El Chupanibre
Blaster ist sehr toll. Ich mag es!
Ich habe mir auch mal den Gizmodo Bericht gegeben und ich finde, es liest sich verdammt gut.
Dass eine frühe Techdemo mal abstürzen kann, ist ja wohl klar. Dass die Figur nicht springt, weil das Minispiel dies nicht vorsieht, ebenso. Die Lags sind absolut minimal und nur bei der Avatar Animationsdemo gesichtet.
Hier der Link zum Bericht: http://gizmodo.com/5277954/testing-project-natal-we-touched-the-intangible
Und weiter:
Also das liest sich einfach genial. Besser als ich gedacht habe. Günstig kann Natal nicht werden. Das geht doch nicht. Ist mir aber egal. Ich freue mich immer mehr auf die Zukunft. Wann kommt endlich 2010/2011?
Dass eine frühe Techdemo mal abstürzen kann, ist ja wohl klar. Dass die Figur nicht springt, weil das Minispiel dies nicht vorsieht, ebenso. Die Lags sind absolut minimal und nur bei der Avatar Animationsdemo gesichtet.
Hier der Link zum Bericht: http://gizmodo.com/5277954/testing-project-natal-we-touched-the-intangible
Zu Burnout:When Kudo gestured to me try it, I jumped right in and immediately started smacking at balls with my hands and feet and knees and arms and head as one ball exploded into many, like a virus, until I was doing sad white ninja jerking and jumping movements. Kudo didn't tell me how to "set it up" or what to do. I just did it. You have to realize, Kudo towers over me. I didn't have to calibrate it to my body size, or stand in a weird way for it to adjust. It just worked. Well, until I broke it at the end—it froze up after a few rounds and had to be rebooted for Mark. Hey, it's an early tech demo, so don't read into it. Until that point, it worked remarkably, incredibly well—better than I expected, honestly. The bright fluorescent lights were turned off and on, and Natal didn't flinch. My real movements translated exactly how I expected them to—the precise position, velocity—90 percent of the time, no matter how ridiculously I moved, and some of the other 10 percent might've just been my own bad timing. But the result is a remarkable sense of control. Immersion.
The Burnout racing-game demo was a little more abstract—in one sense, I almost wished I had a wheel to turn, a pedal to press, because I wanted the feedback. I had trouble getting used to "pressing" the gas, which you do by moving your right foot forward. I threw myself off-balance by taking a ginormous step toward the Frankenstein's lab of demo equipment along the wall (upon which I could see myself represented in infared, covered in boxes like smallpox). But turning my air steering wheel, I felt completely in control. A lot of that was the software—it registered even the smallest pivots of my elbows that sent my forearms right or left—but the way it responded exactly how I expected it to is what made it feel so natural. Which is the real key here. It feels natural. After I hit full speed on a straightaway, I tried to do a 180. I crashed into a wall and died. Normally, that'd make me bad. But I couldn't stop smiling that I'd held the future of gaming control in my hands—and it was simply air.
Und weiter:
Holy shit.
But Natal can't work this well. It just CAN'T. I need to break it, teach this Microsoft prototype a little humility. What if I stand on my tip toes and steer eight feet in the air?
The car handles fine.
What if I kneel on the ground and steer?
Yup, it still works, save for a moment when my knee shifted and I tricked the machine—a fair mistake, even by my highly ridiculous dork standards.
Also das liest sich einfach genial. Besser als ich gedacht habe. Günstig kann Natal nicht werden. Das geht doch nicht. Ist mir aber egal. Ich freue mich immer mehr auf die Zukunft. Wann kommt endlich 2010/2011?