• Hallo zusammen, bitte prüft mal die im Forum hinterlegte Mail Adresse auf Aktualität. Es ist jetzt schon mehrfach passiert, dass Mails (z.B. für Benachrichtigung neuer PNs) nicht zugestellt werden konnten, weil die Konten nicht mehr existieren oder voll gelaufen sind. Danke!
  • Hallo Gast, falls du dich wunderst, wieso Bilder und Videos nicht mehr sofort angezeigt werden, schau mal hier.
  • Nach viel zu langer Zeit ist mal wieder ein Zockertreffen angesagt. Der Termin steht! Sei dabei! Ich will auch!

Switch Nintendo Switch

Diverse japanische Entwickler haben sich gegenüber der Famitsu zur Switch-Präsentation und der Konsole geäussert:

Ganbarion – Chikako Yamakura (president)

THOUGHTS ON PRESENTATION

It’s coming out sooner than I expected! That’s the best way I can describe it. I thought for sure it would come later in March, but…March 3rd really surprised me. I was expecting the price to be ¥28,000, based on its performance, but I didn’t think the dock and Joy-Con grip and everything would be included. They’ve packed those in anyway, and still had the price at ¥29,980. That’s a fantastic value.

Camelot – Hiroyuki Takahashi and Shugo Takahashi (Mario Tennis, Golden Sun)

THOUGHTS ON PRESENTATION

Hiroyuki: I liked that they focused on the controllers in their presentation. It’s common to hear about processor speeds and HD capabilities at these kinds of presentations, but as a developer, that stuff is so boring. I don’t think those are what make games fun.

Shugo: ARMS feels very Nintendo. I was talking [to my brother] about how it would be neat if we made a boxing kind of game on the Switch, but ARMS is way beyond what we had in mind (laughs).

Grasshopper Manufacture – Suda51

THOUGHTS ON PRESENTATION

I did the “Pro-Wrestling LOVE Pose” at the presentation, but I don’t think people were digging it. But it broke the ice with the audience, so I think I’ll keep doing it. I’ll call it “SWITCH LOVE” instead of “Pro-Wrestling LOVE”! Anyway, I announced to everyone that I will be bringing back my most beloved character, Travis Touchdown. I’m so glad I got to announce his comeback at such a huge smackdown. It’s slammin’!

INTERESTING ASPECTS OF SWITCH

There’s a lot of different ones, but the biggest innovation is the HD Rumble. Playing games takes way too much time, doesn’t it? So I think it’s really important that the HD Rumble is used just right for physical experiences, and I want to invent some brand-new mechanics.

Koei Tecmo – Kenichi Ogasawara (Brand leader of Omega Force; developed Toukiden, Nobunaga’s Ambition and Dragon Quest Heroes)

THOUGHTS ON PRESENTATION

I thought it was great, it’s like Nintendo’s crammed all of the best parts of things they’ve ever made into one system. I think this idea they’ve come up with, where people have fun from looking at each other while playing, instead of the screen, will be really influential. Though it was disappointing that they didn’t announce any details on their online service.

Keisuke Kikuchi (Fatal Frame series producer)

THOUGHTS ON PRESENTATION

The Joy-Con fit right in my palms, which made the punches feel even more real when I was playing ARMS.

INTERESTING ASPECTS OF SWITCH

The HD Rumble can produce really intricate feelings, and I think haptic sensations will open the door to whole new experiences within games.

Koei Tecmo – Kazuhiro Fujishige (Brand leader of Kou Shibusawa works; developed Nobunaga’s Ambition and The Romance of Three Kingdoms series)

THOUGHTS ON PRESENTATION

It’s cheaper than I thought it would be, so I’m looking forward to the market surge. Nobunaga’s Ambition: Sphere of Influence with Power Up Kit is coming out on March 3rd, and then Romance of the Three Kingdoms 13 with Power Up Kit is coming out on March 30th. I’d like to continue supporting the influx of new hardware as a developer.

Square Enix – Ryota Aomi (Dragon Quest Heroes series producer; also producing Dragon Quest Heroes 1-2 for Nintendo Switch)

INTERESTING ASPECTS OF SWITCH

HD Rumble, and the evolution of the gyro-controls in the Wii remotes. If developers make good enough use of them, I think they can surpass the innovations that were achieved with the Wii, so I’m really looking forward to their results. HD Rumble is hard to understand it without experiencing it in person, but it’s really amazing. We’ve included functionality for it in Dragon Quest Heroes 1-2 for Switch, so please look forward to that.

Jiro Ishii (General director and producer for 428 and other sound/visual novel games)

THOUGHTS ON PRESENTATION

Do digital games dream of analogue games? Is Nintendo trying to liberate digital games from what are known as screens? That is what I have been expecting Nintendo to do since the Wii U, and now my prediction has come true. They have finally escaped the shackles of the screen with the Switch, and introduced to us a digital game where players stand eye to eye. The possibilities are infinite. As a fan of analogue games, it is overwhelming.

INTERESTING ASPECTS OF SWITCH

Is an HD Rumble novel possible? What kinds of images can we evoke from worlds depicted with just letters and vibrations? Fear induced by the rumbling. Suspense. I think it would be possible to create an overwhelmingly frightening game with it. Also, the feeling and weight of it. This is a little embarrassing, but I think it is a good fit for romance-themed visual noels as well. And just imagine how HD rumble controllers could enhance analogue games like Werewolf. I just can’t stop fantasizing about new and exciting uses/possibilities for it (laughs).

Spike Chunsoft – Yuichiro Saito (Danganronpa series associate producer; also produced Exist Archive: The Other Side of the Sky, etc.)

THOUGHTS ON PRESENTATION

I was surprised they kept the price in that range, considering it’s got that huge screen and those two controllers. People are going to think, “With a price like that…!”

INTERESTING ASPECTS OF SWITCH

The IR camera and HD Rumble. Especially the HD Rumble, which is capable of conveying far more intricate sensations than anything up to now. I keep imagining new ways to use it, like during the exploration segments of adventure games.

SEGA – Takashi Iizuka (Sonic series producer; also producing Sonic Mania for Nintendo Switch)

THOUGHTS ON PRESENTATION

The introduction of the hardware was very fascinating. I’m very excited thinking about all of the different ways to use the little removable controllers, with their various sensors, HD Rumble, and the IR camera packed inside them. But I felt Nintendo’s excessive focus on new IPs was unsatisfactory. There were plenty of Switch-friendly titles that showed off the console’s features, but I think they should have appealed to fans with more of their existing titles, like Mario Kart 8.

SEGA – Toshihiro Nagoshi (Yakuza)

THOUGHTS ON PRESENTATION

I came up on the stage during the presentation, and even during the the preparation meeting, you could feel this extraordinary fighting spirit from Nintendo. So I felt kind of nervous for the first time in a while, as I was the one who kicked off their third-party announcements.

INTERESTING ASPECTS OF SWITCH

It’s like a mechanical nexus of modern computer technology. It takes a solid resolve to pack absolutely everything in like that, without making any sacrifices. Now it’s up to the software studios to make the most out of it. If they can make games with unique enough features to rival the plethora of features the Switch itself has, they’ll be great matches.

SEGA – Mizuki Hosoyamada (Puyo Puyo series producer; also developed Sonic series; currently developing Puyo Puyo Tetris S for Nintendo Switch)

INTERESTING ASPECTS OF SWITCH

We’re already working on Puyo Tetris S for it, but if I were to make a new game on it, I think I’d probably do something that focused on the split nature of the Joy-Con, where you attach different things to them. The fact that the online services will be subscription-based in the future is something important to consider. I think it would also be essential to base a ground-up game on the HD Rumble.
 
NIS – Sohei Niikawa (president and producer; produced Disgaea series, Hayarigami, etc.)

INTERESTING ASPECTS OF SWITCH

There’s a lot of demand for NIS games on mobile/handheld devices, so I look forward to developing games for the Nintendo Switch, which people can enjoy on the go in its handheld mode.

Bandai Namco – Katsuhiro Harada (Tekken Project director; also produced the PSVR title “Summer Lesson”)

THOUGHTS ON PRESENTATION

I wasn’t expecting them to begin the presentation by announcing the price. The price is exactly what I’d expect from a marketing point of view, but if you count all the individual peripherals…

The full thing is pretty cheap, and I say that as someone familiar with the inner workings of the system. I have no idea how they kept the price that low.

INTERESTING ASPECTS OF SWITCH

I’ve been interested in the HD Rumble for some time now. You can feel a glass marble rolling around inside of a metal box, or feel the spot where a bouncy ball bounces. It’s interesting that it can be used like the so-called 3D sound. And this is just a crazy idea of mine, but the system itself is so light that if you took out the Joy-Con with the IR camera and set it up, and placed the screen in some kind of apparatus, you could transform it into a wireless VRHMD by rendering the left and right sides of the screen separately for each eye. So I think the Switch is capable of a lot of different things, depending on the ideas of the developer.

Bukkoro – Yoko Taro (Director and scenario writer for Drakengard and NieR series)

THOUGHTS ON PRESENTATION

When I heard that both the Switch and Breath of the Wild were coming out a week after the game I’m currently working on, all of my memories vanished.

INTERESTING ASPECTS OF SWITCH

I don’t know, as I no longer have any memories. But it’s wonderful that you can separate the controllers from the screen. They didn’t announce anything like this at the presentation, but I hope the Switch is capable of a vertical mode. For vertical shooters or pinball, of course. Please take that into consideration.

PlatinumGames – Atsushi Inaba

THOUGHTS ON PRESENTATION

I thought it was very interesting that Nintendo pushed the people who would carry the future of the company front and center during the presentation, even more-so than the allure of the hardware and games shown.

INTERESTING ASPECTS OF SWITCH

PlatinumGames has already come out saying we’re developing games for the Nintendo Switch, so we understand what the hardware is capable of. Which is why the price was surprising. This thing is seriously cheap. I think it’s the result of a tremendous amount of work, and it’s an indication of their strong desire to see their hardware reach a lot of markets.

Marvelous – Kenichiro Takaki (Senran Kagura producer)

THOUGHTS ON PRESENTATION

I’ve actually known about the Switch’s features since its early stages and I’m personally looking forward to it.

INTERESTING ASPECTS OF SWITCH

Definitely the HD Rumble. I want to use it to have people feel softness (laughs). I already have something planned, and am currently polishing it up so that it can be realized. Games are all about what ‘feels good’, so I want to create a brand new experience specifically for the Nintendo Switch.

Mages – Chiyomaru Shikura (President)

THOUGHTS ON PRESENTATION

For the people of this generation who expect games to be on smartphones primarily, the Switch offers a unique taste that you won’t find anywhere but a dedicated gaming device. I feel that the Nintendo Switch will be an encouraging presence, trying to take back the home console market once again. The price of formless digital data is approaching 0 yen. I hope that Nintendo will change this trend.

INTERESTING ASPECTS OF SWITCH

Definitely the innovative new Joy-Con controllers. Their announcement isn’t having as big of an impact as the Wii remotes were, but the Joy-Con even contain their motion-control capabilities, which is quite nice. Being able to share them with others in the tabletop mode fits very well with Japanese households, more so than the exaggerated motion controls on the Wii did. So I believe it will have a higher affinity with the Japanese market at the very least, and it will receive a lot of support from the player base that prefers to challenge games with extreme precision.

Level-5 Akihiro Hino (CEO)

THOUGHTS ON PRESENTATION

As a developer, I was aware of what the hardware would be like to some extent, so there wasn’t much that surprised me during the presentation, but I found their sales strategy very interesting. The home console industry is in a tight spot at the moment, with the threat of the smartphone game market looming over it. I wonder what kind of strategy Nintendo will employ. It is really very interesting that Nintendo chose to release new hardware at this time. Please be a huge success! I would also like for Level-5 to develop an appropriate game for the hardware.

INTERESTING ASPECTS OF SWITCH

Can I be blunt? Just this once? I was hoping there would be a camera on it (laughs).

Idea Factory – Norihisa Kochiwa (Hyperdimension Neptunia series executive producer and general director of Idea Factory and Compile Heart)

INTERESTING ASPECTS OF SWITCH

The vibration is really intricate when you’re actually playing. I think it would be great for horror games, you could create a thrilling experience that hasn’t been seen up until now, using a combination of sights, sounds, and touch. And the IR camera can detect hand motions and such, I think there will be some interesting games released that make use of this feature. So I’m really interested in the Joy-Con! I’d like to make one of the kinds of games we’re known for on the Switch, using these features.

Capcom – Hiroyuki Kobayashi (Participated in Resident Evil, Devil May Cry, Dragon’s Dogma and many other series; produced Sengoku Basara)

THOUGHTS ON PRESENTATION

I was surprised by the release date and price! I thought it would be out a little later than it is, and be thirty-something thousand yen.

Capcom – Ryozo Tsujimoto (Monster Hunter series producer)

THOUGHTS ON PRESENTATION

I was surprised at how quickly they announced the release date and price. This presentation was much different from how they usually do them. They carefully explained each of the Switch’s features one by one. I was impressed by everyone’s acting abilities as well.

INTERESTING ASPECTS OF SWITCH

There’s a lot of them, but personally I’m interested in the vibration. I didn’t think it was possible to enhance vibration features any further.

Atlus – Kazuyuki Yamai (Shin Megami Tensei series producer)

THOUGHTS ON PRESENTATION

I felt a strong impression that Nintendo wanted to diversify the way people play console games. It’s said that the current gaming market is being overtaken by smartphone games. I hope that the new play-styles possible with the Switch, together with traditional playstyles, will spread the joy of video games to many people, become the topic of conversations, and revitalize this industry. Much like it was during the PlayStation/Nintendo 64/Sega Saturn era.

INTERESTING ASPECTS OF SWITCH

I think there’s a huge appeal in being able to show off the home console games you’re playing to other people, thanks to its portable mode. Players can show their favorite games off to their friends directly, and even play together with them on the spot. It’s amazing. If it leads to players communicating with each other while playing something like ARMS, which is intuitive to play for anyone, and then eventually that communication leads to more people discovering bigger games such as our SMT series, I would be very happy.
http://nintendoeverything.com/tons-...his-months-switch-presentation-system-itself/
 
Nintendolife hat ein paar Indie-Entwickler zu Switch befragt:

This time around the contributors are Atooi's Jools Watsham (Chicken Wiggle), Yacht Club Games' David D'Angelo (Shovel Knight), Drinkbox Studios' Graham Smith (SEVERED), Image & Form's Julius Guldbog (SteamWorld Heist) and Choice Provisions' Dant Rambo (Runner 2).

What was the general reaction of you and your team to the Nintendo Switch Presentation in Tokyo?

Jools Watsham:
I came away from the Switch presentation with very mixed feelings. I was already sold on the console from the excellent trailer Nintendo released in October, 2016. For me, January's presentation was an opportunity to carry the vibe of the reveal trailer into a more informative and glitzy presentation that was focused on games and previously unannounced hardware features. Technically speaking, Nintendo did address those aspects, but in a very awkward and unimpressive way.

David D'Angelo: Great! It was really nice to see Nintendo go more in depth on the console's features. And of course, it's always a blast to see Nintendo's new games!

Julius Guldbog: The fact most of us are getting the system and Zelda at launch speaks volumes, I believe! (laughs)

Dant Rambo: It was definitely positive! We weren't in the same room when it was airing, but we were all exchanging excited texts over the course of the presentation. It probably comes as no surprise we're a bunch of Nintendo fanboys over here, so this was pretty much Christmas for us.


From your perspective, how positively or otherwise did you feel the reaction was online?

Jools Watsham:
My Twitter timeline was full of largely positive comments during the presentation and shortly after. As time passed, though, I started to see more negative comments regarding the presentation and the aspects people were worried about, such as console price, paid on-line service, and day one launch titles.

David D'Angelo: Unfortunately, we haven't had much time to check out the reaction!

Julius Guldbog: It's always a mixed bag, isn't it? But from what I've seen and heard from the press, gamers and the general public, I've reason to believe there's a consensus out there that Nintendo Switch will be a soaring success. At least initially.

Dant Rambo: It's always hard to discern what the reaction to something is like outside your own social media bubble, but my timeline was extremely positive overall in regards to the Switch.


In your opinion, what was the best thing about the Presentation / reveal?

Jools Watsham:
Zelda! Confirming Zelda is a day one launch title was excellent, and I really liked the potential of the HD Rumble and motion detection camera.
David D'Angelo: We've all wanted a 3D mario close to Mario 64 for a long time. That was such a shock to hear!

Graham Smith: For me, getting to see more announcements of new Switch games coming from Nintendo and 3rd Parties was the best thing about the reveal. I was also excited to see more footage of the upcoming Zelda and Mario titles. Zelda:BotW is looking pretty incredible!

Julius Guldbog: The games. I was drooling the whole time to be honest. The presentation was in typical Nintendo fashion cringy, cozy, fun, mind-blowing and delightful (in my opinion)! Seeing Mr. Kimishima on stage for the first time was also interesting.

Dant Rambo: In terms of specific reveals, I'm extremely excited for Super Mario Odyssey. I know some people are weirded out by the notion of seeing Mario interacting with realistically proportioned human beings, but I'm on board with whatever they have in store for us.

Overall, though, the playful tone of the presentation was what stood out to me the most. Nintendo seems to really believe in what they're doing with the Switch, and it's hard to not get caught up in the excitement of that.


Also, what was the weakest area of the Presentation, in your opinion?

Jools Watsham:
The overall style of the presentation felt very amateur and awkward, compared to the slicker Nintendo Directs that Nintendo has presented in the past. Also, spending so much time on 1-2-Switch and Arms felt odd. If those games were the Switch's equivalent of Wii Sports I could understand the focus, but sadly they're not – despite both games looking very fun and interesting.

David D'Angelo: Of course, hearing about more Nintendo games would always be better. It seems they like to hold their cards very close to their chest!

Graham Smith: There were a couple of game announcements by third party Japanese game developers that were very light on details and about IPs that I'm not familiar at with that weren't that exciting to me personally.

Julius Guldbog: That Reggie chose to play the new Zelda trailer instead of revealing SteamWorld Project 2017. It's not as fake as it sounds, actually. Or maybe it is? You'll never know! Jokes aside I'm not a big fan of the overdubbed translations. I would've preferred subtitles.

Dant Rambo: I saw a few complaints that they didn't announce enough games, but I don't know how much I agree with that. Then again, my opinion has been altered by the fact that quite a few more games have been announced since the presentation.


Can you consider where the Switch fits in the current games market? Is it a competitor in the home console space, the portable area, or is it attempting to essentially create its own 'category' in the industry?

Jools Watsham:
I feel as though Nintendo is trying to create its own category with the Switch, which is a lot more interesting than directly competing with any current markets. It is the only move Nintendo can make at this stage, really, and they're uniquely qualified and equipped to pull it off better than anyone else.

David D'Angelo: It's hard to know! We are all wondering the same question over here.

Graham Smith: For me, the main attraction of the Switch is that it appears to satisfy both console and handheld gaming needs. With the exception of some PS4/Vita games that support cross-save, I typically have to play different games at home than I do when travelling. I really like the additional flexibility that the portability of the Switch offers.

Julius Guldbog: I think there's untapped potential in the "in-between" market. There are so many times I WISH I could've played my 3DS games in HD and vice versa. Who knows if they aim for Switch to replace their dedicated handhelds or if we'll see a new mobile device down the line? I personally see Switch as an immediate Wii U replacement and an eventual 3DS successor.

Dant Rambo: In a way, I think this really depends on the gaming habits of the purchaser. For me, I will be using the Switch primarily as a home console, whereas some people will probably use it mostly as a portable.

I suspect Nintendo is not necessarily trying to go head-to-head with the PS4 and Xbox One. Not because they couldn't, but rather they've just very much carved out their own niche ever since the Wii and are doing their own thing at this point.


Nintendo is yet to go into a great deal of detail on the Switch eShop; what do you hope to see from the store, and what should it do better than the existing Wii U and 3DS stores?

Jools Watsham:
Yes, I was disappointed that the eShop was not mentioned in the presentation. I was hoping for a bigger focus on the eShop with the Switch, but it looks like Nintendo will continue to rely on retail revenue over digital based on the information they have released so far. This could change, though – and, I hope it does.

Personally, I am very fond of the Wii U and 3DS eShops. I just wish they got more attention and exposure to the general public. It feels as though the eShop is a secret that only Nintendo's most avid fans know about and frequent.

David D'Angelo: We hope it makes it easy to find, feature, and buy games. That's all it needs to do!

Julius Guldbog: Nintendo eShop on Nintendo Switch will be great! They're very aware of what gamers expect and I think it's no secret that they've taken a few pages out of Steam's and Apple's books. Look forward to it!

I would personally love to see a more active and community-driven eShop with more curated lists, featured games, recommendations and a revamped review system. Something like the Steam community features would rock!

Dant Rambo: As a developer, visibility is pretty much the #1 thing we think about when it comes to marketplaces. If your game is going to be buried and never given any sort of placement, it's (usually) dead in the water. There was a slight double-edged sword to how the Wii U and 3DS stores were structured. There were quite a few different categories (Games Under $5, etc.), which meant the homepage could feel a little scattered at times. Then again, it also meant there were more places in which our games could appear, so it's hard to complain about it too much.
 
Zuletzt bearbeitet:
Of the confirmed Nintendo Switch features, which (as a developer and gamer) interest you the most?

Jools Watsham:
Being a handheld gamer fan myself, the ability to take console gaming on the go is very cool. I really like that the Switch automatically comes with two controllers, so impromptu multiplayer gaming is possible in the wild. A perfect fit for Treasurenauts, in fact!

David D'Angelo: I personally love having two controllers be standard with the device. What was the last system that came with two controllers!

Graham Smith: The console/handheld aspects of the console are the most interesting to me. In addition to this, I really like the co-op play the detachable joy-con controllers offers. I'm picturing playing co-op or competitive multiplayer games on plane trips, and that seems pretty cool! I'm also curious about the HD Rumble feature, which I've yet to experience myself.

Julius Guldbog: The Joy-Cons! And the fact that I'll be able to bring my favorite games with me wherever I go. It's slick, easy to understand and compelling like nothing Nintendo's produced since the Wii.

Dant Rambo: Although we haven't announced anything for Switch at this time, we've talked quite a bit around the office about how neat the HD Rumble looks, and I'm personally super excited about Nintendo focusing on local co-op as much as they are. I'm constantly looking for fun games to play locally with friends, and I feel like the Switch will make this a much easier task.


How would you summarise your own working experience with the Switch, so far?

David D'Angelo:
It's been great. A really smooth, easy process.

Julius Guldbog: We're working on an unannounced SteamWorld game for Nintendo Switch. It's been smooth sailing and I hear similar stories from other companies daily. No complaints!

Dant Rambo: We have nothing to announce at the moment! Stay tuned…


What do you think of the confirmed line-up of games, first- and third-party?

Jools Watsham:
It's going to be a good year for Nintendo gaming! The majority of Nintendo's first-party games for 2017 is very impressive. Starting off with Zelda, moving onto Mario Kart 8 Deluxe, then Splatoon 2, and finishing up with Mario Odyssey is a great launch year – and that isn't even including Nintendo's other games or the many excellent third-party titles announced for 2017.

David D'Angelo: I'm really excited for Arms, Splatoon 2, Super Mario Odyssey, Snipperclips...pretty much everything!

Graham Smith: With first party games coming for most of Nintendo's top IPs, and a number of interesting 3rd party games, I think the list looks pretty strong. The only thing I'm missing personally is a Metroid game in the list!

Julius Guldbog: I think it's a great launch window line-up and I'm sure there will be many more games revealed pretty soon. It's easy to underestimate how far they're reaching with the launch day titles. With Zelda, 1-2-Switch, Skylanders, Just Dance, Bomberman, I am Setsuna and more they've pretty much covered most types of gamers. Something I don't feel they did as well with the 3DS and Wii U launches.

Dant Rambo: I'm pretty excited about what's been announced so far. I want to play pretty much every game they announced in the presentation, and lots of other great games have been announced since then. Now I'm just hoping that Super Mario Maker makes the transition over. I'd take an enhanced rerelease (a la Mario Kart 8 Deluxe) or a sequel (a la Splatoon 2). Please just make it happen!


Do you have any major concerns about the Switch at this stage?

Jools Watsham:
I hope the price of the console reduces for the Christmas season, maybe going down from $299 to $279 or even $249. I also hope there are some bundles available at that time at a price of $299 or slightly above, so families can make a single purchase and have a game or two to enjoy with their new Switch.

David D'Angelo: The biggest concern is just if people will buy it! It'd be great to see another Nintendo console do extremely well.

Graham Smith: I'm not feeling any concerns currently.

Julius Guldbog: No major concerns, actually. In my experience the battery life of the Switch is great, for instance. It all comes down to how well Nintendo supports the system. It'll be interesting to hear more about their online services.

Dant Rambo: My answer could change down the road, but it's a little too early on for me to have any major concerns about the system yet! I think Nintendo learned a lot of lessons from the Wii U, and I imagine those lessons will influence how they handle the Switch over the course of its entire existence. I'm eager to see how things are with it a few years out from now.


How optimistic or otherwise are you that the Nintendo Switch will be a success?

Jools Watsham:
The message is clear with Switch: you can play Switch at home and on the go. That is a compelling and unique message in the console gaming market. I think it is safe to say that the Switch will be more successful than the Wii U. Sadly, that isn't a tall order. I don't think Switch is something that can come close to the success of the Wii, but nevertheless, the Switch will be considered an overall success for Nintendo.

David D'Angelo: It's hard to say! If Nintendo can deliver great game experiences at a frequent pace, it will definitely find success.

Graham Smith: I'm feeling very optimistic about the Nintendo Switch. Personally I can't wait to get my hands on one.

Julius Guldbog: I'm sure it'll surpass the install bases of both the GameCube and Wii U fairly quickly. But after that it's hard to estimate. When Pokémon, Monster Hunter and Animal Crossing hits the platform (which they surely will!) I'm sure it'll take off for real. Even my grandparents called me and asked about Nintendo Switch. If that isn't mainstream I don't know what is.

Dant Rambo: It's a pretty wild time for video games right now, so it's hard to predict anything with too much certainty. I do feel confident about the Switch and think it has the potential to do really well for Nintendo, but I'm hesitant to say anything more definitive than that!
https://www.nintendolife.com/news/2...witch_-_developers_reflect_on_the_new_console
 
Zuletzt bearbeitet:
Tja, wenn jeder 2-3 Vorbestellungen offen hat, ist das auch kein Wunder. :zahn:
Ich bin weiterhin skeptisch, wenn ich sehe, dass amazon.fr und einige Händler in Spanien die Switch bereits zu teils deutlich reduzierten Konditionen anbieten.
 
Dafür ist das Ding in anderen Märkten schon längst ausverkauft. Frankreich und Spanien sind nicht unbedingt repräsentativ für Europa oder gar die ganze Welt.
 
Was sind schon repräsentative Märkte von Nintendo und welche Stückzahlen werden in die Märkte geliefert?

Vielleicht gibt es die ersten 2-3 Wochen wirklich einen kleinen Engpass, aber dann wirds auch vorbei sein. Jeder der will, wird auch zeitnah eine haben können. Schließlich versemmelt Nintendo nicht so den Start wie Sony mit der PS4 :D.

Ich hab ja noch immer für den 03.03. Zeitausgleich beantragt :D
 
Was sind schon repräsentative Märkte von Nintendo und welche Stückzahlen werden in die Märkte geliefert?

Vielleicht gibt es die ersten 2-3 Wochen wirklich einen kleinen Engpass, aber dann wirds auch vorbei sein. Jeder der will, wird auch zeitnah eine haben können. Schließlich versemmelt Nintendo nicht so den Start wie Sony mit der PS4 :D.

Ich hab ja noch immer für den 03.03. Zeitausgleich beantragt :D
Wir wissen nur, dass Nintendo bisher geplant hat bis Ende März 2 Mio Geräte weltweit auszuliefern, diese Zahl wird nun wohl erhöht. Wie viel davon an welche Märkte gehen, ist allerdings unbekannt.

Ich hoffe einfach nicht, dass es so ein Desaster wird wie beim NES Mini, aber das sind natürlich zwei verschiedene Paar Schuhe.
 
Gerüchteweise soll der Onlineservice jährlich rund 25 - 30 Euro kosten.

Quelle: Twitter :zahn:
 
Zurück
Oben