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Das hat sich aufgeklärt? Hab's nicht mehr weiter verfolgt, erzähl mal bitte.Ja, ich kenne ja jetzt die Hintergründe und welche Person dahinter gesteckt hat[...]
Die ziemlich fette LE gibt es gerade bei Amazon UK für 53 Euro inkl. Porto:
http://www.amazon.co.uk/Alan-Wake-Limited-Xbox-360/dp/B0037W6M28/
Aber die LE ist imho echt sexy und interessant.As revealed during this year's Consumer Electronics Show, tormented writer Alan Wake will continue his dimly lit journey in the form of post-launch downloadable episodes. After the internally episodic thriller hits shelves on May 18, Remedy Entertainment will expand it with at least two episodes in 2010. The scope of subsequent episodes and the duration of DLC support will hinge on the audience, of course, but Remedy managing director Matias Myllyrinne envisions a substantial engagement.
"I think it'll depend a lot on the audience, but certainly we want to -- if we're successful -- we want to do a large 'Season 2,' if you will, at some point," he said in an interview with Joystiq. "Right now, I'm not allowed to say what we're doing exactly this year. But we're going to have more than one episode come out this year."
Once the full game is complete and the team has a chance to gauge acceptance and feedback, Remedy Entertainment will shed some more light on its plans. We'll share ours with you right now: Expect to see the full Matias Myllyrinne interview on Joystiq later this week.


Remedy has branded Alan Wake its "masterpiece" - and revealed that the success of its Max Payne games gave it leeway to take its time over the upcoming psychological thriller.
The title has been delayed numerous times since it was first announced by Microsoft, but a release date of May 18th in the US and May 21st in Europe has now been set in stone.
"Yeah, it's been a long process," admitted Remedy's head of franchise development, Oskari Hakkinen in an interview with Edge. "But [it's been] a labour of love.
"We were in a fortunate situation after the Max Payne games - due to their success, we could take our time with this project. We didn't foresee that this project would take so long, but what we did know is that we could only be as good as our latest game.
"So we always knew we wouldn't put it out until it was ready. This has been our baby, our masterpiece."

