Alex
El Toxico
Neue weltweite PS2-Verkaufszahlen von SCEJ:
PLAYSTATION2 ACHIEVES CUMULATIVE WORLDWIDE
SHIPMENT OF 40 MILLION UNITS
Tokyo, September 19, 2002 ESony Computer Entertainment Inc. (SCEI) announced today
that cumulative worldwide shipments of its PlayStationÒ2 computer entertainment system
reached 40 million units on September 17, 2002. Since its launch in Japan on March 4, 2000,
PlayStation 2 has been steadily increasing its sales all over the world and this remarkable
achievement of 40 million units comes only 4 months and a half after the 30 millionth mark
reached on May 5, 2002. Towards the peak-selling season, shipment of PlayStation 2 is on
track for each market in Japan, North America, Europe and Asia.
Shipment of 40 million units within 2 years and 6 months since launch is 2.3 times
more in volume compared to that of the original PlayStation® during the same period after
launch, and 14 months faster in penetration speed. To meet the active worldwide demand of
year-end and new year peak-selling season, SCEI plans to increase monthly production and
shipment in September to over 3 million units. According to market demands, SCEI will
control the production and shipment of PlayStation 2 and allocate appropriate quantity to each
territory.
Cumulative shipment of PlayStation 2 software titles has now reached over 200
million units and more than 1000 attractive software titles are expected to be released
worldwide by the end of fiscal year 2002.
With the introduction of PlayStation BB a new platform connecting PlayStation
2 to the networks, in May 2002 in Japan and the launch of Network Adapter for PlayStation 2
in North America on August 27, 2002 together with 5 online titles, new joy and experience
have now become available on PlayStation 2. Following Final Fantasy XI by Square Co.,
PlayStation 2 Achieves Cumulative Worldwide Shipment of 40 Million Units
Ltd. which already is in service, new game channels by the game developers and publishers
are about to begin from this October. In addition to the existing packaged media, SCEI aims to
enrich new on-ling gaming services and information through the networks.
With PlayStation and PlayStation®2, Sony Computer Entertainment will create
and develop a new world of computer entertainment for the broadband era through the fusion
of game, music, movies, and broadcasting.
PlayStation 2 Cumulative Shipments by Territory (as of September 17, 2002)
l Japan (including Asia )*
10.97 million units (launch date: March 4, 2000)
l North America
17.01 million units (launch date: October 26, 2000)
l Europe/PAL
12.06 million units (launch date: November 24, 2000)
Worldwide Shipment: 40.04 million units