stoneage
Bekanntes Mitglied
Und noch ein paar neue Gameplayszenen: http://www.gametrailers.com/netstorage/e3/live.html
Ab 4h43min.
Ab 4h43min.
Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
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Congrats to TIMO PLEUS! The one and only intrepid journalist to defeat the Mirror Knight boss at our E3 booth. Timo - your rare DS t-shirt is on the way! So fans, what do u think? Should we make more for Comic Con? http://t.co/Shq8u7eoCN

(Quote vom Youtube Video)DARK SOULS II Collector's Edition will feature:
- a premium quality Warrior Knight figurine measuring in at 12 inches / 30 cm in height and weighing in at nearly 16 ounces / 450 grams.
- an exclusive hardbound art-book filled with never-before-seen images created by the talented artists at game developer FromSoftware.
- a sizable full-colour fabric map of the DARK SOULS II game world that can only be had within the Collector's Edition.
- a metal game case which will contain both the game disc and the official game soundtrack composed by famed Japanese composer Motoi Sakuraba.
Hätte aber noch auf ein Poster gehofft #VerwöhnterDarkSoulsFanIstVerwöhntQuick rundown for those without the time/patience to listen:
- Players can be invaded in both Human and Hollow form now. Being Hollow has drawbacks: Your maximum HP is reduced a bit, and every death you suffer while in Hollow form continues to drain max HP until it's halved.
- White Phantoms can only help Hosts for a limited time. This time decreases more for every monster a White Phantom kills. Time allowed it determined by the kind of Soapstone you use (Mentioned were "Small Sign Soapstone" and returning "White Soapstone")
- "Covenant of Blue" (maybe working name?) is a new one. It's a friendly invasion covenant: Members are put into the worlds of hosts under attack from hostile invaders and have the opportunity to defend them from invaders.
- Attunement now increases casting speed, in addition to adding spell slots. Dexterity no longer increases cast speed.
- Magic and Fire damage on your weapons strengthened by Intelligence. Dark and Lightning damage on your weapons strengthened by Faith. Poison and Bleed effects on your weapon strengthened by Dexterity (All but confirms weapon upgrade paths that add those two to your weapons!) Again, these strengthen effects on weapons, not spells. Marcus did not see anything new for Strength.
- New attribute/stat thing called "Agility". Apparently makes you better/faster at dodging, raising your shield, and disabling traps.
- Marcus played as the "Warrior", the guy seen in all the trailers with the fuzzy pauldrons and such. Roll speed felt "medium", a little faster than Dark Souls medium roll. Parrying was different, the start speed of it was MUCH slower. Prediction a bigger part of parrying. Theorizes that previously mentioned "Agility" can increase parry speed. When parried, enemies "fall down on their ass." You must wait a moment to riposte, instant riposting after parry is gone. Noted that when completely naked, still rolled at same speed as with all gear on.
- Ragged and filthy female human merchant encountered. Speaks about Giants crossing the sea.
- Now able to jump off ladders mid-climb.
- Compared overall difficulty of the beta area to the Oolacile Township. Enemies very aggressive and come in groups. They "chase you down" if you run. Large enemies resembling dung ogres from blight town sprint very fast at you and don't stop until they get in melee range.
- Mentioned weapons found: Dagger, Longsword, Zweihander. Marcus says we'll adore new Zwei animations. Longsword leap attack: Slower startup, way longer forward jump, looks awesome. It FELT like he was having varying degrees of success pulling off backstabs with various weapons, e.g easy with dagger, hard with Zweihander.
- Sticky White Stuff item from Demon's Souls has returned. *raises eyebrows suggestively*


Bei Schwertern fällt das weniger ins Gewicht, mit der Hellebarde muss man aber drauf achten immer den richtigen Abstand zum Gegner zu haben. Der Schadensunterschied ist enorm. Hab das an nem Standardgegner getestet: Treffer mit der Klinge: 200 Damage, Treffer mit dem Holzschaft: 70 Damage.