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Quick rundown for those without the time/patience to listen:
- Players can be invaded in both Human and Hollow form now. Being Hollow has drawbacks: Your maximum HP is reduced a bit, and every death you suffer while in Hollow form continues to drain max HP until it's halved.
- White Phantoms can only help Hosts for a limited time. This time decreases more for every monster a White Phantom kills. Time allowed it determined by the kind of Soapstone you use (Mentioned were "Small Sign Soapstone" and returning "White Soapstone")
- "Covenant of Blue" (maybe working name?) is a new one. It's a friendly invasion covenant: Members are put into the worlds of hosts under attack from hostile invaders and have the opportunity to defend them from invaders.
- Attunement now increases casting speed, in addition to adding spell slots. Dexterity no longer increases cast speed.
- Magic and Fire damage on your weapons strengthened by Intelligence. Dark and Lightning damage on your weapons strengthened by Faith. Poison and Bleed effects on your weapon strengthened by Dexterity (All but confirms weapon upgrade paths that add those two to your weapons!) Again, these strengthen effects on weapons, not spells. Marcus did not see anything new for Strength.
- New attribute/stat thing called "Agility". Apparently makes you better/faster at dodging, raising your shield, and disabling traps.
- Marcus played as the "Warrior", the guy seen in all the trailers with the fuzzy pauldrons and such. Roll speed felt "medium", a little faster than Dark Souls medium roll. Parrying was different, the start speed of it was MUCH slower. Prediction a bigger part of parrying. Theorizes that previously mentioned "Agility" can increase parry speed. When parried, enemies "fall down on their ass." You must wait a moment to riposte, instant riposting after parry is gone. Noted that when completely naked, still rolled at same speed as with all gear on.
- Ragged and filthy female human merchant encountered. Speaks about Giants crossing the sea.
- Now able to jump off ladders mid-climb.
- Compared overall difficulty of the beta area to the Oolacile Township. Enemies very aggressive and come in groups. They "chase you down" if you run. Large enemies resembling dung ogres from blight town sprint very fast at you and don't stop until they get in melee range.
- Mentioned weapons found: Dagger, Longsword, Zweihander. Marcus says we'll adore new Zwei animations. Longsword leap attack: Slower startup, way longer forward jump, looks awesome. It FELT like he was having varying degrees of success pulling off backstabs with various weapons, e.g easy with dagger, hard with Zweihander.
- Sticky White Stuff item from Demon's Souls has returned. *raises eyebrows suggestively*
Quelle: https://twitter.com/EpicNameBro/status/424709538025967616Everyone is asking for impressions that I'm not allowed to give yet. What I can say: Dark Souls 2 is awesome. I like it a lot more than 1.