Eternal Darkness - Sanity's Requiem

Original geschrieben von MTV
Ich habe irgendwie das gefühl,dass das game leicht flimmern wird!?!
Wie kommst du da drauf?

Sieht nicht unbedingt überragend aus aber mir gefällt es sehr gut! :)

mfg
 
Auf IGNCube gibt's auch neue Bilderchen... aber vom Hocker reissen sie mich nicht wirklich... trotzdem scheint die Atmosphäre sehr schön rüber zu kommen.

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> Hier gibt's mehr!
 
GU rult [irgendwie] ;)

An diesem Game sieht man wenigstens, dass der Cube durchaus sehr scharfe Texturen schafft :)
 
Ja die Texturen gefallem mir auch gut.

PS: ich schaue immer auf GU :D
 
Eternal Darkness Questions

Q: Which game do you think is better … Eternal Darkness or Resident Evil?

Rick says: Eternal Darkness. Resident Evil is a great game; the folks at Capcom did an outstanding job updating the game with the best graphics for any GameCube title, including Eternal Darkness. The game is different, harder, and very much a Resident Evil game. Resident Evil is the “scarier” game, but it delivers that fear in a completely different way. Eternal Darkness isn’t supposed to be Horror movie scary. It’s supposed to be scary on a psychological level … an enduring fear as opposed to a quick jolt.

That said, Eternal Darkness has it over RE in spades. It’s full 3D with a dynamic camera, a much better musical score, better acting, and a story that beats it over the head with a rubber mallet. The big kicker for me, personally, is the fact that Resident Evil has significant load times (although shorter than on the PlayStation versions), but Eternal Darkness has almost NONE.

If I had a choice, I’d get ED before RE. But at the same time, you can have RE in just a couple weeks, where ED won’t be out until the end of June. If you can afford both … GET BOTH, you won’t regret it. If not, you’ve got a tough decision to make, but I’d lean toward Eternal Darkness if I were you.

Q: Did any of the games on display use the “digital click” in an innovative way?

Rick says: Eternal Darkness uses the Digital Click on the right shoulder button. Pressing the button cycles between body parts that you can attack, but the “click” changes which enemy you are targeting. Very cool.

Q: How many of the games will be rated “M”? Is Nintendo really trying to ditch the kiddy image?

Rick says: Only Eternal Darkness and Resident Evil were truly rated “Mature”, however, every other game shown is either a Teen or Everyone title. The only game that I think will appeal primarily to kids is Animal Crossing, and ironically Nintendo claims that the game is selling very well in Japan to men over 30.

But I’d say that Nintendo is indeed serious about approaching the Mature market, they just will not do it at the expense of a market they dominate and no one else seems to want. At the same time, I think Eternal Darkness is going to go a long way towards redefining what a true “Mature” title is. Kids just won’t have the level of knowledge or understanding to get all out of this game that they could. Maturity means more than your age, and Eternal Darkness is about more than killing.

Q: Tell us more about the graphics and features in ED. Specifically, the particle effects, the magic spells, unique enemies, shadowing, etc.

Rick says: The magic spells are spoken in a foreign language (Latin, I surmise), and a series of runes are emblazoned on the floor, casting colored light on the surroundings. Little particles of light erupt form the floor, and fly around, casting dynamic lighting all over. VERY cool effects. More I won’t say.

The characters and enemies I believe are self-shadowing, but I can’t really remember for sure. Sor
ry about that, but I’m sure Denis will correct me when he reads this.

There are some VERY unique enemies in the game, but I’m not going to talk about them at all. Spoiler material for sure. There are definitely more than the generic zombies, and the two others that are frequently mentioned.

Q: Is there more to Eternal Darkness than just slashing up zombies?

Rick says: The answer to that is a resounding YES! I can’t say a whole lot more about it, but while there aren’t any platform jumping elements (that I’ve seen, as far as I can tell, you CAN’T jump), there is a great deal more to the game than hack and slash. It’s NOT Resident Evil.

Q: Is five hours of cutscenes a lot?

Rick says: Yes, it certainly is. Bear in mind, this is five hours spread over approximately 60 hours of gameplay. Five hours is more than Metal Gear Solid 2, and likely more than Final Fantasy X. It’s also likely that the total time of cutscenes will approach nearly six hours by the time the game is finished. In our interview, Denis alluded to the fact that not all the movies were in yet.

Q: Over five hours of cutscenes? I hate movies in my games! Can you skip past them?

Rick says: Yes, most of the FMV you can skip, but I’d suggest QUITE highly that you don’t. Read my impressions for more reasons why. The plot isn’t exactly hidden in the movies, but clues are. Look at it this way: many games are heavy-handed in how they deliver the story to you, making movies unbearable to watch. Eternal Darkness is NOTHING like that. Denis touches on this in our interview with him, to be posted soon.

Q: FMV? I thought the game was using real-time, in-engine movies?

Rick says: Mea culpa. When I say FMV, sometimes the game uses pre-rendered video, sometimes it uses the engine. It depends on how many polygons the movie needed to push. Obviously, the real-time cinemas aren’t “compressed”.
 
Das mittlere Pic erinnert stark an Buffy für die XBox :D
 
Ich werde nie verstehen was an dem Titel so toll sein soll :rolleyes:

Da sehe ich Spiele wie Metriod Prime als wesentlich interessanter an...
 
Hab schon bessere Screens gesehen, aber das Spiel wird bestimmt genial, freu ich mich sehr drauf. :biggthump
 
Original geschrieben von René Held
Ich werde nie verstehen was an dem Titel so toll sein soll :rolleyes:

weisst du, grafisch bringt das game nix besonderes mit, aber spielerisch oder von der tiefe her sollte das game schon geil sein, zumindest von den berichten her und wenn die entwickler das auch hinbringen, wirds definitiv was.
 
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