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relikt schrieb:warum sollte pgr3 nicht zum launch kommen?!wegen der verschiebung in japan?![]()
As our first full Xbox 360 racing game review, Most Wanted has nothing to live up to other than expectation. The trouble is, with the likes of Project Gotham Racing 3 and Test Drive Unlimited looking pretty awesome - that level of expectation is very high - and this latest Need For Speed adventure doesn't quite have the weight to match it.
Most Wanted cruises into the fast lane of the next-generation console with ease and, as you'd expect, the step up is devastatingly obvious from the first few minutes on the street. Yet for all of the visual and performance upgrades it remains unmistakably true to the Need For Speed franchise and maybe that's where the problem lies; because once the veil of immediate awe slips away, we're left with a fairly standard racing game. It's still way above average and well worth having, but it's probably not going to be on the front row of the grid in a couple of months' time.
The first and most striking part of those first few minutes is seeing real-life actors playing through the links and cut-scenes and not just some shitty virtual representation with poor lip-synching. What makes it even more surprising is that despite some cheesy content, the acting isn't all that bad. We've seen this a few times before but this recorded footage has been overlaid and integrated superbly into the detailed computer-generated backdrops and cars. The outlines of the green screen cut-outs are clear at times but these are some of the most natural scenes we've seen.
The rest of the in-game visuals are excellent but not exactly earth-shattering amidst the next-generation. The cars look cool and gloriously polished, shining brighter than the sun on a very sunny day, and the real-time lighting and reflections look great with some nice weather effects. The surrounding textures are softened and stretched in places, which works perfectly when you're travelling at 100mph, but when we slowed down to soak up the power of the 360 the blurred lines didn't clear too much in places. In the shimmering glow of an HD screen the bold colours are superb (the glare of the sun can be a killer) but it almost feels like roughed-up cel-shading when compared to the butt-clenching intricacies that PGR3 paints every street with. Some areas are a little bland and we were kind of hoping we'd seen the last of two-dimensional trees with the introduction of this new console, but obviously we were wrong.
But then Need For Speed has never really been about the really serious issues that racing connoisseurs recovering after a solid six months on Forza are about, and Most Wanted sticks to the much-loved (but sometimes casually dismissed) formula that has brought the franchise success over the past 10 years. This is comparatively simple stuff that won't cost you an hours' worth of anal tweaking to wring another wafer-thin performance upgrade for your car. And of course there's the nitrous oxide for that ultimate kick which is now self-recharging as opposed to needing some good slides and hard driving to build up.
The typical upgrades to the engine, suspension, transmission etc are still there, but are handily condensed into a number of racing packages for you to spend your hard-earned cash on - rather than adding one tiny component at a time. A bit of fine-tuning can be carried out, but only using a handful of sliding gauges. The toughest choices are still the totally superficial ones about the paint colour, bodywork and decal design for your car. Again, it doesn't have that Forza depth but hey, you can paint numbers on the side and that's good enough for us. We started with a shitty Chevrolet Cobalt SS but sprayed orange with a big 01 painted on the side we were the Dukes Of Hazzard.
OK, so it's story time. The main goal in Most Wanted is to become the erm...most wanted racer in town. There's a blacklist of the 15 badderestest drivers on the circuit and it's up to you to beat each of them, become #1 and probably get the sweet lovin' of the stereotypically foxy lay-dee who's helping you out. Safe. To win a crack at each title you've got to win a set number of races and challenges to earn a sufficient reputation to be worthy of their ego. As well as taking their place on the blacklist you can also win the pink slip to their car and unlock new 'backroom' performance upgrades. The pink slip is hidden in a strange pick-a-card hand of bonuses though so you could end up with some lame piece of kit you don't need.
You'll have to work your way through the standard line-up of events with circuit, sprint and drag racing showdowns. The only differences are that the tedious drift mode has been replaced by a Lap Knockout challenge (that'll be Eliminator to the rest of us) and a Photo Ticket mode has been added where you just have to hit a set speed as you pass by speed cameras. Jeremy Clarkson would love this shit. Each event is flagged on an easily accessible map and you can switch on the GPS and cruise your way there or thankfully now you can just jump straight to them instead of having to make that tiresome drive for every race.
The large free-roaming maps offer the opportunity for some cruising around to test out your latest ride and maybe check out a few possible short-cuts when the racing starts. There are four main areas but once again see-through barriers block the highways until you've won enough races in the first area and so on. The same rock-solid barriers with flashing arrows marking the route of every race are also there - and other cars can still pass through them at hugely inconvenient times to screw you over.
The trouble with the Most Wanted part is that it's the meddling coppers showing the most interest of all. However, rather than making the police a consistent irritation, the game challenges you to get in amongst some serious pursuits and piss them off as best you can. Being chased by the police earns two things: a bounty on your head/car and a sizeable cost to the authorities. The longer the pursuit goes on for and the more damage you cause, the higher these figures will be and the more respect you'll get from the blacklisted drivers. You'll need to hit certain bounty levels as well as race victories to earn that showdown so you should be looking for trouble whenever you can.
As such an integral part of the game it's therefore disappointing that these pursuits can be as annoying as they are tedious. Starting one is no problem, even speeding when simply cruising the streets can kick one off, but ending one can be a tiresome chore of epic proportions. Fair play to the police, they are very good at their job, fine drivers and listening in to the police radio frequency it's clear that they are a smart bunch too. Perhaps too good though. Although there is a sweet satisfaction about trashing a fleet of police cars (particularly a roadblock), there are too few hiding places in to duck out of sight until the heat dies down and you can carry on racing as normal and a simple pursuit challenge can turn into a 15-minute swear-a-thon. There are several destructible items, such as water towers, barns and billboards that are known as Pursuit Breakers to put a stop to those on your tail but a back-up squad is never far away.
It's not as if we can blame the cars because they generally drive pretty well although almost pedestrian at times. There is nowhere near the same sensation of speed as say Burnout Revenge or Midnight Club 3 and it occasionally plays more like a Sunday afternoon drive than a hardcore racing showdown as the cars stick a lot tighter to the road and slow down rather than slide around sharp bends. They say that power is nothing without control but then control isn't always the most exciting solution. Some items will slow you down a bit but there is very little in the way of damage to the car either and a head-on collision at 140mph (usually against some twat driving through those invisible barriers) is only annoying because you need to waste some nitrous to get quickly back up to speed. Whatever kind of beating your car takes; the only noticeable damage is the bonnet flapping in your face to spoil the next few corners.
If you have a real need for speed then the only place you'll find it here is on the box, but on every other level Most Wanted is still an accomplished and entertaining racer. It does look and feel like a game that is finding its feet on the 360 and there will be some better games coming out in the very near future. However, there's still plenty of enjoyable content to fill many, many hours of softcore gaming if you prefer to blink and breathe during races.
Score: 78 %
http://www.totalgames.net/pma/22279
TheAL schrieb:Laut Gamepro ruckelt es in 50Hz stärker als in 60Hz, spricht also ma wieder für eine schlampige PAL-Anpassung.