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Download the Firewalker pack and gain access to 5 new missions featuring the Hammerhead. The Hammerhead is a heavy assault vehicle that hovers over the battlefield at up to 120 kilometers per hour and features a guided missile system ensuring accuracy even during aggressive maneuvering. Coming late March, free to all Cerberus Network members!
While Mass Effect 2's in-game DLC pipeline, The Cerberus Network, continues to transport new weapons (and soon, a new vehicle) to players for free, BioWare has announced the game's first pack of paid downloadable content. "Kasumi's Stolen Memory" finally completes Commander Shepard's dirty dozen, adding a confident female thief to your anti-Reaper repertoire. It's currently scheduled to launch for Xbox 360 and PC on April 6th.
After downloading the DLC, players can get in touch with Kasumi on the Citadel, either in the middle of an ongoing Mass Effect 2 game or after the completion of the main story (lesson learned from Mass Effect 1 DLC!). Once recruited, Shepard aids Kasumi on a secretive mission of recovery, which requires a suave disguise and a run-in with an influential and predictably corrupt art collector. The content, which also provides the "Locust" SMG, a flash-bang grenade loyalty power and a new Achievement, should take about an hour and a half to complete.
BioWare is currently in the midst of "internal discussion" to determine the price of the DLC, but we'll keep you updated as soon as it's finalized. Look for some impressions of "Kasumi's Stolen Memory" on Joystiq later today. Spoiler: It looks great.
Falls es Dich trösten sollte: Ich hab vor einer Woche ME1 angefangen, kann mich aber noch nicht recht erwärmen für das Spiel. Storytechnisch ist es schon nicht schlecht, aber der Funke mag nicht überspringen.Das Schlimme ist ja, dass ich Teil 1 seit dem Releasetag habe.Keine Zeit, zuviele Spiele.
areagames.deDie Präsentation endet mit den Zielen für Mass Effect 3. Wer solange nicht durchblättern möchte, bekommt hier die Zusammenfassung:Was wir behalten sollten:Was wir verbessern sollten:
- Auf Fans und Testberichte hören
- Fokus auf Gameplay
- Das selbe Team beibehalten
- Gameplay
- Kämpfe als Motor der Handlung
- Mehr Rollenspiel Elemente
- Mehr Kampf-Optionen
- Komplexere Gegner
- Mehr Feinschliff
BioWare lead cinematic designer Armando Troisi has revealed that over 700 player choices were brought over to Mass Effect 2 from the 2007 original. He also stated at GDC last week how the developer even looks at the small choices made from both games, and try to look at how they will be brought over to Mass Effect 3.
The third and final piece in the space trilogy is already in pre-dev, but BioWare bosses Ray Muzyka and Greg Zeschuk weren’t talking about it properly last week at GDC to VG247 US ed Steph Nunneley.