• Wie letztes Jahr von einigen gewünscht, hier eine Erinnerung zur Unterstützung.
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Spieleindustrie

Konami did not allow Hideo Kojima to attend The Game Awards 2015

The Game Awards host Geoff Keighley:
"As you noticed, Hideo Kojima is not here with us tonight and I wanted to tell you a little bit about that. Mr. Kojima had every intention of being with us tonight, but unfortunately he was informed by a lawyer representing Konami just recently that he would not be allowed to travel to tonight's award ceremony to accept any awards."

"He's under an employment contract and it's disappointing and it's inconceivable to me that an artist like Hideo would not be allowed to come here and celebrate with his peers and his fellow teammates. But that's the situation we're in. Hideo is in Tokyo right now watching the show - and we wanted you to know Hideo that we're thinking of you - and we miss you. We hope to see you at The Game Awards 2016."

WTF!?!?! ...
 
Konami did not allow Hideo Kojima to attend The Game Awards 2015

The Game Awards host Geoff Keighley:
"As you noticed, Hideo Kojima is not here with us tonight and I wanted to tell you a little bit about that. Mr. Kojima had every intention of being with us tonight, but unfortunately he was informed by a lawyer representing Konami just recently that he would not be allowed to travel to tonight's award ceremony to accept any awards."

"He's under an employment contract and it's disappointing and it's inconceivable to me that an artist like Hideo would not be allowed to come here and celebrate with his peers and his fellow teammates. But that's the situation we're in. Hideo is in Tokyo right now watching the show - and we wanted you to know Hideo that we're thinking of you - and we miss you. We hope to see you at The Game Awards 2016."

WTF!?!?! ...

Saugut, dass Geoff sowas direkt anspricht. Einfach nur peinlich! #fuckonami!

Jim Sterling geht auch drauf ein in der aktuellen Folge: https://youtu.be/JuN78zNufSI?t=7m54s (Ab 7:54)
 
Shin'en <3
As you approached the December release was there a significant 'crunch' period, or was finishing development a relatively steady experience?

It was a steady experience for us, thankfully!
We don't have 'Crunch Time' at Shin'en. We decided against it many years ago; we have regular working hours. People need to have a life beside the company.
If you need to crunch you did something wrong in the past. This can happen once or twice but you learn from your mistakes. We've made games for more than two decades and know our limits very well.
Quelle: http://www.nintendolife.com/news/2015/12/feature_a_year_in_development_-_shinen_multimedia
 
Pokémon für den Game Boy wäre ohne Iwata wohl nicht ausserhalb Japans erschienen:
Ishihara: Yes. On top of Uchiyama-san’s unconditional command of overseas development, he was also there instructing us to “hurry up and make the next title” [laughs]. However, we only saw one possible choice at the time, and decided to focus our attention on Gold and Silver rather than an English version, and thought “overseas development is just a dream within a dream,” and gave up on that idea. But that’s where one man raised his hand—HAL Laboratory’s president Iwata.

4Gamer: Specifically speaking, what kind of work did Iwata-san do?

Ishihara: To begin with, Iwata-san got the source code for Red and Green, and bam, read through it all, then began mapping out a course on how to make a foreign version for it.

Kadokawa President and Representative Director Nobuo Kawakami added with a laugh that source code analysis is something you’ll never see a company president do.

Ishihara: Yes, indeed [laughs]. Even so, Iwata-san first did the analysis, and with those instructions, Nintendo’s Murakawa-san [Teruki Murakawa, then Assistant Department Manager of the plan production headquarters] went on to work on its localization. The story I heard from Murakawa-san was also a very funny one. Murakawa was an engineer in the hardware field, but one day he was told by his superior to “go do an employment examination for the project.” This basically meant to go visit Iwata-san and for Murakawa to carefully examine and see if he could accomplish the work himself. So he stepped into Hal Laboratory, and you had Iwata-san there telling Murakawa-san about all the work he has done up until then. They say that the talk ended up lasting from noon until midnight.
http://www.siliconera.com/2015/12/30/how-s...tion-of-pokmon/
 
Betrifft zwar die PS4 direkt, aber ich lasses mal hier, weils eher zur Industrie als solches passt:
:hmm::hmm:

Bin gespannt, was es dieses Jahr wieder an Car Hacking gab. Da seh ich sicherheitstechnisch noch weit mehr Tunnel als bei ner PS4, denn Autos sind noch nicht so wahnsinnig lange vernetzt. Das Know How in der Industrie ist entsprechend einzuschätzen.
 
Verkäufe bei Steam im Jahr 2015 zusammengefasst - Daten sind vom SteamSpy!
December is the biggest month for Steam, but April was the second biggest month by revenue
While Steam undoubtedly makes a lot of money during sales, this is a marketplace for paid games and it is hit-driven. Several big releases in April (including GTA V) made this month the second best for Steam.
[...]
Paid Steam games market was worth over $3.5B in 2015
Not every dollar is going through Valve though, as some developers are selling their Steam games off Steam.
And remember — this figure doesn’t include free-to-play titles or DLC!
PC worldwide core games market is estimated to be around $27B in 2015 (Newzoo). So, including Dota 2 and Team Fortress 2 revenue, Valve is controlling around 15% of it. Pretty impressive!
[...]
Quelle: https://medium.com/steam-spy/steam-sales-in-2015-2e81a6bb0f5a
Datenquelle: www.steamspy.com
 
Ich packs mal hier rein, da das nicht nur für GTA ansich relevant sein wird...
The man in charge of the regional Rockstar studio long credited with handling the bulk of development for the Grand Theft Auto games is no longer at the company, Rockstar confirmed to Kotaku today. The company said Rockstar North studio head Leslie Benzies had been on sabbatical for the past 17 months.Rockstar North has had a less GTA-centric role in the past decade, as they and other regional Rockstar studios have been credited with sharing the work on the company’s major games, including the seemingly all-hands-on-deck 2013 GTA V.
http://kotaku.com/rockstar-north-boss-leslie-benzies-is-out-after-nearly-1752495562
 
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