It took about ten minutes, all-told, and a number of those moments would seem like checkpoints. In reality,
none of them were. I was booted all the way back to the beginning of the chapter. And then I died in the same spot two more times.
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By the fourth time through the content I practically sprinted into the brother's house like Rambo, shotgun brought to bear on anything that so much as grunted in my direction. It wasn't scary anymore—it was frustrating. I never thought I'd been babied by checkpoints, but maybe I have been. Regardless, it wasn't
fun the second, third, and fourth time through. I just wanted to stop playing.
The same thing happened later in the mansion, when I died in what was basically a quicktime event, only to lose thirty minutes of progress. At one point in The Evil Within a character says "The specific process to break down a human's psyche, to obliterate it and give myself free rein, is so obvious."
So obvious, in fact, that I can tell you exactly what it is—forcing players to relive thirty minutes of content because you killed them off in what might as well have been a cutscene with a quicktime event.
Leider ist es so!
