Tabris
Jiyuu Tenshi
Digital Foundry-Artikel zum Spiel: http://www.eurogamer.net/articles/digitalfoundry-vs-super-mario-3d-world
So sollte es immer sein.
All of these features would be for nothing if the performance wasn't there, of course. Mario titles demand precision and a quick response that call for a solid 60 frames per second update. More so than most games aiming for this goal, EAD has managed to deliver a 100 per cent consistent update. Every moment of the game, every menu transition, and every element of the user interface all operate at 60fps without a single hitch. Shooting for 60fps is no small task and requires cooperation from the entire team throughout the development cycle, but Nintendo takes it further by taking a zero-tolerance approach to frame-rate dips.
So sollte es immer sein.




Viel lieber hätte ich Yoshi gerne wiedergesehen. Man kann im Leben halt leider nicht alles haben.
Weiss echt nicht, woran es liegt. Alle anderen Spiele gehen ohne Probleme.