• Hallo zusammen, bitte prüft mal die im Forum hinterlegte Mail Adresse auf Aktualität. Es ist jetzt schon mehrfach passiert, dass Mails (z.B. für Benachrichtigung neuer PNs) nicht zugestellt werden konnten, weil die Konten nicht mehr existieren oder voll gelaufen sind. Danke!
  • Hallo Gast, falls du dich wunderst, wieso Bilder und Videos nicht mehr sofort angezeigt werden, schau mal hier.
  • Nach viel zu langer Zeit ist mal wieder ein Zockertreffen angesagt. Der Termin steht! Sei dabei! Ich will auch!

Verkaufszahlen-Thread

US Verkaufszahlen für den Dez und Jan (Hard- & Software)

December Hardware Sales:

PS2: 2,733,000 (+ 107% over November)
XBOX: 1,033,000 (121+%)
GCN: 619,000 (+32%)
GBA: 2,215,000

Cumulative Installed Base:

PS2: 15,870,000
XBOX: 4,601,000
GCN: 3,583,000
GBA: 11,894,000

Tie Ratios:

PS2: 6.09
XBOX: 4.74
GCN: 4.67
GBA: 2.74

December Software Sales:

1 PS2 GRAND THEFTAUTO: VICE Take Two Interactive
2 PS2 DRAGONBALL Z: BUDOKAI Infogrames
3 PS2 MADDEN NFL 2003 Electronic Arts
4 XBX T.CLANCY'S SPLINTER Ubi Soft
5 PS2 LORD OF RINGS: TOWERS Electronic Arts
6 GBA ZELDA: LINK TO PAST Nintendo
7 GBA YU -GI-OH! ETERNAL Konami
8 PS2 BOND 007: NIGHTFIRE ElectronicArts
9 PS2 TONY HAWKS PROSKATR 4 Activision
10 PS2 MORTALKOMBAT: DEADLY Midway
11 PS2 KINGDOM HEARTS ElectronicArts
12 PS2 ATV OFFROAD FURY2 Sony
13 PS2 WWE: SHUT YOUR MOUTH THQ
14 GCN METROID PRIME Nintendo
15 GBA METROID FUSION Nintendo
16 GBA HARRY POTTER: CHAMBER ElectronicArts
17 PS2 GRAN TURISMO3: A-SPEC Sony
18 PS2 SOCOM: U.S. NAVYSEALS Sony
19 PS2 NBA LIVE 2003 ElectronicArts
20 GBA YOSHI'S ISLAND: MARIO 3 Nintendo
21 PS2 HARRY POTTER: CHAMBER ElectronicArts
22 GBA KIRBY: NIGHTMARE Nintendo
23 XBX T. CLANCYS GHOST RECON UbiSoft
24 PS2 T.CLANCYS GHOST RECON UbiSoft
25 GBA SUPER MARIO ADVANCE 2 Nintendo

• While 128-bit console software dollars were up 56%, the strength was offset
however by 96% decline in N64 software and 58% decline in PSOne software, so
that overall software sales for the holiday quarter grew 11% over last year. New
128-bit console hardware sales increased 35% year over year for the month of
December. Overall hardware sales were up 19% year over year.

• In terms of market share, Electronic Arts was the largest gainer picking up 4.6% over
last December, followed by Ubi Soft’s 3.8% gain and Infogrames’ 3.7%. The
biggest share loser was Nintendo, dropping 3.7% followed by Microsoft and
Activision, both down 2.1%.

• Electronic Arts’ (ERTS, $47.95, Outperform, TP $87.50) U.S. video game sales for
the quarter were up 27% versus last year. Strength in December came from
continued strong sales of Madden NFL 2003, Lord of the Rings: The Two Towers
and NBA Live 2003. We expect management to report results on January 30th. We
expect a solid set of results from EA despite the weakness in overall software sales
because of their focus on PS2 and the strength of its affiliate label business.

• Activision’s (ATVI, $14.09, Outperform, TP $22) U.S. sales declined 20% year over
year for the quarter, with the weakness driven primarily by the Tony Hawk franchise,
which was down 30% year over year. The company recently preannounced results
for the quarter, guiding to a revenue decline of 36%. The company will report
earnings on Wednesday, January 22nd at 4:30ET. The dial in number is 952-556-
2828.

• THQ’s (THQI, $11.15, Outperform, TP
$16.50) U.S. sales increased 20% year over
year in the quarter driven by sales of WWE Shut Your Mouth, Red Faction II and
*****ebob: Revenge of the Flying Dutchman, and continued strong sales of its
portfolio of games, including Sonic Advance on the GBA. The company recently
preannounced results to revenue growth in the quarter of 10% year over year.

• In the second month of Take-Two’s (TTWO, $21.70, Outperform, TP $34) January
quarter, sales are up approximately 38% on the strength of its PS2 Greatest Hits
products and Grand Theft Auto: Vice City, which has sold nearly 4.5 million units in
the U.S. in its first three months. Midway’s (MWY, $4.16, Underperform, TP $3)
U.S. sales in the quarter were up 79% year over year, with strength coming from the
release of Mortal Kombat.

• While 2002 ended on somewhat of a low note, we continue to believe that software
sales in 2003 will grow at 20-25% as 128-bit software sales are free to grow without
the negative drag of 32/64-bit sales that impacted this past holiday season.

Top 10 PS2 Games:
------------------------
1) Vice City 1,581,519
2) Dragon Ball: Z:Budokai 787,173
3) Madden NFL 2003 678,412
4) LOTR: Two Towers 554,050
5) Bond 007: Nightfire 488,858
6) Tony Hawk Pro Skater 4 483,954
7) Mortal Kombat 459,076
8) Kingdom Hearts 445,363
9) WWE: Shut Your Mouth 381,194
10) SOCOM 305,680

Top 10 Xbox Games:
--------------------------------
1) Splinter Cell 633,337
2) Ghost Recon 262,019
3) Halo 223,553
4) Mortal Kombat 179,147
5) Mech Assault 174,761
6) Bond 007: Nightfire 171,133
7) Medal of Honor: Frontline 146,216
8) Madden NFL 2003 132,011
9) Unreal Championship 103,556
10) Tony Hawk Pro Skater 4 103,843

Top 10 GC Games :
-------------------------------------
1) Metroid Prime 358,876
2) Mario Party 4 237,369
3) Super Mario Sunshine 177,409
4) Bond 007: Nightfire 148,438
5) Super Smash Bros Melee 131,281
6) Animal Crossing 130,321
7) Harry Potter: Chamber 133,019
Resident Evil: 0 111,334
9) Star Fox Adventures 98,899
10) Sonic Mega Collection 119,626 (lower retail)


Top 10 GBA Games:
----------------------------------
1) Yu-gi-oh: Eternal 520,532
2) Zelda: Link to the past 541,955
3) Harry Potter: Chamber 337,467
4) Metroid Fusion 338,893 (lower retail)
5) Yoshi's Island 303,018
6) Kirby: Nightmare 267,727
7) Super Mario Advance 2 256,325
8) Yu-gi-oh! Dark Duel 221,510
9) *****ebob: Dutchman 209,492
10) Dragonball Z: Goku 181,552

January NPD/CSFB Hardware + Software Sales Numbers

January Hardware Sales

PS2: 448,000 (-84% over December sales)
XBOX: 164,000 (-84%)
GCN: 81,000 (-87%)
GBA: 266,000 (-88%)

Cumulative Installed Base

PS2: 16,318,000
XBOX: 4,765,000
GCN: 3,664,000
GBA: 12,159,000

Software Tie Ratio

PS2: 6.20
XBOX: 4.87
GCN: 4.82
GBA: 2.78

January Software Sales

Rank Title Publisher

1 PS2 THE SIMS Electronic
Arts
2 PS2 GRAND THEFT AUTO:VICE CITY Take-Two Interactive
3 PS2 THE GETAWAY Sony
4 PS2 DEVIL MAY CRY 2 Capcom
5 PS2 SOCOM:U.S. NAVY SEALS Sony
6 PS2 DRAGON BALL Z:BUDOKAI Infogrames
7 PS2 MADDEN NFL 2003 Electronic Arts
8 PS2 ATV OFF ROAD FURY 2 Sony
9 XBX DOA: BEACH VOLLEYBALL Tecmo
10 PS2 MORTAL KOMBAT: DEADLY ALLIANCE Midway
11 XBX T.CLANCY'S SPLINTER CELL Ubi Soft
12 PS2 T.CLANCYS GHOST RECON Ubi Soft
13 XBX T.CLANCYS GHOST RECON Ubi Soft
14 PS2 LORD OF RINGS: TWO TOWERS Electronic Arts
15 XBX LORD OF RINGS: TWO TOWERS Electronic Arts
16 PS2 KINGDOM HEARTS Electronic Arts
17 XBX PANZER DRAGOON ORTA Sega
18 XBX HALO Microsoft
19 PS2 NBA LIVE 2003 Electronic Arts
20 GBA YU-GI-OH! ETERNAL Konami
21 PS2 WWE: SHUT YOUR MOUTH THQ
22 PS2 BOND 007: NIGHTFIRE Electronic Arts
23 PS2 TIGER WOODS PGA 2003 Electronic Arts
24 GCN LORD OF RINGS: TWO TOWERS Electronic Arts
25 GBA ZELDA: LINK TO PAST Nintendo

• Software sales revenue for the month of January grew 1% over last year, while unit sales for software grew 2.2%. New 128-bit console hardware sales were up 28% year over year, while new 128-bit console software sales were up 24%. Game Boy Advance hardware sales were up 56%. For the month of January, Electronic Arts’ The Sims on the PS2 took the overall spot with 267,000 units sold followed by Take-Two’s Grand Theft Auto: Vice City for the PS2 and Sony’s The Getaway on the PS2.

• Electronic Arts’ (ERTS, $49.98, Outperform, TP $87.50) U.S. video game sales for January were up 31% versus last year. Strength in January came from the strong debut of The Sims on the PS2, and continued catalogue sales of Madden NFL 2003, Lord of the Rings: The Two Towers and NBA Live 2003.

• THQ’s (THQI, $12.81, Outperform, TP $16.50) U.S. sales increased 26% year over year in January from strong sales of WWE Shut Your Mouth and Sp*ngebob: Revenge of the Flying Dutchman, and continued strong sales of its portfolio of games, including Sonic Advance on the GBA. The company announces Q4’02 results on Wednesday after the close. The dial-in number for the call is 877-316-2542. Activision’s (ATVI, $14.51, Outperform, TP $18) U.S. sales declined 22% year over year for January, with the weakness coming across all of the company’s products.

• For Take-Two’s (TTWO, $19.80, Outperform, TP $34) full January quarter, sales were up approximately 48% versus our expectation of 28% revenue growth. The strength was driven by the company’s Greatest Hits titles for the PS2 and Grand Theft Auto: Vice City, which has sold approximately 5 million units in the U.S. For the month of January sell through was down 56% due to the difficult comp from Grand Theft Auto III last year and, we expect, the company’s decision to hold back end of quarter shipments.

• Midway’s (MWY, $3.37, Underperform, TP $3) U.S. sales in the quarter were up 70% year over year, with strength coming from the release of Mortal Kombat. The company announces Q4’02 results on Thursday after the close. The dial-in number for the call is 212-896-6084.

• Since both Midway and THQ pre-anno
unced Q4’02 results, the focus of this week’s earnings calls will be on forward guidance. We think given the uncertainty around each company’s product portfolios, management’s guidance will be conservative. Electronic Arts remains our top pick. For small cap investors, we believe that Take-Two represents a compelling risk/reward scenario.


Quelle: NPD / CSFB

Habe ich aus den Gamepro Forum !
 
Xbox Strengthens Grip on No. 2 Position and Widens Lead Over GameCube

'Dead or Alive Xtreme Beach Volleyball' Spurs Record January Sales

REDMOND, Wash., Feb. 19 /PRNewswire-FirstCall/ -- Coming off an impressive holiday season, the Xbox(TM) video game system continues to show strong North American sales and solidify its position in the highly competitive video game industry. Microsoft Corp. (NASDAQ:MSFT) today confirmed that Xbox got off to a very happy new year, with outstanding January sales.

(Photo: http://www.newscom.com/cgi-bin/prnh/20000822/MSFTLOGO )

According to NPD Group/NPD Funworld, Xbox maintained a 24 percent next-generation market share in January, double the share of Nintendo's GameCube system.

"It's always nice to know that gamers agree with us in thinking that Xbox is a fabulous machine and a great entertainment value," said Robbie Bach, senior vice president and chief Xbox officer at Microsoft. "After 15 months on the market, we're right on target with our business plan and will continue to provide the best interactive experiences possible."

With January sales, Xbox increased its cumulative software-to-hardware attach rate to an impressive 4.9 units, the highest for any next-generation console after 15 months on the market.* In addition, the Xbox Live(TM) service continues to excite gamers around the world. Microsoft has now sold 44 percent more Xbox Live starter kits than Sony has sold of its PS2 network adapters during their first three months in the market.*

The biggest noise in the month of January was made by "Dead or Alive Xtreme Beach Volleyball," the highly anticipated title from Tecmo Inc., developed exclusively for Xbox. Released on Jan. 22, "DOA Xtreme Beach Volleyball" immediately became the month's No. 1 selling Xbox title, selling as many units in 10 days as GameCube consoles sold during the entire month.* When the game launched in Japan during the same period, it rose to the No. 2 bestseller position across all platforms for the week with just two days of sales behind it (Media Create Co. Ltd.).

"We're glad that the 'DOA' franchise continues to be a strong force behind the success of Xbox," said John Inada, general manager of Tecmo. "Following the success of our million-selling Xbox launch title 'Dead or Alive 3,' we were confident that the loyal fans of the 'DOA' series would embrace 'DOA Xtreme Beach Volleyball' in full force. Combine the high-level gameplay and compelling game concept with the best machine and you really can't lose."

Xbox continued to capitalize on its momentum coming out of the recent holiday by outselling GameCube on console sales by a 2-to-1 margin in January, the widest variance in the past eight months. Moreover, after four months on the market, the Xbox holiday offer, which includes an Xbox system, a new controller and two free Sega games for $199,** proved to be a huge hit with consumers. The Xbox holiday offer outsold the Nintendo Mario Bundle by a margin of more than 3 to 1.*

Overall, the stren
gth of Xbox helped propel the industry to a stellar January performance. Next-generation hardware sales increased 26 percent year over year, while software sales rose an astounding 46 percent.*

About Xbox

Xbox ( http://www.xbox.com/ ) is Microsoft's future-generation video game system that delivers the most powerful gaming experiences ever. Xbox empowers game artists by giving them the technology to fulfill their creative visions as never before, creating console games and, with the advent of Xbox Live, online games that blur the lines between fantasy and reality. Xbox is now available in North America, Europe, Asia and Australia.

About Xbox Live

Xbox Live is the first comprehensive, online game arena fully dedicated to fast-action broadband gaming experiences. Xbox Live will allow gamers to play multiplayer Xbox games with other gamers virtually everywhere via a high-speed Internet connection. With a built-in hard drive and Ethernet port, the Xbox console was built from the ground up to be an online gaming system. Xbox Live enables all gamers to find and play with their friends easily; talk to other players during gameplay through the Xbox Communicator headset; and download current statistics, new levels and characters to their Xbox hard drive.

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide game company with two core businesses: game development and publishing ( http://www.microsoft.com/games/ ) and Zone.com. ( http://www.zone.com/ ). Zone.com is the Internet's largest game site.

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and Internet technologies for personal and business computing. The company offers a wide range of products and services designed to empower people through great software -- any time, any place and on any device.

* NPD Funworld TRSTS January 2003 data
** U.S. estimated retail price. Actual retail prices may vary.



NOTE: Microsoft, Xbox, Xbox Live and the Xbox logos are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20000822/MSFTLOGO
AP Archive: http://photoarchive.ap.org/
PRN Photo Desk, 1-888-776-6555 or +1-212-782-2840

Quelle: Microsoft Corp.

CONTACT: Maureen Farley, +1-206-223-1606, or maureen.farley@edelman.com,
or Graham Crow, +1-206-223-1606, or graham.crow@edelman.com, both of Edelman,
for Microsoft Corp.; or Molly O'Donnell of Microsoft, +1-425-706-0292, or
mollyo@microsoft.com

Web site: http://www.microsoft.com/games

Web site: http://www.zone.com/

Web site: http://www.xbox.com/

Web site: http://www.microsoft.com/

NOTE TO EDITORS: If you are interested in viewing additional information on Microsoft, please visit th
e Microsoft(R) Web page at http://www.microsoft.com/presspass/ on Microsoft's corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft's Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.asp .
 
Hier mal kurz auf Deutsch von MCV :

Xbox weiterhin erfolgreich in USA

19.02.2003 - 16:12 Uhr - (mcv) Wie Microsoft jetzt bekannt gab, konnte die Xbox in den USA auch im Januar ihre Position an zweiter Stelle hinter Sonys PS2 behaupten. Nach Zahlen des Marktforschungsunternehmens NPD Group habe die Xbox im Januar einen Marktanteil von 24 Prozent erreicht und damit den Anteil von Nintendos GameCube um das doppelte übertroffen. Mit einer mittlerweile bei 4,9 Einheiten liegenden Software-Hardware-Ratio zeigt sich Microsoft auch beim Verkauf der Spiele zufrieden. Als besonders erfolgreich habe sich im Januar dabei das in den USA am 22. Januar veröffentlichte Dead or Alive Xtreme Beach Volleyball erwiesen, das kurz nach Veröffentlichung bereits die Xbox-Charts anführte. Der Start des Xbox Live Services wird ebenfalls positiv bewertet: Bis jetzt seien bereits 44 Prozent mehr Starter-Kits verkauft worden als von Sonys PS2 Adapter in den ersten drei Monaten nach Verkaufsstart.
 
Hier nocheinmal :D von Heise :

Xbox schüttelt japanischen Verfolger ab

Microsoft wähnt sich auf dem richtigen Weg. Einer Markteinschätzung der NPD Group zufolge konnten die Redmonder bisher 24 Prozent des Konsolenmarktes in Nord-Amerika erobern. Der GameCube rangiere mit nur zwölf Prozent auf dem letzten Platz, so die Analysten weiter. Trotz der guten Marktentwicklung der Xbox sieht sich Sony mit seiner Playstation 2 weiterhin auf dem ersten Platz.

Schenkt man diesen Zahlen Glauben, kann sich Microsoft zwar nicht mit seiner Hardware, dafür aber mit seinem Onlinedienst Xbox Live gegen den Mitbewerber Sony durchsetzen. So habe der Softwarekonzern stolze 44 Prozent mehr Online-Pakete verkauft, als die fernöstliche Konkurrenz entsprechende Breitband-Adapter loswerden konnte. Sieg auf ganzer Linie bescheinigt man Microsoft auch mit seinem Sega-Bundle, dem die Konsole, zwei Games und ein Controller beiliegen. Nach Darlegung der Analysten war das Paket dreimal so gefragt wie das GameCube-Bundle mit der aktuellen Mario-Auskopplung.

Die oft im Sinne von Microsoft urteilenden Beobachter bescheinigen Xbox-Käufern zudem ein außerordentlich starkes Interesse an den mit bis zu 65 Euro teuren Games. Demnach belaufe sich das Verhältnis von verkaufter Hardware zu Spielen auf 4,9. "Dies ist der höchste Wert für eine Konsole, die seit 15 Monaten auf dem Markt ist", argumentiert die NPD Group. Besonders gefragt sei demnach im Januar 2003 Dead or Alive Xtreme Beach Volleyball gewesen. (daa/c't)
 
Die Woche bis zum 15.02.03 sah folgende Verkaufszahlen auf der britischen Insel:

PS2 15,819
GBA 4,610
Xbox 4,043
GameCube 1,743




Quelle:consolewars

Der GBA hat die XBOX überholt ! :eek:
 
Egal. Zur Zeit sind die Verkaufszahlen uninteressant.
Ostern werden sie interesaanter (da kommen auch die Hardwareseller raus).
 
Das Marktforschungsunternehmen Media Create hat neue Hardwareverkaufszahlen für den japanischen Markt veröffentlicht. Die Daten beziehen sich auf den Zeitraum vom 10.02. - 16.02.03.

Der neue Game Boy Advance SP, der am 14.02.03 auf den Markt kam, setzt sich mit 114.000 verkauften Einheiten an die Spitze. Trotz eines Zuwachses von über zehntausend verkauften Einheiten muss die PS2 die Spitzenposition räumen.


Konsole Verkaufte Einheiten (St.) Vorwoche 2003 Total
Game Boy Advance SP 114.000 - 114.000
PlayStation2 59.400 42.100 602.000
Game Boy Advance 33.900 22.000 636.700
Gamecube 9.200 8.300 162.900
Xbox 3.000 3.300 38.300
PSone 2.000 1.600 22.400
WonderSwan Crystal 1.000 1.000 11.800
Game Boy Color 370 490 7.100
WonderSwan Color 350 370 7.800


Quelle: Gamefront

Naja mal wieder miese Zahlen für die XBOX in Japan , da gab es jetzt auch andere zahlen wo die XBOX den GCN überholt hat , so wie es scheint ist es wohl wieder eine Ente !
 
Laut den aktuellen Hochrechnungen von Yahoo hat der GameCube deutlich zugelegt und es so geschafft, die Xbox Verkäufe zu überholen. Die Zahlen stellen nach der Reihenfolge die Monate dar. Demnach könnte der Gamecube im Monat Februar 255,000 verkaufte Einheiten haben, während die XBox "nur" 222,000 verkaufte Einheiten über die Ladentisch brachte. Für den guten Verkuaf gibt es einen guten Grund. Das Erfolgsrezept war bestimmt das Bundle, bei dem man sich Titel wie Metroid Prime, oder Resident Evil Zero kostenlos zum Kauf eines GameCubes zulegen konnte.
Wer nun sagt Hochrechnungen taugen nichts und sind eh falsch, dem sei einmal gesagt, das diese Hochrechnung in den letzten Monaten sehr nah an den Zahlen der NPD dran war. Also sollte man dies hier schon ernst nehmen. Aber warten wir ab wie die ganz offiziellen Zahlen aussehen werden. Hier nochmal die Hochrechnungen von Yahoo:


PS2: 535,000/448,000/417,000
XBox: 222,000/164,000/139,000
GC: 255,000 /81,000/78,000

Quelle: Yahoo.com
 
Konsole Verkaufte Einheiten (St.) Vorwoche Veränderung 2003 Total * Wochen- Marktanteil
Game Boy Advance SP 117.859 - + 117.859 117.859 52,0 %
PlayStation 2 62.049 46.918 + 15.131 387.673 27,4 %
Game Boy Advance 32.422 25.640 + 6.782 235.855 14,3 %
Gamecube 7.607 7.653 - 46 57.446 3,4 %
Xbox 3.012 3.101 - 89 25.738 1,3 %
WonderSwan Crystal 1.792 1.630 + 162 11.400 0,8 %
PSone 1.329 2.192 - 863 14.703 0,6 %
Game Boy Color 453 446 + 7 2.868 0,2 %
 
Weltweiter Videospiele-Markt: Aktuelle Daten und Prognosen

26.02.03 - Strategy Analytics hat Marktdaten für den weltweiten Videospiele-Markt veröffentlicht.Demnach besitzen weltweit 56,3 Mio Menschen eine 'Next Generation' Konsole: 75 Prozent haben eine PlayStation2, 13 Prozent einen Gamecube und 12 Prozent eine Xbox.

Weltweit wurden im letzten Jahr 32,9 Mio 128-Bit Konsolen verkauft, wobei die PS2 mit 70 Prozent an der Spitze lag.

In diesem Jahr sollen 36,2 Mio Konsolen verkauft werden. Der Gamecube-Abverkauf könnte allerdings um 4 Prozent zurückgehen, während die Xbox um 12 Prozent zulegen könnte. Als Grund für den Anstieg der Xbox gibt Stategy Analytics das wachsende Software-Angebot der Xbox, die klar definierte Online-Strategie und Microsofts unaufhaltsame Investitionen an.

Beim Gamecube ist die Online-Strategie hingegen unklar und der Support der Drittanbieter im Vergleich zu PS2 und Xbox nur mäßig. Laut Strategy Analytics muss Nintendo die aktuelle Firmenstrategie ändern, wenn der Gamecube auch 2003 erfolgreich sein soll.


Quelle:gamefront
 
Das Marktforschungsunternehmen Media Create hat neue Hardwareverkaufszahlen für den japanischen Markt veröffentlicht. Die Daten beziehen sich auf den Zeitraum vom 17.02. - 23.02.03.

In dieser Woche haben alle Systeme mit Einbußen zu kämfen. Der Game Boy Advance SP liegt dennoch weiter an der Spitze und hat sich insgesamt fast 200.000 Mal verkauft.


Konsole Verkaufte Einheiten (St.) Vorwoche 2003 Total
Game Boy Advance SP 83.200 114.000 197.300
PlayStation2 46.200 59.400 648.200
Game Boy Advance 26.200 33.900 663.000
Gamecube 5.600 9.200 168.600
Xbox 1.800 3.000 40.200
PSone 1.700 2.000 24.100
WonderSwan Crystal 630 1.000 12.500
WonderSwan Color 290 350 8.200
Game Boy Color 250 370 7.400

Quelle:gamefront

Ich finde die Zahlen sind einfach erbärmlich für die XBOX aber auch für den Cube ! :shake:
 
Ich finde die Zahlen sind einfach erbärmlich für die XBOX aber auch für den Cube !

Zusammengezählt (alles) sind die Zahlen aber eigentlich für Feburuar goil.
 
1 NEW Shin Megami Tensei: Nocturne Atlus PlayStation2 152.676 152.676
2 2 Final Fantasy Tactics Advance Square Game Boy Advance 64.540 290.533
3 1 Dragon Ball Z Bandai PlayStation2 51.211 420.479
4 NEW Tennis no Oji-Sama 2003: Passion Red Konami Game Boy Advance 41.879 41.879
5 3 Pro Yakyuu Team o Tsukurou! 2 Sega PlayStation2 35.323 160.180
6 NEW Tennis no Oji-Sama 2003: Cool Blue Konami Game Boy Advance 30.492 30.492
7 6 Metroid Fusion Nintendo Game Boy Advance 23.711 71.867
8 NEW Kidou Senshi Gundam Giren no Yabou: Zeon Dokuritsu Sensouden - Kouryaku Shireisho Bandai PlayStation2 23.492 23.492
9 NEW Pride Capcom PlayStation2 21.795 21.795
10 NEW Yamasa Digi World 4 Yamasa PlayStation2 21.795 21.795
11 9 Pocket Monsters Sapphire Nintendo Game Boy Advance 17.758 2.011.978
12 10 Pocket Monsters Ruby Nintendo Game Boy Advance 15.617 1.966.832
13 4 Anubis: Zone of the Enders Konami PlayStation2 14.149 71.499
14 5 Venus & Braves Namco PlayStation2 13.160 61.366
15 7 Lord of the Rings: Nitsu no Tou EA Victor PlayStation2 12.521 54.212
16 8 Devil May Cry 2 Capcom PlayStation2 10.926 404.931
17 13 Nintendo Puzzle Collection Nintendo Gamecube 9.788 62.453
18 14 Makai Senki Disgaia Nippon Ichi PlayStation2 9.155 95.036
19 12 Gun Survivor 4: BioHazard - Heroes Never Die Caopcom PlayStation2 8.280 27.875
20 15 Power Pro Kun Pocket 5 Konami Game Boy Advance 7.978 141.046
21 18 World Soccer Winning Eleven 6 Final Evolution Konami PlayStation2 7.650 593.557
22 16 Nobunaga no Yabou: Soutensoku Koei PlayStation2 7.257 97.726
23 17 007: Night Fire EA Square PlayStation2 6.812 67.319
24 21 Jissen Pachi-Slot Hisshouhou! Moujuu-Oh S Sammy PlayStation2 5.881 273.182
25 NEW Formel 1 2002 Sony PlayStation2 5.847 5.847
26 24 Shin Sangoku Musou 2 (Mega Hits) Koei PlayStation2 5.473 17.720
27 23 Final Fantasy X (Mega Hits) Square PlayStation2 4.921 41.632
28 29 Kingdom Hearts Square PlayStation2 4.753 347.076
29 22 Hoshi no Kirby GBA Nintendo Game Boy Advance 4.692 620.726
30 28 Momotarou Dentetsu 11 Hudson PlayStation2 4.667 381.432
 
This Last Weekly Total
Week's Week's Street Earnings Earnings
Rank Rank Platform/Title Label Date (M) (M)
----------------------------------------------------------------------
1 1 PS2-Grand Theft Auto: Take 2 Oct-02
Vice City Interactive $0.35 $12.79
2 2 PS2-Getaway, The SONY Jan-03 $0.25 $1.09
3 New PS2-Yu-Gi-Oh!: Duelists Konami Feb-03
Of The Roses $0.19 $0.19
4 4 PS2-Sims, The Electronic Jan-03
Arts $0.19 $1.08
5 3 PS2-Lord Of The Rings: Electronic Oct-02
The Two Towers Arts $0.18 $4.49
6 5 PS2-Dragon Ball Z: Infogrames Dec-02
Budokai $0.17 $2.52
7 6 PS2-Socom: U.S. Navy Sony Aug-02
Seals $0.15 $5.32
8 9 PS2-WWE Smackdown: Shut THQ Inc. Nov-02
Your Mouth $0.14 $3.20
9 7 PS2-007 Nightfire Electronic Nov-02
Arts $0.13 $3.00
10 8 PS2-Need For Speed: Hot Electronic Oct-02
Pursuit 2 Arts $0.13 $4.53
 
1 NEW Shin Sangoku Musou 3 Koei PlayStation2 669.416 669.416
2 NEW Star Ocean 3 Enix PlayStation2 349.571 349.571
3 NEW Sakura Taisen: Atsuki Chishio Ni Sega PlayStation2 142.351 142.351
4 NEW Kaidou Battle Genki PlayStation2 53.471 53.471
5 3 Dragon Ball Z Bandai PlayStation2 49.331 469.810
6 NEW Metroid Prime Nintendo Gamecube 44.100 44.100
7 1 Shin Megami Tensei: Nocturne Atlus PlayStation2 37.328 190.004
8 2 Final Fantasy Tactics Advance Square Game Boy Advance 33.911 324.444
9 NEW Densha de Go! Professional 2 Taito PlayStation2 18.369 18.369
10 11 Pocket Monsters Sapphire Nintendo Game Boy Advance 17.967 2.029.945
11 5 Pro Yakyuu Team o Tsukurou! 2 Sega PlayStation2 17.479 177.659
12 12 Pocket Monsters Ruby Nintendo Game Boy Advance 14.250 1.981.082
13 6 Tennis no Oji-Sama 2003: Cool Blue Konami Game Boy Advance 13.650 44.142
14 NEW Wagamama*Fury Mirumo de Pon! Konami Game Boy Advance 13.592 58.670
15 7 Metroid Fusion Nintendo Game Boy Advance 12.480 84.347
16 8 Kidou Senshi Gundam Giren no Yabou: Zeon Dokuritsu Sensouden - Kouryaku Shireisho Bandai PlayStation2 9.489 32.981
17 NEW MotoGP 3 Namco PlayStation2 9.363 9.363
18 10 Yamasa Digi World 4 Yamasa PlayStation2 9.284 28.582
19 4 Tennis no Oji-Sama 2003: Passion Red Konami Game Boy Advance 8.613 50.492
20 NEW Slot! Pro DX Nippon Telenet PlayStation2 8.572 8.572
21 NEW Pop'n Music Best Hits Konami PlayStation2 8.058 8.058
22 16 Devil May Cry 2 Capcom PlayStation2 7.572 412.503
23 21 World Soccer Winning Eleven 6 Final Evolution Konami PlayStation2 7.470 601.027
24 15 Lord of the Rings: Nitsu no Tou EA Victor PlayStation2 7.336 61.548
25 20 Power Pro Kun Pocket 5 Konami Game Boy Advance 6.589 147.635
26 9 Pride Capcom PlayStation2 6.488 28.283
27 17 Nintendo Puzzle Collection Nintendo Gamecube 6.380 68.833
28 NEW Simple 2000 Ultimate Vol. 6: Love * Upper! D3 PlayStation2 6.373 6.373
29 39 Rockman EXE 3 Capcom Game Boy Advance 6.208 388.328
30 13 Anubis: Zone of the Enders Konami PlayStation2 5.897 77.396
 
230.000 Xbox in Australien

12.03.03 - Laut der Herald Sun wurden in Australien bislang 230.000 Xbox Konsolen verkauft. 160 Spiele sind bereits erhältlich, und bis Weihnachten sollen 140 weitere folgen.

Quelle: gamefront
 
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