werden doch nur relevant, wenn ich Spiele downloade, oder?
japp und für patches/savegames/DLC
Ne, die Switch-Gamecards sind scheinbar nicht beschreibbar.Also wie bei der Wii U... da reichten die 32GB noch. Vielleicht können die Games ja auch direkt auf dem "Modul" gespeichert werden?
Die Frage ist, ob der Slot das kann. Dann könnte man es evtl nachrüsten mit Gamecards, die das könnenNe, die Switch-Gamecards sind scheinbar nicht beschreibbar.

Sicher doch ^^Morgen kommt die nächste Direct. Schaut das jemand an?
oder im second und Dschungel im 3rd
Nachdem sehr dürftigen Fates sind meine Erwartungen aber eh sehr geringGI.biz: Although you've announced three Switch games, with Wii and Wii U you developed completely original properties especially for those machines. Why not this time?
Xavier Poix: First of all, I think these are games that are a good fit the platform, even though we haven't made an announcement of a brand new title. When you think about Just Dance for instance, that game was brought to the Wii first and uses the whole motion gaming aspect. But Just Dance is about playing with anyone and anytime, it is about accessibility, and what is interesting is that Switch brings that anywhere aspect to the table. So the ability that the gamse had on Wii and Wii U in terms of bringing people together into a room, well now that room can be anywhere. The room you want to play Just Dance in can be a kitchen or a garden, it can be anywhere.
The Switch has been made for Just Dance. Just Dance has sold more than 65m units, it has had more than 100m players that have used it. In the Switch box today, you have two Joy-Con controllers, so right from the first day you can play two player Just Dance - with each person holding a Joy-Con. Of course you can play in front of the TV, and also play on the smaller screen, which means you can now have a Just Dance party almost anywhere. It's the perfect match for that game.
So we are bringing titles that we think fit with what Switch is all about. Of course, in the future we have other things that we will be very happy to share with you at a later date.
GI.biz: In terms of your open world titles, you're developing Steep for Switch. Why choose that over Watch Dogs 2 or The Division? Is it because of the violent nature of those other games?
Xavier Poix: Sorry to come back to the same point, but Steep has the same philosophy of Switch already in its DNA. Steep is about the freedom of discovering the alps, it is about doing multi-sport, it is about both long gameplay sessions and short sessions, and it is about sharing the experience with friends via sending them challenges or images - which the Steep does with its share feature.
Switch also brings the mobility aspect, and Steep is missing that. Imagine that you can keep having the Steep experience when you go to another room? For me, Steep was a no-brainer for Switch. In terms of audience, Steep is a good example of attracting a large audience, including older gamers who perhaps used to play SSX or other games like that, and you're right, it should attract a new, younger audience.