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While Burnout 5 is in development for both Xbox 360 and PS3, Ward makes no attempt to hide the team’s allegiance to PlayStation, noting, “At heart, my guys, the Burnout guys, we're kind of specialists on the Sony system. Because it was always that way on Burnout.”
Ward adds, “There's a lot of negativity everywhere now on PlayStation. And it's just 'cause people haven't got it, haven't seen it. People forget the astonishing stuff Sony have done, not just in the business, but the great software they've brought to us, the great hardware they've brought to us.”
Ward tells Newsweek in an interview this week that, “The first crash you see on PlayStation 3 has got to go way beyond everything you've ever seen, beyond anything that we've ever done because every time we put our game out, people say, 'It's the best crashes ever in a game.' We've got to go beyond that now."
The effectiveness of the Burnout 5 crash is all about what Ward calls "verisimilitude" in a nod to the new Superman movie, “If you didn't believe Superman was real, then you wouldn't believe the story, and you wouldn't understand the end of the film where he has to rewind the earth to save Lois Lane…our verisimilitude is on car crashing. If you don't believe the crash is real, then it's not going to frighten you. Because in Burnout, you see a crash 5,000 times, right? You play through the game and you crash, crash, crash, crash. We think the audience has become desensitized to that.”
"People forget the astonishing stuff Sony have done, not just in the business, but the great software they've brought to us, the great hardware they've brought to us."
Sony ist böse! Jede positive Aussage über Sony ist bestochen.
Friday 15-Dec-2006 3:07 PM "We're kind of specialists on the Sony system." "It was always that way on Burnout", says Criterion
Development on EA's next instalment in the highly-acclaimed Burnout series is being focused on the PlayStation 3, developer Criterion has said in an Interview.
"We're kind of specialists on the Sony system. Because it was always that way on Burnout," Criterion's Alex Ward tells MSNBC, adding that Criterion is still "doing some cool stuff" on the Xbox 360 version of Burnout 5.
Further on in the interview Ward also offers some new info on the next-gen racer, saying that he hopes to re-invigorate gamers' perception of the car crash (oo-eer).
"If you watch the first Superman on DVD," he says "the director talks about the original version of Superman being very camp, very light-hearted. What he wanted to do was get to the heart of it, get to the truth of it. Their buzzword was 'verisimilitude.'
And they spent all of their time on flying, because if the flying wasn't right, the movie wouldn't make any sense. If you didn't believe Superman was real, then you wouldn't believe the story".
"So with Burnout, we have to go back to square one. And our verisimilitude is on car crashing. If you don't believe the crash is real, then it's not going to frighten you...The first crash you see on PlayStation 3 has got to go way beyond everything you've ever seen, beyond anything that we've ever done. Because every time we put our game out, people say, 'It's the best crashes ever in a game.' We've got to go beyond that now. We have to go beyond a game, and we have to go beyond a game car crash. That's what all of our work is focused on right now."
Ward goes on to suggest that we'll see Burnout 5 in the shops within the year, saying that his goal is to make it look like "a year two PS3 game in year one." We'll let you know when EA drop official word.
Sieht ein bisschen besser aus als Revenge auf dem ersten Blick, wobei das nicht wirklich wichtig wäre.