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Ich glaube auch Einfach kann man neben dem Spielen was anderes machen und an und an nach vorn zum nächsten Script-Sensor laufen![]()
Das geht weitestgehend auch schon auf normal.
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Ich glaube auch Einfach kann man neben dem Spielen was anderes machen und an und an nach vorn zum nächsten Script-Sensor laufen![]()
Es gibt aber afaik keine Stelle mit unendlich spawnenden Gegnern (Gott sei Dank!), was das ganze unheimlich erleichtert.
Speaking to a developer the other day, we heard a story that Treyarch put so much effort into optimising for console that the original Black Ops left just 1MB of free disc space on the Xbox 360 DVD. It's indicative of the ways in which studios are pushing the current hardware to its limits, and with Black Ops 2 it's clear that Treyarch has put even more effort into optimising results for the current-gen platforms to the point where the single-player campaign is a truly remarkable technical achievement and a fantastic slice of gunplay to boot.
The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title. The frame-rate variance is such that the PS3 game feels generally smoother, while the 360 release feels like an entirely different game in the more demanding levels. Bearing in mind the commonalities in hardware design between Wii U and Xbox 360, we can't help but feel somewhat disappointed that Black Ops 2 under-performs so noticeably.
True, Treyarch have had years to optimise the COD engine for Xbox 360 and PlayStation 3 and would not have had this luxury in preparing the game for Wii U. Furthermore, on a basic level, Black Ops 2 itself would have been designed with no regard for the Nintendo hardware. That said, we find it hard to blame the developer here - we have seen generational leaps in CPU, GPU and RAM technology since the launch of the Xbox 360 seven years ago, and for the Wii U hardware to under-perform to this extent on such a crucially important game doesn't look good for future prospects. Bearing in mind the specific areas that are causing the most noticeable dips in performance, once again it looks like the CPU is the main bottleneck.
Still, on the plus side, the multiplayer component of the game has emerged unscathed - if that's your focus, and you're willing to be patient for the online audience to grow in number, Black Ops 2 on Wii U is still worthy of consideration. The game also illustrates rather nicely the application of the GamePad for a new form of split-screen gaming, while tablet mirroring really is a sweet feature that we hope more developers embrace.