Caesar III
Oh Noes
Sehr interessanter Artikel bei Polygon!
Wird GTA6 eine weitere Preissteigerung einleiten?
Release auf dem PC bringt erstmal etwas Abhilfe
Nintendo ist raus aus der Nummer
Wie ich schon ein paar mal sagte, Nintendo macht es richtig, einfach viele Stufen zurückfahren. Mal sehen, ob das weiter aufgeht. Und dann haben sie als einzige noch die Exklusivität und die Evergreen Taktik für ihre Titel.
Gesamter Artikel:
www.polygon.com
The prevailing wisdom in the video game industry used to be that exclusive games were the pillar that could prop up a whole platform. Must-have games that couldn't be played anywhere else were the reason to choose one console over another, or to buy one in the first place. The games drove the console sales, the console audience drove the game sales, and the whole system raked in money from third-party publishers eager to be part of a healthy platform. What changed?
To put it simply: Games have gotten too expensive to make. To put it only slightly less simply: Game budgets are growing much faster than the audience is. In fact, at the moment, the audience for AAA games barely seems to be growing at all.
That production costs would increase over that time was expected by publishers like Square Enix — they always have. But the size of the audience has always grown alongside the budgets to offset this. Now, growth has stalled.
Navok pointed to the rise of live-service games, Fortnite in particular, as a reason for this: games that become permanent fixtures for vast numbers of players, sucking up hundreds of hours of playtime for each player, and squeezing out game purchases they might otherwise make.
The end result is that for major, AAA game productions, the sums don't add up any more. Spider-Man 2 reportedly cost over $300 million to develop and has generated a relatively meager return on investment for Sony, despite its strong sales. Many have blamed over-investment after the pandemic gaming boom for the game industry's current financial crisis, and that's partly true, but the underlying trend of this shift in gaming habits is surely a factor, too.
Wird GTA6 eine weitere Preissteigerung einleiten?
So how do publishers address the fact that the cost of making games is growing, but the audience for them isn't? The most straightforward answer is to raise prices, and Navok predicts this change is coming, possibly with Grand Theft Auto 6.
Release auf dem PC bringt erstmal etwas Abhilfe
Failing that, a quick fix is to increase the potential audience size of your AAA production by simply putting it on another platform. A PC version, at least, is clearly considered a necessity by both PlayStation and Xbox now. It seems the need for these games to make a decent profit has exceeded their value to the platform holder as incentives to buy into a console ecosystem.
Nintendo ist raus aus der Nummer
So why is Nintendo seemingly immune to these changes? It spends far less making its games. Nintendo opted out of the graphical arms race between PC, Xbox, and PlayStation as far back as 2006 with the Wii, and since then it has been making games for systems with relatively modest technical specifications, requiring fewer production resources.
Wie ich schon ein paar mal sagte, Nintendo macht es richtig, einfach viele Stufen zurückfahren. Mal sehen, ob das weiter aufgeht. Und dann haben sie als einzige noch die Exklusivität und die Evergreen Taktik für ihre Titel.
This dovetails neatly with Nintendo's house style of games, which are sophisticated in design but realistic in scope, and made by smaller in-house teams. The only games Nintendo has made in recent years that could really be called AAA — meaning, productions of comparable scale to those undertaken by its competitors — are The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. And, thanks to the much simpler hardware they run on, the cost of producing these games is far lower than the likes of Spider-Man 3 or Final Fantasy 16. Costs are rising for Nintendo, too, of course, but from a much lower starting point.
Gesamter Artikel:

You can’t make AAA games for just one platform anymore
Nintendo is the exception, as usual... but for how long?

Zuletzt bearbeitet: