Soul
Bekanntes Mitglied
Riot Games kauft Radiant Entertainment
Die Cannon Brüder besitzen und veranstalten auch jährlich die EVO Championship Series (weltweit größtes Turnier für Fighting Games).
http://evo.shoryuken.com/
http://shoryuken.com/
Weiterhin hat Tony Cannon (Co-Founder der Seite shoryuken.com) die Middleware "GGPO" entwickelt gehabt. Sein Ziel war es damit eine möglichst lagfreie Onlinespielerfahrung für Prügelspiele und Arcade Games zu realisieren.
Wir dürfen wohl gespannt sein, was sie für Riot Games entwickeln werden. Rising Thunder wurde dafür jedenfalls aus dem Programm genommen.
Vielleicht kommt dafür ein Prügelspiel oder ein neues Teamspiel mit LoL Chars?
Quelle: http://www.radiant-entertainment.com/Radiant + Riot Games
We are delighted to announce that Radiant Entertainment has been acquired by Riot Games. At Riot, our developers will continue their mission of building incredible games that speak to us personally as players. You’re probably wondering what this means for our games.
First and foremost, Stonehearth will go on, full speed ahead. We’ll continue delivering Alphas at our current pace, with the aim of delivering the final game “when it’s ready.” We’ll continue keeping you up to date on our progress through things like our Twitch streams and Desktop Tuesday blog posts.
As for Rising Thunder, the team will start work on a new game that we’re incredibly excited about. We wish we could say more now, but rest assured you’ll hear more when the time is right. For now, we will be permanently closing Rising Thunder on March 18th. Thanks to everyone who participated in the Alpha!
And more broadly, to everyone who has helped support us by playing Stonehearth and Rising Thunder, backing our Kickstarter, telling your friends, and giving us your feedback: Thank you for helping us make these games as good as they can be. You have been a consistent source of motivation and inspiration for us, and we look forward to continuing to talk and work with you in the future.
- Tom & Tony, on behalf of Team Radiant
Die Cannon Brüder besitzen und veranstalten auch jährlich die EVO Championship Series (weltweit größtes Turnier für Fighting Games).
http://evo.shoryuken.com/
http://shoryuken.com/
Weiterhin hat Tony Cannon (Co-Founder der Seite shoryuken.com) die Middleware "GGPO" entwickelt gehabt. Sein Ziel war es damit eine möglichst lagfreie Onlinespielerfahrung für Prügelspiele und Arcade Games zu realisieren.
Before its creation, GGPO creator Tony Cannon was completely dissatisfied with the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting after experiencing its criticized online capabilities. As a reaction to its service, Cannon began development on GGPO and released the first ever version in late 2006. Cannon later demonstrated GGPO to Capcom, which was positively received.[1]
The downloadable GGPO client currently supports many games from Capcom and SNK including Super Street Fighter II Turbo, The King of Fighters 2002, and Metal Slug X through use of emulator. Video game companies have also implemented a licensed version of GGPO. Games using it include Skullgirls, Killer Instinct (2013 video game), and Street Fighter III: 3rd Strike Online Edition.[2][3]
Quelle: https://en.wikipedia.org/wiki/GGPOGames using GGPO
- Final Fight: Double Impact (2010)
- Dragon Ball: Zenkai Battle Royale (2011)
- Street Fighter III: 3rd Strike Online Edition (2011)
- Skullgirls (2012)
- Marvel vs. Capcom Origins (2012)
- Darkstalkers Resurrection (2013)
- Dungeons & Dragons: Chronicles of Mystara (2013)
- Divekick (2013)
- Killer Instinct (2013)
- Lethal League (2014)
- Yatagarasu (Legend of Raven) (TBA)
- Yatagarasu: Attack on Cataclysm (2015)
- Rising Thunder (2015)
- Brawlhalla (2015)
- Mortal Kombat XL (2016)
Wir dürfen wohl gespannt sein, was sie für Riot Games entwickeln werden. Rising Thunder wurde dafür jedenfalls aus dem Programm genommen.
Vielleicht kommt dafür ein Prügelspiel oder ein neues Teamspiel mit LoL Chars?


![[IMG]](http://i.imgur.com/1PMBKxl.png)


