Konsolenfreak
RE fanatiker
mir gefällt das xmb besser als das nxe. ich hätte auch lieber wieder die blade... wie gut das ich die blades auf meiner homebrew box starten kann
Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
zum thema nathal selber kann ich nur sagen das das auf jeden fall der bessere weg ist als dieses zeugs von sony.
1/10 sek find ich ok. aber in anbetrach des riesen M$ ist das ehrlichgesagt ne schwache leistung. 5-10ms muss da drin sein.
ich glaub die wii is da langsamer oder?
Das XMB finde ich dagegen völlig karg und langweilig.
Das war nicht so ganz ernst gemeint. Ich fand nur die quasi aus dem Nichts kommende Frage in einem Xbox-Topic etwas... unpassend.Hä? Weil ich nachgefragt hab?
Hab ich jetzt erst gelesen. "Niedlich" finde ich da überhaupt nicht passend, eher "nicht so trocken und trotzdem funktionell". Die XMB-Struktur ist natürlich übersichtlich und funktionell, aber im Fall der PS3 IMO auch oft zu kompliziert (das liegt dann aber eher an den Menüinhalten als der Struktur). Diese letztens fast überall hinzugefügten grafischen Quicklinks zu Aktuellem und dem PSN Store finde ich völlig überflüssig - da wollte Sony wohl in Richtung NXE gehen, das ging aber imo völlig daneben.Finde das Ganze eh uninteressant und albern von MS! DIe sollten sich lieber Richtung PS3 orientieren und erwachsener werden, alleine diese niedliche Menüstruktur ist ein graus!
Die NXE-Struktur finde ich im Großen und Ganzen ziemlich gut, auch wenn es einige überflüssige Channels gibt und dieser Zune-Videostore-Zwang völlig scheiße ist.
Jonathan Ross Natal play video released, lag pegged at “a tenth of a second”
Hier gehts zum Video. Das Lag ist imo schon ziemlich heftig!
Do Natal and Move represent a chance to launch new IP that can run and run?
I think Natal and the Sony Motion Controller allow us to do things that are more about multi, party gaming.
In a way, it's a move away potentially from the core. That's what we're actually getting good at. Mario & Sonic is a multi-party game - but it's actually good fun. Microsoft and Sony are telling us that actually, we don't have to spend $20 million to get things consumers like, because you can approach things with games that are repetitive fun - easy to pick up and pass around. That's where we could either use old Sega IP or come up with new ideas.
The challenge for both first parties is to make sure the installed base of these devices is as high as they've claimed it will be.
If you look at how many Xbox 360s or PS3s there in Europe - let's say 12 million of each - if they get an attached rated of 12-and-a-half per cent with these [motion] devices, that's 2.5 million consumers for us to go after. If ten per cent of those buy our games, that's 250,000. How much money can you realistically spend on development for that audience?
But Microsoft and Sony are talking very big numbers. If they can achieve that, it will make these devices very viable. Could sales of Natal hit 50 per cent of those current installed base? We think the price point will be very attractive. 360 has a long way to go with a lot more hardware - so, for example, if they were to bundle Natal, it's a home run if they can afford to do that. I would imagine both Microsoft and Sony are going to spend big development money to make these devices very attractive.
We'll certainly be supporting both. We have several games on both [Move] and Natal that you will see from around the end of this year and into 2011.
Have you seen any problems with Project Natal's lag?
This is funny - it's a case of first party being damned if they do, damned if they don't. As publishers, what we want is a very close early relationship on these devices. And all credit to Microsoft and Sony, they've given us early development kits.
So if they're giving us something that's obviously rough and ready, we can't then criticise it and say: 'It's not perfection.' You can see the improvements in revised versions of what's come out. It's our point of view that most if not all of what's been promised on both is going to be delivered.
We asked our Japanese studio to create something for [Natal] which we'll show off at E3. They had a brilliant prototype up and running within six weeks. I mean a genuinely entertaining prototype you could just play.
How much of the sophisticated interaction we saw with Peter Molyneux's Milo and Kate can and actually will be used in the games Sega's making for Natal?
Those things were quite remarkable, and probably within 12 to 24 months, that's how we'll all [in the industry] be using the technology.
It's kind of like when you first see a new console - the games that come out in two years time from its launch are very advanced. I think at the moment because of the time development we've got, what you'll see with the early crop is going to be very fun, entertaining, easily accessible games for the whole family.
My guess is that in the next two years plus, you'll see some brilliant innovations. We're experimenting at the moment and it will take us a long time to get a fully commercially acceptable game that has that kind of application. However, we haven't seen what first party have yet. They could come in and blow us all away with their innovations.
vg247.comAccording to a report from The Sydney Morning Herald, Microsoft’s confirmed it’s already developing Natal 2: 7-9 months before the first one even releases.
Speaking with the Australian newspaper, the Microsoft Research Asia boss Hsiao-Wuen Hon said work was already being carried out on a second version of the camera.
“When we do invent something first like the Natal kind of scenario,” said Hon, “while we have a researcher working with the product group for the first version, we already have a researcher thinking about the second version down the road.”
He further added: “We certainly hope we will continue to be holding that technology. I really love what Microsoft is doing.”
The first version of Natal is due out by the end of the year. Its full name will be revealed at E3 in June.