• Hallo zusammen, bitte prüft mal die im Forum hinterlegte Mail Adresse auf Aktualität. Es ist jetzt schon mehrfach passiert, dass Mails (z.B. für Benachrichtigung neuer PNs) nicht zugestellt werden konnten, weil die Konten nicht mehr existieren oder voll gelaufen sind. Danke!
  • Hallo Gast, falls du dich wunderst, wieso Bilder und Videos nicht mehr sofort angezeigt werden, schau mal hier.
  • Nach viel zu langer Zeit ist mal wieder ein Zockertreffen angesagt. Der Termin steht! Sei dabei! Ich will auch!

Konsole/PC Destiny

  • Ersteller Ersteller Enrico Pallazzo
  • Erstellt am Erstellt am
: All of those points were detailed in the original plan for the game. Each faction had a distinct story. Voice acting was recorded (beyond the ambient voice work you hear while walking around). Some of this content may make its way back into the game in the form of DLC or patch updates. I do not know what kind of schedule or plan is on that, however.

There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline.

Kizdeangix: Thanks for posting this. The beginning sequence being tied to exo characters makes a lot of sense. I wish we could have gotten the human/awoken ones. Having an organic being whose been dead a really long time suddenly materialize with no context ws a terrible way to start the game. The story is nonexistent. My first play through I was always asking my friend what was going on because none of it made any sense. I feel bad for the "little guys" who worked so hard on this project, only to see the whole thing get bastardized into what we have now. The only reason I play at all is because of the fluid mechanics, musical scores, and wonderful artwork that the "little guys" made so well.

404Architect: All characters began as deceased, just not in the same location. The context was originally there, but some portions of the game were both stripped down and also not finished in time and needed to be removed. What was cobbled together after the fact removed any sense of agency or identity.

Larima: Is there more of a story as to why Joe Staten left?

404Architect: That isn't for me to say, I won't put words in Joe's mouth.

404Architect: There's still a lot to be proud of with how Destiny turned out, but it isn't the game we set out to make yet.

truemeliorist: First, thanks for responding. Please do everything you can to keep your identity safe - there are a lot of customers who want blood I think.

To your knowledge, was there ever any plan to allow inter-player interaction? I know this was one of the biggest bits of feedback from testing, and have heard that activision put its foot down and basically said "no, we think all of our players are annoying 12 year olds so no communication." No word on whether or not the last bit is true.

I know the new dev notes mention that it should be coming in a pared down format, but it still doesn't make up for the fact that those of us who don't have friends who play are more or less stuck spamming invites to people. Any non-Destiny players I try to show the game to all react the same - they love the idea that you can play with other people, but when you mention that you don't have a way to ask them if they're working on the same thing as you, they're just incredulous that that was considered a "good" thing.

404Architect: There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy. The decision to cut voice chat and trading at release was a part of the new "vision" for Destiy.

The_Prince_Of_Wishes: Their vision was as logical as the speaker, it seems...

404Architect: Funny enough, the Speaker was much different in the original version of the game. There is a reason that Bill Nighy was chosen to be his voice actor, and much of his recorded dialogue is not in the shipped game. I am not certain if that storyline will ever be seriously pursued now that so many changes have been made.

truemeliorist: If you are able to say, is the feedback from the community about these things missing swaying that vision at all? Or is it more of a "you'll get what we want to give you" sort of vision?

404Architect: All feedback is heard, even if you do not see a response. It is all taken to heart.

TheFiremind88: It's a simple yes or no question. If people were to organize and protest so much content being cut, is there any way it could motivate Action/Bungie to put any more of that content out closer to what was intended? It us a good game, but I think a GREAT game was advertised and intended. I personally bought a 400 dollar gaming system for THIS game. I know I'm not alone either. Despite you guys making a good game, can't help but feel cheated.

404Architect: Your wallet speaks more than any words do to some extent, but even with that said flagging sales will not inspire a change back to the original paradigm. If Destiny stops bringing in money it will stop having new content developed. Voicing your concerns, opinions, and comments is critical to informing the development team as to what direction to continue going in, however. Everyone knows the reaction to the storyline, but I don't know what will come of that recognition.

TheFiremind88: So, say there was something done, like, Boycott DLC in response to feeling let down, are you saying that's more likely to just motivate them to pull the plug as opposed to giving the people what they expected? Even if we're not moving onto the original intended design, honestly just a reasonably cohesive story, and some additional content would certainly help quell the masses.

404Architect: I can't say with any authority what Activision would do, but waning sales usually means no money to continue support and lack of incentive to continue support.

oldknave: Are people/the higher ups at Bungie aware of how nonsensical and poor/short people have perceived the story as being, and how repetitive the content seems to be, or is there kind of an attitude of "we think everything we made is great."

404Architect: Everyone is acutely aware of reaction to the story. How much that will change the "vision" for Destiny is unclear to me.

DLC sales figures will be closely watched.

RagnarokSam: Did the original vision include more planets/locations? It seems the grimore cards mention Mercury and Saturn in some context, but perhaps that's just supplemental lore rather than anything that was intended to be player interactive.

404Architect: Yes. Several more were planned.

StaticSilence: Is/was Jason Jones aware and supportive of this lobotomy to the story? Or is activision forcing their will upon bungie. Are the employees at bungie already regretting signing a ten year deal with activision?

Any answer you give can't be verified so I take what u say with many grains of salt.

404Architect: I won't speak to his motivations, that isn't my place to say. Activision isn't solely at fault for the way Destiny turned out. Many choices were made, not all of them reflective of the original spirit of the game.

GoCallYourMommy: I hope you guys get the opportunity to see your vision come to life then. I think the graphics are great, the gameplay is fun. As a 40 year old gamer who has to hide my hobby from my peers (Ha) and own every major system/platform in history I hope that comes with some satisfaction to hear. But your situation doesn't seem to be unusual for 2014 developers really. I hope the cash pours in and you guys can tell the bean counters to -blam!- off eventually.

404Architect: 500+ million in the first week. Destiny made back its development cost in 7 days.

GoCallYourMommy: Jesus Christ. That's some Call of Duty numbers. I had no idea. -blam!-ers better reinvest or they are missing out on the long term gravy train!!

404Architect: Admittedly its less than that in real dollars, but $500 million in units were shipped to stores. That's, largely, how publishers inflate sales figures using the term "sell in." But that's how COD likely gets its numbers as well, so its a fair comparison.

404Architect: Thank you for the kind words, Bungie has a lot of hard-working people at it who perform exceptionally under great pressure and tight deadlines. With that, I'm closing up my participation in the AMA, I think I've said enough. Thank you to everyone who reached out and kept things so civil.
See you starside.
 
Zuletzt bearbeitet:
: I know below I said I was done, but a glut of good questions came in right after that sign-off, so I am going to address anything that came in prior to 1:30pm PST to the best of my ability and then be finished. Thank you all again for the civil approach, I know many of you feel as passionately as I do about Destiny and its current state.

JamesDarrow: First of all, thank your time and willingness to talk with us all. In the face of what a number of gamers felt, myself included, your desire to speak with us is appreciated.

I have a decent number of questions, so please feel free to only answer as many as you like. At the same time, if an answer comes close to compromising you, please don't disclose. Small sects of gamers aside, I don't think any of us want to see someone have their job put on the line.

~

1: You mention tension from higher ups and a lack of cohesion about the vision for the game. Was it always this way from the beginning stages, or was this something that came in later and closer to release?

2: It's mentioned that large portions of dialogue and cutscenes were excised or redone. Any idea on how much of this was actually completed work (voiced dialogue, rendered cutscenes, etc)?

3: We know the adage, "Vote with your wallet." At the same time, like you've pointed out, if sales figures don't look good, one of the parties might pull the plug on the game. What would you recommend as the best way to convey (community email, petition, etc), for the gamers like myself, that while we might be hesitant to further invest in a fractured title, we would be willing to do so if we felt confident that it helped bring back what Destiny could have been?

4: I'm a full-time employee at my day job, along with working on my own fledgling authorial career at the evenings. As such, the amount of time I can invest into a title per day when I'm in full-swing is sometimes counted in the minutes, rather than hours. As such, can you tell how much of a focus the design team has for other content besides large reputation grinds and (sometimes) lengthy raids/strikes? For example, further campaign missions or side-stories, etc.

~

I've been a long-time follower of Bungie's work, even before I picked up the pen for my own turn at story-telling. Partly because of my background in writing, I pay a lot of attention to stories and campaigns. Due to this, my own voice does echo the sentiment of many other players out there in that the story (at least) has some problems.

At the same time, you guys did build a wonderful game in many other aspects. The art and sound assets are great, and a number of the mechanics are absolutely top-notch (gunplay, sparrows, etc). While there are issues, you guys did good with a number of other aspects and should feel proud.

Thank you for your time and answers, it is truly appreciated.

404Architect: 1: Team cohesion was breaking down the closer the final deadline came. 2013 was particular turbulent and when Joe left that was the final nail in the coffin for much of what came before.

2: Many of the lost cinematics you've seen in trailers or teasers, most of which may never see the light of day again due to how Destiny's story was altered. Cinematics for the original storyline were completed past what you know as the end of the primary story now (the Black Garden.) There were cinematics for each race's introduction (of which now only Exo remains, homogenized to incorporate all guardians.) There is a significant amount of unused voice work which is now being saved for incorporation into DLC, though not all of it can be salvaged.

3: Keep speaking out about how you feel. It may not make the difference you hope for, but it may inspire change. To quote an old fan-movement I am fond of, "crackers do matter."

4: I can't speak to that part of development.

Thank you for the other kind words, a great deal of time and effort went into making Destiny. It pains me to know so much was produced that many may never see.

elthomas21: Will there be any kind of free content updates that aren't just re-dressing of the same old story missions etc? Or are is all of the real "meat" being saved for the paid DLC?

404Architect: I do not know what the plan is for future DLC with any certainty. I will say that opinions about the lack of story is being heard loud and clear.

coporate: I heard that there were at one point over 25 completed cinematics which were later cut to 8, could you confirm?

404Architect: That number does not sound accurate at all.

gunlova: "Lack of cohesion", was that due in part to the massive growth Bungie experienced between Reach and Destiny?

404Architect: No.

itsatrickgetanaxe: Is there anything you could offer that would prove that what you're claiming is true? Anything that might prove you worked at Bungie?

404Architect: Unfortunately, no. I realize this casts a shadow of doubt over everything I say.

StaticSilence: I was under the impression that bungie was to maintain creative control of destiny. Isn't what is happening with activision what you were trying to escape from Microsoft?

404Architect: Activision isn't as instrumental in what happened to Destiny as you may think. There were many egos at work.

RagnarokSam: Did the original vision include more planets/locations? It seems the grimore cards mention Mercury and Saturn in some context, but perhaps that's just supplemental lore rather than anything that was intended to be player interactive.

404Architect: Yes. Several more were planned.

cpp_is_king: Will we see them in an upcoming DLC?

404Architect: The original content that is being withheld is being reskinned for DLC. I don't know to what extent, in what capacity, or when it will drop, but the plan going forward was to use the old assets to get a development "head start" on new content after key departures.

Einchy: What's the general morale in Bungie right now with all the backlash to the story?

Was it expected or did it come as a shock to everyone?

404Architect: I can't speak to morale.

dylanbarket: What are the chances that we will see player to player trading or gifting introduced?

404Architect: Unlikely, if the attitudes leading up to the release haven't changed. But the court of public opinion still has some sway.

creativethien: Are you still at Bungie?

404Architect: I cannot answer that.

DreadNot_Z: Yeah....I love the other elements, but the lack of story and flow really hurt...

404Architect: I agree with you, and this was not the original intention. The original storyline flowed well between all three start points.

TheFiremind88: This confuses me a little. A lot of what was cut, was cut so that it could be released later, to buy time to develop new content(If I understood this correctly)... If this is the case, why is the story going so far off from the original vision, as opposed to just coming out as intended, only delayed to buy time? Honestly, the idea that a lot got pulled to be released later doesn't really bother me, if it's in the name of giving you guys the time you need to develop more quality content, but what caused this complete morph in the direction of the story?

404Architect: I may not have explained that as well as I could have. Without revealing too much that could identify me, I will say that there was an original "design" for Destiny that was leading it in one direction. Voices were raised in dissent and (for reasons combined both of inability to meet deadlines and creative differences) the game was steered onto a new course. After Joe departed, there was a void that needed to be filled. Some of the already produced game content contradicted the new direction chosen for the story and was cut, changes both major and minor would need to be made to make it work with the released version. This content was held back to be released as DLC once re-tooled while new content (which, if the direction hadn't changed, we would've been working on already) was being designed.

Basically, the last-minute about face with Destiny cost us development hours, which needed to be made up for somewhere.

coporate: I think it should be noted that if the story was re-worked, it was done so because there were script and story problems from the beginning. While the current iteration may not be better, it's may not be worse either.

404Architect: Some people strongly believed the original story did not work. I disagree with that vision, and so did others who are no longer with Bungie.

404Architect: There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline.

lemon_rhind: Was that Osiris?

404Architect: Osiris was one of several. The removed factions were associated with the original storyline which was abandoned. They may reappear in new forms, or they may not.
 
Hat heute Abend jemand NACH dem Fußball (oder vorher?!) Lust mit mir den Weekly Nightfall Strike zu machen? Es gibt ne ziemlich gute Strategie wie man es sehr sicher schaffen kann auch wenn man nicht Level 28 ist.. im Prinzip auch alleine einfach möglich aber macht natürlich mehr Laune wenn man noch jemanden mitnehmen kann und das schlechteste was man hinterher bekommen kann sind afaik 9 Strange Coins.. sonst fast immer Legendary oder auch mal ne exotische Sache. Wäre wohl so ab 19 Uhr online oder wieder ab 23 Uhr.. also am besten wohl doch vorher. Wichtig wäre nur Waffen zu haben die Arc-Damage machen!
 
Wäre dabei! Ich will zwar auch noch in Forza reinschauen, aber Destiny geht vor ;).

So um 19 Uhr rum würde mir passen, da sollte ich zu Hause sein. Reserviere mal nen Platz für mich.
 
Bin täglich ab 23 Uhr online, allerdings nur Level 25. Wenn jemand Lust auf den ein oder anderen Strike hat lässt sich auf jeden Fall was machen. Für den Weekly bin ich wahrscheinlich noch zu schwach.
 
Wäre dabei! Ich will zwar auch noch in Forza reinschauen, aber Destiny geht vor ;).

So um 19 Uhr rum würde mir passen, da sollte ich zu Hause sein. Reserviere mal nen Platz für mich.

Mach ich! Geht zur Not auch zu zweit denke ich!

Könnte auch ein Bisschen später werden, habe vorher noch nen Arzttermin!
 
Hab gestern den daily strike gemacht und dann den weekly probiert (glaub ich). Kabal General irgendwas umlegen. War alles easy bis zum Endgegner, der war echt scheisse. Nach dem 15 Versuch und verzweifeltem Einladen von relikt hab ichs dann aufgegeben :D :(
 
Wenn ich nicht ausgerechnet da zum ersten Mal mit ein paar Leuten in den Raid reingeschnuppert hätte wäre ich auch gekommen. Bei dem Boss gibts ne ziemlich sichere und einfache "Taktik". Habe vorhin mit WeedFUX den Nightfall Strike gespielt und das war an der Stelle ohne jedes Problem oder Anstrengung zu bewältigen.Haben hinterher auch alle gut was abgestaubt. :D Werde diese Woche wohl abends nicht mehr groß online sein aber vielleicht hilft der Fux dir ja auch!?
 
Echt? Ohje..dann tut es mir leid. Irgendwo war ich aber drin..womöglich waren wir danach selber noch zu dritt in dem Weekly Strike!
 
Einfach mal blind beitreten wenn du auf irgendwas Bock hast. Sieht man ja dann obs grad passt oder nicht. Aber irgendwas zum zusammen machen findet man in Destiny ja eigentlich immer.

War gestern mal ein sehr lohnenswertes Stündchen vorm Fußball. Auch wenn mir die exotische Rüstung nicht viel bringt da ich ja schon ein exotisches Teil habe (irgendwie dämlich das man nur eins anziehen kann). Hätte lieber das Sniper gehabt das du bekommen hast. An der Waffenfront siehts bei mir nämlich noch ziemlich düster aus.
 
Stimmt, da war es auch zu verschmerzen das erste Tor zu verpassen. Wenn es das Einzige des Abends geblieben wäre, wäre ich aber wütend gewesen. :D

Das Sniper habe ich später noch ein Bisschen ausprobiert und es ist wirklich ne ziemlich geile Sache. Selbst ohne die Upgrades schon. Immerhin hatten wir alle Glück.. mit Pech bekommt man am Ende auch mal nur 6 Strange Coins..

Hat der Helm denn keine Fähigkeiten die du gebrauchen kannst? Irgendwas das vielleicht einer Subklasse mehr bringt als ner anderen? Ich hab ja auch neben dem exotischen Helm der meinem Striker zusätzliche Fähigkeiten für den Super gewährt noch einen Brustpanzer mit dem ich schneller wiederbeleben kann und werde, sowie noch mehr Orbs produziere.. es gibt außerdem noch einen Helm der beim Defender dafür sorgt das Gegner geblendet werden sobald sie in das Schild gehen usw. Sowas in die RIchtung muss es doch für deine Klasse auch geben. Im Prinzip wechsel ich die Ausrüstung immer mal wieder je nachdem was ich mache und welche Klasse ich spiele. Also genauso wie mit den Waffen.. da habe ich inzwischen tatsächlich glaube ich 7 oder 8 exotische. Ein legendärer Raketenwerfer oder ein MG würde ich mir noch wünschen.. da habe ich leider noch gar nichts!

Habe gestern nach dem Fußball auch noch kurz mit ner anderen Gruppe den Raid versucht.. waren aber einige dabei die nicht sooo auf der Höhe waren. Entsprechend sind wir eigentlich nur reingekommen und haben beim ersten Boss schon in der ersten Phase versagt. Denen war auch gar nicht bekannt, dass der Raid länger ist als ein Strike.. naja irgendwann dann!

@Caesar III wie WeedFUX schon sagte.. einfach beitreten wenn möglich. Mache ich beim FUX auch oft ungefragt wenn er da ist. ;)
 
Zuletzt bearbeitet:
Hab gestern zum ersten Mal ne Liquidierungsmission der Königin versucht. Wurde da trotz 1000 Defense und maximierter Rüstung teilweise mit einem Schuss gekillt. Ist das bei den schweren Strikes und Raids auch so? Ganz schön frustrierend.
 
7 oder 8 :EEK:

Ich hab gar keine, das Leben ist unfair :D

:D
Jau aber das klingt besser als es ist. 4 davon sind von Exotic-Weapon-Bounty's gewesen (es gibt insgesamt sechs und die fünfte läuft aktuell ja noch) eine von Xur gekauft (wobei ich die ja doppelt hatte weil ich sie danach nochmal aus einem legendären Engram bekam), eine habe ich nach einem MP-Match bekommen und die andere eben gestern nach dem Nightfall Strike. Es dauert aber auch DEUTLICH länger die Teile zu leveln als legendäre Waffen. Außerdem heißt es doch immer ganz richtig: Wer die Wahl hat, hat die Qual! :mf: :D

Primär:
Suros Regime (Autorifle) - Xur
The Last Word (Handgun) - PVP
Thorn (Handgun) - Bounty

Spezialwaffen:
Patience and Time (Sniper) - Nightfall Strike
Invective (Shotgun) - Bounty
Pocket Infinity (Fusionrifle) - Bounty

Heavy:
Super Good Advice (Heavy Machinegun) - Bounty

@stoneage Das schaffen in der Regel eigentlich ja nur die Hobgoblins mit einem Schuss.. aber ja, die schweren Strikes und der Raid sind nochmal eine ganz ganz andere Hausnummer. Die Missionen der Königin kann man imo auch sehr entspannt und ohne große Probleme alleine schaffen. Wobei es natürlich auch schon etwas auf die Bewaffnung ankommt..
 
Zurück
Oben