E3 2014: Nintendo Digital Event

Gibts alles schon, die Punkte oben sind nur Kategorien. Durch Schütteln schaltet man dann die Gegner z.b. durch. Ein Koopa wird zum Paratrooper, ein Goomba zum Para Goomba, etc.

Ja, das habe ich schon mitbekommen. Und Flügel gibt es auch noch. Ich dachte aber mehr an Thwomb, Kugelwilli, Bob-omb, Urchin, Buu-Huu, Spiny und Cheep-Cheep. Momentan ist das Gezeigte ganz nett, aber bietet viel zu wenig. Ich erwarte und verlange kein LBP oder Spark, aber auch für einen Leveleditor für 2D-JnR darf es ein bisschen mehr sein.

Edit:

I spoke with producer Takashi Tezuka about Mario Maker today. Speficially, I asked if the two art styles available in the show floor demo — the original Super Mario Bros. and New Super Mario Bros. U — would be the extent of the looks available for level design. Will we see Super Mario Bros. 3? Super Mario World?

"Obviously, there will be other graphical styles included," Tezuka said. "And nothing's been decided yet, but I'd also like to include other graphics that aren't Mario." Would that mean that if Legend of Zelda graphics were included, the game would let you design top-down stages, I asked?

"No, it won't be top-down," he said. "It's always going to be a 2D platformer." However, players can expect more level design elements than those included on the show floor. Tezuka said he plans to integrate more enemy and object types than what appeared in the E3 demo, though he doesn't want the palette of options to become overwhelming.
 
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Nintendos Treehouse-Team hat von 4chan-Members ein Dankeschön gekriegt für ihre E3-Livestreams. ^^

BqnfRu8CEAIeO0M.jpg

Das finde ich ziemlich cool :)

Hoffentlich bestärkt es auch Nintendo darin nächstes Jahr wieder solche Livestreams zu bringen. Die waren imo echt das Highlight der diesjährigen E3.

Grossansicht: http://i.imgur.com/7C0M0jI.jpg
 
Für Nintendo scheint es ein Erfolg gewesen zu sein.

Miyamoto:
In past E3 shows, the main method of communication was through the media that attended the show. However, recently we have also started to actively disclose information directly to consumers. A good example was the video we have just shown, which you can watch on our website at any time. Another example, “Treehouse Live,” is an online program featuring video game developers giving out information on the latest video games from our E3 booth. People enjoyed it through new game program channels on Twitch or YouTube. The “Nintendo Digital Event,” which we broadcast on the morning of the first day of E3, was viewed 4 to 5 million times, and the total views of our E3-related videos numbered in the tens of millions. This means that our messages reached a large number of people all over the world through the Internet, not only the people who attended E3 events.
http://www.nintendo.co.jp/ir/en/stock/meeting/140627qa/index.html

Gerne nächstes Jahr wieder so, vielleicht dann auch gleich mit einem dedizierten Live-Channel auf der Wii U und dem 3DS. ^^
 
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