Computerandvideogames.com hat neue, interessante Infos zu Splinter Cell 4 für die PS 2 aufgetrieben.
Neben Infos zum Gameplay erfahrt ihr neues zur Handlung, zu Nebencharakteren und spielbaren Locations.
Kommentar zur News:
Splinter Cell 4 wird für die aktuelle Generation wohl kaum noch Beachtung finden. Alle schauen auf den neuen Teil für die 360, der vom Inhalt wohl aber gleich bleiben dürfte.
If
Splinter Cell 4 wasn't printed in huge letters on this page, you'd be forgiven for thinking that mean-looking bastard pictured in chains was a character from The Suffering: Ties That Bind. You certainly wouldn't think it's Sam Fisher, a man whose career has been built around putting other bad guys away and who usually doesn't even take a trip to the supermarket without wearing his trademark goggles and stealth suit. This isn't a flashback to his teenage tearaway days and he isn't on an undercover mission to extract information from a banged-up terrorist. No, this is 2008, barely one year after Fisher managed to avert World War III in Chaos Theory, yet now he's stuck in prison. And apparently he deserves to be there. The grey-around-the-temples, dry-humoured, dedicated professional of old is but a distant memory, replaced by a shavenheaded, stubbly, on the dole waster. He's quit Third Echelon and gone bad. Or turned rogue, as the organisation's classified information would probably say.
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But a bad haircut and five o' clock shadow doesn't exactly warrant being locked up with the key thrown away. He must have done something pretty bad to be sentenced to 20 years of showering with other men and worrying about dropping the soap. Something like armed robbery with murder, perhaps?
DAUGHTER TO THE SLAUGHTER
This being Splinter Cell, further investigation reveals there may be extenuating circumstances for his actions. A few months prior to his crime, Fisher's 23 year-old daughter Sarah died, and although there's no evidence of any link between her untimely death and his felony, it doesn't take a genius to work out that either he's been framed or that some strong connection will be uncovered during the course of the
game.
His ex-colleagues just assume he's turned psycho or suffered a breakdown, unable to cope with his loss. While incarcerated at Ellworth's federal penitentiary in Kansas, his former boss Lambert visits him a few times but still can't come to terms with what happened to his protégé and his subsequent transformation. Behaviour such as Fisher's mysterious new tattoo on his back, which he may have even had done before getting caught, only seem to confirm how much his personality has changed.
The prison-set opening is just one of many twists and surprises the game will throw up. Your first mission will be to break out of the prison, but unlike the other Splinter Cell
games you won't be working alone. The usually dour and reserved Fisher has made a friend on the inside (no, not a 'special' friend) in the form of Jamie Washington. He's a well-known offender in the state of Louisiana and belongs to a small New Orleans-based criminal organisation called the John's Brown army. More on that lot in a moment.
A CLEAN BREAK
Escaping from the prison is more your typical Splinter Cell affair, all stealthy movements, staying silent and hiding in the shadows from enemies. Parts of the prison are on fire following a small riot among the inmates that triggers Fisher's and Washington's escape, and you'll be able to use the elongated shadows cast by the flames to study the locations and patrol patterns of the armed prison guards even when you can't directly see them. The prison's series of surveillance
cameras will also come in
handy to help plot a relatively safe path through the maze of similar-looking corridors and cellblocks.
Following the successful breakout you'll stick with Washington as he returns to the welcoming fold of the John's Brown army. This becomes your base of operations and almost a surrogate Third Echelon, with a new cast of secondary characters to replace the help previously given to you by computer expert Anna Grimsdóttír and weapons specialist William Redding. The John's Brown army's main authority figures are Emile Dufraisne and his second Carson Moss, plus an enigmatic chemical expert called Enrica Villablanca who has tight links with the group.
Their differing relationships with Fisher will be central to the plot, especially since we're promised that no character in the game is entirely clean. That obviously includes Sam Fisher himself. The John's Brown army are essentially a bunch of organised criminals, even if they aren't considered a major threat to the public. Expect a much more character-based story for Splinter Cell 4 with plenty of tension between Fisher, now struggling to retain some morality and principles despite his recent stint behind bars, and the rest of the group over the courses of action they take.
THE ENEMY WITHIN
As such it'll be interesting to see what kinds of missions or tasks the group gives you and if the game ever breaks with tradition by making you team up with one of these other characters. We've seen how teamwork can work in Splinter Cell's cooperative multiplayer mode, so there's no reason why the same can't be true of the single-player game. Whatever the game's structure, this time the threat to Fisher and to the world in general is originating from within the US, so that's where most of the action takes place. However, there'll still be plenty of jet-setting around the world, apparently just not to the sorts of places you'd ever imagine Sam Fisher to visit. Snake's excursion into the jungle and animal-munching days will apparently have nothing on what Sam Fisher will have to do in order to survive.
Quelle: computerandvideogames.com/consolewars.de