Caesar III
Oh Noes
Auch passend
http://m.neogaf.com/showthread.php?t=1446098
http://m.neogaf.com/showthread.php?t=1446098
Developers are making use of heat maps to calculate the best location for placements. Game level design sits hand in glove with exposure to branding. For example, in first-person shooters, narrow checkpoints will be covered in posters. Overturned vending machines that offer the sole source of cover in exposed areas may be festooned with advertising. Players are obliged to stand up to shoot before crouching down to cover behind a branded logo multiple times in order to complete a level
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