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Today, I tried out the strangest remote control in history. It's huge -- 158 pounds and nearly six feet long -- which makes it hard to lose in the couch. It has no buttons and needs no batteries, which is nice. Plus, it's quite sleek-looking.
Okay, the remote is me.
That's the audacious idea behind Microsoft's soon-to-be-released video-game system: No joystick, no handheld device at all. Your body is the controller.
The device -- code-named Project Natal -- features a high-tech sensor that sits next to your TV and tracks your every movement. When you kick, your video-game character kicks. When you jump, your guy jumps. When you wiggle your rear end ... you get the idea. You are immersed in the game.
Microsoft, which plans to release the system as an addition to its Xbox 360 console this holiday season, says that it will revolutionize video games. That's some big talk. But according to the geek crowd, the company might not be blowing digital smoke. "Natal is pretty astounding," says Brian Lam, editorial director of the popular tech blog Gizmodo. "It goes beyond what made Wii so cool and easy for moms, dads, and regular people. I think it could be the most important development in video games since the joystick itself." Microsoft refuses to say how much the device will cost, but industry experts are making guesses that range from less than $100 to nearly $200 -- on top of the price of an Xbox 360, if you don't already have one.
Microsoft representatives are quick to point out that Project Natal isn't just about games. Through its partnership with Netflix, users will be able to flip through their queue with a wave of the hand, then simply say "Play movie" to start the show. In the future, they hope the system will be used for shopping (try on clothes by superimposing virtual garments on your virtual self) and even companionship (get a virtual friend who can sense when you're upset or happy -- or just weirded out that you have a virtual friend).
As a journalist, I had to check this out. And as kids, my 6-year-old and my 3-year-old twins had to come with me.
The first game we tried was a mixture of dodgeball and handball. I swatted my hand and my little red avatar smacked the ball down the court, where it popped balloons and then bounced back. My son Jasper, 6, and I began waving and kicking wildly.
Three things became immediately clear. First, you have to be okay with looking like a drunken maniac about to be arrested on Cops. Second, this is not a game system for the sluggish. (My shirt was sweaty within 15 minutes.) Third, it's a lot of fun.
I liked doing virtual high-fives with my son and making my avatar's legs do weird Michael Flatley-like dance moves. Jasper was more focused: He wanted to smash balloons.
We next tried an obstacle course where you have to dart under trees and jump over logs. I was really working it, leaning my body and windmilling my arms. Unfortunately, Zane, 3, wandered a bit too close to me and, well, I inadvertently smacked him in the face. He started crying. The Microsoft representatives on hand for the demo looked like they might cry, too.
But minutes later, calm was restored and Zane gave the game a try himself, perhaps hoping to smack me back.
The final demo (these may not be the games that are actually released) had us in a red raft, bouncing along a river as we bent and jumped to control our craft. This was my favorite, a real head-rush inducer. My 6-year-old and I had to work together. "You're bad at this, Dad," Jasper said. He turned to the Microsoft rep. "Can you play with me?"
Bruised ego aside, I had to agree with Jasper when he said the technology is "awesome." How revolutionary is it? Well, if the birth of Nintendo's Wii was akin to the invention of flight, Project Natal is more like the invention of the jet engine. It's not the first to the scene, but it's surely a game-changer. And it's the most advanced of the new trend of movement-based video games -- Sony has its own system coming out this fall, Move, which uses a handheld controller similar to the Wii's.
Do my sons like Natal better than Wii? Not yet, they say. They'll need more time with it at home -- a not-so-subtle hint. Will we get one for Hanukkah? Depends on the price, which games Microsoft rolls out, and how loudly my sons whine.
Geht also ohne Probleme mit 4 Leuten vor dem Screen. Schön.
Among games in the works:
• Kinectimals lets you train and play with 20 different virtual cats, including a lion, cheetah and tiger.
• Joyride, a racing game, lets players use their hands to hold an imaginary steering wheel — pull your hands toward you and push back out for an acceleration boost — and their bodies to execute jumps and tricks.
• Kinect Sports has six activities including boxing, bowling, beach volleyball, track and field, soccer and table tennis. To serve a volleyball, you mimic the real motion; in soccer, you can kick the ball or do a header.
• Kinect Adventures includes a river-raft time trial and obstacle course, playable by up to four players. On the raft, playing as a duo, you and a partner must lean one way or another to steer. Jumping helps the raft reach special areas for extra points.
• Dance Central, in development by MTV Games, brings a "So You Think You Can Dance" experience home.
• Star Wars characters and iconic Disney favorites will be featured in separate new games being developed at Microsoft in conjunction with LucasArts and Disney.