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Konsole/PC Halo: The Master Chief Collection

720p 1080p.... Vielleicht entscheiden die sich für den Story Modus für 1080p und den MP für 720p zugunsten der framerate und ping. Das wäre für mich eine gute Kompromiss.

Zu den Videos. Erinnert mich frappierend an Quake 3 Arena, da gabs nach jedem Kill auch dieses "Kill"Double Kill, Multikill" gequatsche... Insgesamt ist es moderner geworden, schneller. und agiler, aber bitte aufpassen dass es nicht so endet wie MW.
 
Scheint ja ne Menge Probleme zu geben bei dem Spiel wenn man so in anderen Foren liest:

Keep getting Connection Failed error when searching and even when trying to join customs. So sad right now

If It was JUST matchmaking issues with Halo I wouldn't be too bothered in all honesty. I'm massively invested in the story and wanted to dive into each campaigns to see how they've stood the test of time. So far I've encountered the following bugs.

Halo 1 : When using crouch toggle; any attempts to move forward will bring you out of crouch mode, thus showing on other peoples radar

Halo 1 : Massive problems with Audio. Clipping sound effects and musical score is too loud in the mixing stage leading to distortion issues

Halo 1 : Campaign achievements not unlocking for completing levels

Halo 1 : Huge framerate drops and controller latency issues (this is well documented in the digital foundry breakdown and is prevalent across the titles in the MCC)

Halo 3 : Overall washed out appearance compared to the other 3 titles. (Ironically the other versions all suffer the "black crush" again, well documented)

Halo 4 : I played Co-Op online with my friend and whilst the first 10 minutes were flawless soon after crippling lag / latency hit BOTH players in the 2 player co-op session

So yes. Considering I bought this console for Halo; I'm having buyers remorse. I'm not too sure why that is so hard to understand considering I plonked down nigh on £450 to play this game (Console, XBL gold, Stereo Headset, headset adaptor, Copy of the game)

I've been having a lot of problems with this game. :(

Halo 1: Quit in the midst of Two Betrayals to go to class. When I got back and hit resume, it bumped me to the start of Keyes. Also,,the Anniversary video failed to load in the first mission.
Halo 2: Didn't start unlocking "mission complete" achievements till I completed the first Arbiter mission, and only unlocked that one. Also, despite subtitles being turned on, no subtitles are shown in-game, and during cutscenes, the subtitles trail behind the video.

Still haven't been able to connect to matchmaking.

I'm totally willing to go back and redo the missions that the achievements didn't trigger for (it's Halo, after all, and I love it enough that playing through the same missions isn't a big deal). I just hope they fix this stuff soon, that the achievements are not somehow impossible to unlock now, and that I can satiate my Halo 2 multiplayer hunger in the very near future.

http://www.neogaf.com/forum/showthread.php?t=929710&page=110

Ich hab ernsthaft mit dem Gedanken gespielt mir ne Xone zu holen mit Halo MCC. Aber unter diesen Umständen sollte man wohl doch noch ein wenig warten.

Wo ist eigentlich @ChiefRayCrowNayBug? Ich hab eigentlich erwartet dass er hier den ganzen Thread zumüllt mit seinen unlustigen Kommentaren, so wie im Driveclub Thread... :hmm:
 
Scheint ja ne Menge Probleme zu geben bei dem Spiel wenn man so in anderen Foren liest:

...

Ich hab ernsthaft mit dem Gedanken gespielt mir ne Xone zu holen mit Halo MCC. Aber unter diesen Umständen sollte man wohl doch noch ein wenig warten.

Also Du bist doch Driveclub gewohnt. Da sind die Probleme hier ja ein Witz! Kannste Dir also ruhig kaufen. :D
 
Also Du bist doch Driveclub gewohnt. Da sind die Probleme hier ja ein Witz! Kannste Dir also ruhig kaufen. :D

Die Konsole kostet momentan 380€ und der Preis für Halo TMCC liegt aktuell bei 55€. Knapp 440€ auszugeben ist mir dann doch etwas zu viel. Bei Driveclub waren es ja nur 60€. :D

könnte vielleicht daran liegen dass man mit HMCC auch offline sehr viel Spaß haben kann und DriveClub eigentlich zu 95% auf den Onlinemodus aufgebaut ist:ja:

95% ist vielleicht etwas übertrieben, aber ich verstehe schon was du meinst.

Die technische Umsetzung der Singleplayer Kampagnen von Halo TMCC scheint auch nicht so toll zu sein und die Teile 1-3 habe ich bis zum erbrechen gespielt. Von daher lohnt sich der Kauf für mich noch nicht. Aber ich denke spätestens zu Halo 5 kann ich mich nicht mehr zurückhalten...



Halo: Combat Evolved Anniversary

As the original game in the Halo franchise, Halo: Combat Evolved also comes with the most baggage - it's nearly 14 years old and has been ported several times over with varying degrees of success. In fact, the version of Halo included in The Master Chief Collection is actually a port of a port - Saber Interactive's Halo Anniversary for Xbox 360 converted over to the Xbox One. It seems like a straightforward enough project, but it's clear that the team has encountered a few problems along the way, resulting in a remaster that isn't all it could have been. We still enjoyed reliving the original Halo experience, however, and most importantly the core elements of the original Halo have been carried over successfully.

What works
:

Image quality:
It's Halo Combat Evolved at 1080p. Unlike Halo 2 Anniversary, both the classic and Anniversary modes have been upgraded to support full 1080p and they look smashing. Assets haven't received any additional improvements over the Xbox 360 version of the game, of course, but it looks and runs much better than it did on either of Microsoft's previous consoles. Crucially, the classic multiplayer maps, including the full set of PC-exclusive maps, have made their way into the collection and are playable online. It's as complete a collection of Halo: Combat Evolved as one could hope for.

What doesn't
:

Split-screen performance
: Halo CE multiplayer was built on split-screen and it's how many people played it originally. This feature is thankfully maintained here, but it doesn't work as well as one might hope. In classic mode, performance is mostly acceptable with a slightly unstable 60fps, but in Anniversary mode it can become downright choppy. Frame-rate dips below 30fps occur regularly with torn frames appearing primarily along the top half of the screen (sorry, player one). It feels jittery and difficult to enjoy when using this mode and we'd have to recommend sticking to classic visuals if that's how you want to play. At least it uses a rather wide field of view that doesn't restrict either players' viewpoint.

Halo 2 Anniversary
We've already taken an extended look at the excellent remastering of Halo 2, but coverage of The Master Chief Collection as a complete package wouldn't be complete without its inclusion. We were quite impressed with the work done on this project and feel that it is the most impressive piece in the collection. Unlike the original Anniversary, the new art created for Halo 2 feels much more in line with Bungie's original assets, which - by the way - haven't held up particularly well. Delivering fairly solid performance, beautifully remastered visuals and audio, and the Halo 2 gameplay you expect, Halo 2 Anniversary is a success.

What works
:

Shadows
: Halo 2 was initially designed with the idea that objects could cast and receive shadows but this was eliminated due to lack of horsepower. Halo 2 Anniversary makes this a reality and gives the game world the depth it could have used in the first place. It makes a big difference in the presentation and the fact that even particles receive shadows goes a long way towards making a cohesive presentation.

Audio design
:It's not only the visuals that have received an overhaul. Halo 2's entire soundscape has been re-crafted for this remaster and the results are generally quite good. What really makes this work, though, is the fact that jumping back to classic mode switches to the original Xbox audio allowing you to both see and hear the difference. While it would have been nice to mix and match the audio mixes, it's still a great feature.

What doesn't
:

Split-screen performance
: As with Halo CE, the split-screen frame-rate in Halo 2 is rather poor. In Anniversary mode we found performance improved on average compared to Halo CE but it never really feels particularly smooth. Unfortunately, the classic mode also suffers from performance issues this time meaning that there's no way to enjoy a full 60fps split-screen mode with Halo 2. It should also be noted that, while the field of view is wider than the original Xbox game, it still feels somewhat narrow compared to Halo CE Anniversary.

Halo 3 marks the series' first outing on the Xbox 360 and stands as one of the most ambitious titles of its day. Bungie introduced its next-generation renderer, with Halo 3 using two 1152x640 frame buffers to more accurately simulate high quality HDR lighting, to breathtaking effect. The studio also introduced Forge mode for the first time in addition to the in-game DVR functions. The feature set was vast and impressive but the game was never quite perfect on the performance and image quality side. A low resolution in combination with minor frame-rate troubles ultimately kept the game from feeling as polished as it could have been. This was also the game that left people wondering whether or not Bungie could model the human face properly. Still, it's an amazing Halo experience and it's fantastic to finally have an enhanced version of the title available.
What works:

Frame-rate
: Halo 3 delivers a smooth 60fps and, more than any other game in this collection, holds it the vast majority of the time. Halo 3 on the 360 ran at 30fps but suffered from noticeable frame-pacing issues that prevented it from ever feeling completely stable, and this too has been eliminated. The one exception seems to be the beach landing in 'The Covenant' mission, where frame-rate drops into 50fps territory or worse.

What doesn't
:

No additional enhancements
: This is a no-frills port of Halo 3 that makes no attempt to address some of the issues with the original game. Foliage and scenery detail features an aggressive LOD system that becomes more distracting at a higher resolution and we would have liked to see these details pushed out a bit. Additional modern rendering techniques, such as ambient occlusion, would also have made a world of difference, especially with the indoor sequences.

Lack of anisotropic filtering
: Halo 3 makes use of flat, open areas that would have benefitted tremendously from a bit of AF. Texture work is compromised greatly by the lack of it and results in lost texture detail throughout. Without dense foliage or other details to help cover the terrain, many of the hills and structures of Halo 3 wind up looking less detailed than they otherwise could have as a result.

Halo 4 stands as perhaps the single most impressive technical showpiece on the Xbox 360. 343 Industries were given a massive budget and plenty of time to create a game that pushed the visual envelope of the system while attempting to adhere to Halo's penchant for large maps. Halo 4 is an interesting piece of the collection as it represents an attempt at porting one of the most technically advanced 360 titles to a new console - not unlike Naughty Dog's attempts with The Last of Us Remastered. Unfortunately, Ruffian wasn't quite as successful as the Dogs, and Halo 4 on Xbox One suffers from a few problems.

What works:


Image quality: Halo 4 already featured excellent image quality on the 360 and the bump up to full 1080p elevates it further. This improvement really helps reveal how impressively detailed the game's assets originally were. Visual quality was high enough that the Halo 4 engine actually served as the basis on which the Halo 2 Anniversary multiplayer maps were built. One cutback sees the water animation completely absent - a shame, especially bearing in mind that this was already pared back in the original Xbox 360 title compared to Halo 3.

What doesn't:


Frame-rate: Halo 4 aims for 60fps, as with the rest of the package, but fails to deliver a consistent experience. The game appears to struggle in two different areas - decompressing data while entering a new area and simply handling the load of heavy combat. Nearly any time the player walks into a new, large arena, the game engine seems to buckle under load, resulting in substantial frame-rate dips all the way to the 30s. These drops can persist for upwards of 20-30 seconds and definitely impact the initial moments of many battles. Even once that has settled, the performance often struggles to maintain a stable 60fps, producing frame-rates in the 50s pretty regularly. There are times when the game feels just perfect, of course, but these dips occur far too regularly for our liking, and there's the feeling that what could have been a stunning Xbox One conversion just feels a touch too unpolished.

http://www.eurogamer.net/articles/d...at-doesnt-in-halo-the-master-chief-collection

 
Nein, du reichst vollkommen, um die Leute hier zu nerven. Ich beschränke mich auf den DriveClub-Thread.

Der kleine aber feine Unterschied ist nur dass der Informationsgehalt meiner Beiträge hier deutlich höher ist als bei deinen "Beiträgen" im DC Thread. In anderen Foren hättest du für solche Aktionen nen permaban kassiert.
 
Nur egalisierst du deinen Informationsgehalt mit Schadenfreude. Ich weiß nicht, was da jetzt besser sein soll? Weil letztenendes schiebst du den Fokus dann eher auf deinen Troll als auf deine Information. Das Schlimme ist, dass ich absolut garnix gegen Dich habe und das alles eher mit Humor sehe. Nur mal so als Info, dass ich dich nicht anpissen will, sondern unser Gebashe eher amüsant finde als "persönlich".
 
Die Konsole kostet momentan 380€ und der Preis für Halo TMCC liegt aktuell bei 55€. Knapp 440€ auszugeben ist mir dann doch etwas zu viel.

Der Saturn hat ein Bundle + Fifa 15 Retail und der MM das AC Bundle + CoD: AW Retail jeweils für 399 Euro.
Fifa oder CoD einfach neu verkaufen und dafür die MMC holen.
Selbst die Games (Code zum downloaden) im Bundle könntest du verkaufen. Hier kann ich dir nur unseren Marktplatz empfehlen. ^^
 
Hab's noch gar nicht ausgepackt. Wie bei Unity werde ich wohl erst warten bis die Performance Probleme gefixt wurden.
 
Ist schon ärgerlich.
Die Zeiten in dem man am 1. Tag das Spiel mit voller Vorfreude einlegt und Spaß daran hat scheinen damit vorbei zu sein. :/
 
Ist echt eine scheiss Entwicklung. Weihnachten sei Dank. Das steht vor der Tür und alle hauen die Games raus wie Popcornmaschinen.
Früher haste das teil gekauft und gut wars, zumindestens in 99% der Fälle. Die haben keine richtige QS mehr bei den Studios so wie es scheint oder es ist ihnen scheissegal.
Kann man ja später mit Megapatches wieder richten.Kein Wunder dass die HDD der Konsolen immer größer werden. Bleibt den Konsolenherstellern ja nix anderes übrig....oder etwa doch?
Wenn alle an einem Strang ziehen würden wäre das Problem schnell gelöst. Einfach keine großen HDDs mehr verbauen und den ganzen God kram einschränken anstatt auszubauen.
 
Zeitdruck ist das eine Problem. Dazu kommt dann noch natürlich speziell bei Halo:TMCC dass da 5-6 Teams dran beteiligt waren. Ist halt ein riesen Projekt gewesen und MS brauchst das Teil einfach genau jetzt.
 
Offizielles Statement zu den Matchmaking Problemen:

Since the launch of Halo: The Master Chief Collection, we've received several, well deserved, complaints related to slow matchmaking and other issues. From everyone at 343 Industries, we are truly sorry and feel your frustration. You deserve better and we are working day and night to find solutions as quickly as possible, with our first priority focused on matchmaking improvements.
Tomorrow morning (Wednesday morning Pacific Time) we plan to roll out a number of server updates to help improve matchmaking. Again, these are server-side fixes, so you won't need to take a content update or reboot your console; you should see the effects right away.
In addition, we are targeting another release for this weekend, which will address a number of other community priorities. An unrelated issue with services is also causing achievements to not unlock correctly, and we realize this just makes it all feel a bit worse.
A game as large as Halo: The Master Chief Collection has a massive surface area, and while we made every effort to have the best launch possible for our fans, issues surfaced with launch and we're committed to improving this as fast as possible and get you all into matches. We're committed to improving things as fast as possible so you can have the Halo experience you've been waiting for.
Your feedback has been helpful for us in isolating issues, so please keep the input coming. We thank you for your continued patience and understanding while we work through these challenges. The development team at 343 Industries worked insanely hard to create Halo: The Master Chief Collection for you, and we won't stop until it's worthy of your passion for our franchise.
Dan Ayoub
Executive Producer

https://www.halowaypoint.com/en-us/...te/42893877-4f95-40a0-a9d3-d0f8ab188568/posts

Liste der bugs:

Matchmaking bugs:
- If you switch between the playlists you lose your party most of the time. You can't take your party and often don't get asked if you want to.
- Sometimes the teams get shuffled during the loading screen. E.g If you are with friends in the "red" team while voting for the map it doesn't mean you are in the same team when the game starts. "Team formulation" seems very broken (More...).
- Colors/Emblems, etc. is not available in Matchmaking and you just get a generic/random emblem.
- It doesn't give priority to your party when creating the teams. I've played about 10 Team Slayer games and most of the time was in the opposite team of my friend.
- Big Team Battle description says it's 8vs8, but it's only 6vs6.
- Rank up bug that let's you get the highest rank via a Matchmaking/Custom Game bug. Details: http://redd.it/2lyo3c
Custom Game bugs:
- Team colours shuffle after each game. And because changing team colours is now a 4-5 step process this is very annoying.
- Settings shuffle if you make some changes after the game and you have to setup everything again.
- You can't join a game after it started. It always says it's full, even if it isn't.
- The game gives the host randomly to players depending on the game. We played a few H2A games with a perfect and lag-free host. When we switched to H2C with the same players the game was suddenly unplayable, because it gave the host to someone else.
Other problems / missing features:
- Game chat randomly doesn't work for some players. Many people meet in parties.
- Players randomly disconnect from the game.
- The game freezes sometimes during the loading screen. Often after a game ends.
- You can't see the ping in matchmaking or custom game. In any game. This is really important.
- Changing the team colour is now a 4-5 step process. We were able to press "x" and could right away change the team. Now you have to press "X" to open the roster. Scroll to your gamertag and select it with "A". Then choose "Change Color" from four different options with "A". Then select the colour and leave the menu again.
- Loading times for maps seem extremely long. It also doesn't seem to preload the map like it always did.
- The roster doesn't work right. It often doesn't show anyone or only a few of the people that are online and sometimes you can't invite players. Sometimes the game get's unresponsive/freezes after using the roster or a snapped app.
- You can't see anymore who's talking in game. This used to be an important feature in previous games. Now you are in matchmaking with new players and just have to "guess".
- You can't see who is wearing a mic unless they speak.
- Less customization options for game type settings in custom games.
- There should be an option to turn off (or at least lower the volume of) the menu music. It used to be only in the main menu in the past, but now it's everywhere and just far too loud.
- The roster always shows 1/16 players for every group/friend, even if they play with more people,
Game Specific Bugs & Single Player:
Halo CE:
- Audio in Single Player is flawed. Loops sometimes forever/overlapping/different tracks playing at the same time/wrong sounds (More..).
- Completed Single Player games sometimes don't save.
- When playing co-op campaign, it seems impossible to finish a mission. The game is always disrupted with disconnects (More...).
H2A:
- Campaign seems to randomly crash when attempting to start a mission.
H3:
- One user reports that he can't play Halo 3 at all. No single or multiplayer. Game freezes at the loading screen. As this happens only with one user so far we need more people confirming this here...
Mixed:
- Cross game singleplayer playlist skips mission (specifically Mission 6 on "Normal")
- The Master Chief Collection sometimes responds poorly to snapping. This behavior has exhibited crashing, freezing, and persistent significant frame drops.

- These are only a few things that happened to me and the players I played with last night. Please add more.

https://www.halowaypoint.com/en-us/...te/47a7ab62-ff45-4aa2-b338-582caef4eb3d/posts
 
Ist echt eine scheiss Entwicklung. Weihnachten sei Dank. Das steht vor der Tür und alle hauen die Games raus wie Popcornmaschinen.
Früher haste das teil gekauft und gut wars, zumindestens in 99% der Fälle. Die haben keine richtige QS mehr bei den Studios so wie es scheint oder es ist ihnen scheissegal.
Kann man ja später mit Megapatches wieder richten.Kein Wunder dass die HDD der Konsolen immer größer werden. Bleibt den Konsolenherstellern ja nix anderes übrig....oder etwa doch?
Wenn alle an einem Strang ziehen würden wäre das Problem schnell gelöst. Einfach keine großen HDDs mehr verbauen und den ganzen God kram einschränken anstatt auszubauen.

So ein Quatsch! Selbst bei Spielen für 8Bit Heimcomputer oder Konsolen gab es genügend Bugs. Man hat aber damit gelebt. Man musste damit leben. Vergisst man nur recht gerne. Jaja, die gute alte Zeit.
Mittlerweile sind die Spiele jedoch einfach viel viel größer und komplexer, besitzen Online-Funktionalität und evtl. User-Created Content. Die Spiele werden von 100-200 Mann starken Teams erstellt. Kleinere Bugs sind vollkommen normal. Ich bin froh, dass es mehr Storage in die Konsolen geschafft hat und Spiele gepatcht werden können.
 
Das stimmt zwar aber damals war das zumindest bei großen Titeln die Ausnahme und die Publisher haben da ganz schön was zu hören gekriegt. Heute gibt es nen Shitstorm im Internet den eh keiner ernst nimmt und der Großteil, inklusive mir, rechnet ja schon damit, dass es Probleme gibt. Ist ja eigentlich ein Witz, dass man z.B. ein Diablo kauft und am Ende eher überrascht ist, wenn es keine Probleme gibt. Auf der anderen Seite waren so große Bugs früher riesige Probleme, ohne Magazin Abo mit CD/DVD kam man da ja nicht an Updates. Auf Konsole schon gleich gar nicht.
 
Kleinere Bugs? Es kommt kaum ein Spiel mehr ohne lebenswichtigen Day 1 Patch aus, der in schöner Regelmäßigkeit locker mehrere Gigabyte frisst. Ich würde da nicht von kleineren Bugs sprechen. Ich finde die Entwicklung mittlerweile bedenklich. Solange ein paar Bugs behoben werden OK, aber man bekommt mehr und mehr das Gefühl Bananensoftware zu kaufen.
So schlimm wie in dieser Generation war's noch nie und ich glaube nicht das die Spieleentwicklung im Gegensatz zur letzten Generation deutlich komplexer geworden ist, das sind doch weitestgehend die selben Spiele in etwas schöner.

Allein wenn ich mir meine letzten Erwerbungen ansehe:
Lords of the Fallen - 4gb Patch, trotzdem noch verbugt.
AC Unity - 1gb Patch, trotzdem noch verbugt
PES2015 - 1gb Patch
MCC - 15gb Patch, trotzdem verbugt

Das ist imo nicht normal.
 
Ja, es ist sehr nervig, dass die Option "Day 1 Patch", die eigentlich eine absolute Notlösung sein sollte, zum Standard geworden ist, den sehr viele Entwickler/Publisher fest einkalkulieren. "Offline-only"-Gaming ist in den meisten Fällen sowieso nur noch eine Luftblase, die Realität sieht anders aus (auch wenn die Konsolenhersteller noch so tun, als gäbe es das noch).
 
Kleinere Bugs? Es kommt kaum ein Spiel mehr ohne lebenswichtigen Day 1 Patch aus, der in schöner Regelmäßigkeit locker mehrere Gigabyte frisst. Ich würde da nicht von kleineren Bugs sprechen. Ich finde die Entwicklung mittlerweile bedenklich. Solange ein paar Bugs behoben werden OK, aber man bekommt mehr und mehr das Gefühl Bananensoftware zu kaufen.
So schlimm wie in dieser Generation war's noch nie und ich glaube nicht das die Spieleentwicklung im Gegensatz zur letzten Generation deutlich komplexer geworden ist, das sind doch weitestgehend die selben Spiele in etwas schöner.

Allein wenn ich mir meine letzten Erwerbungen ansehe:
Lords of the Fallen - 4gb Patch, trotzdem noch verbugt.
AC Unity - 1gb Patch, trotzdem noch verbugt
PES2015 - 1gb Patch
MCC - 15gb Patch, trotzdem verbugt

Das ist imo nicht normal.

Bei MCC handelt es sich nicht um einen Patch. Und überhaupt: Spieleentwicklung wird immer teurer. Sollen Spiele als GM wieder eingestampft werden, weil man einen last minute Bug gefunden hat? Jetzt hat man die Möglichkeit noch einen Bugfix nachzuschieben anstatt das Spiel zu verschieben.

Und es wird so wie von dir betrachtet immer schlimmer werden, weil Software einfach auch immer komplexer wird.

Das ist alles so was von normal.
 
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