Caesar III
Oh Noes
Noch kein Topic zu dem Spiel 
In Japan kam es ja heute raus, zusammen mit Wii Motion+, was ja schon bei Tiger Woods, Grand Slam Tennis und Virtua Tennis beiliegt.
Hier einige Erfahrungsberichte der ersten Tester:

Wenn das mal nicht überall auf WiiMotion+ geschoben wird
Der Rest klingt klasse. Non-Blaster Game, aber wollte euch die Infos natürlich dennoch nicht vorenhalten

In Japan kam es ja heute raus, zusammen mit Wii Motion+, was ja schon bei Tiger Woods, Grand Slam Tennis und Virtua Tennis beiliegt.
Hier einige Erfahrungsberichte der ersten Tester:
Tell you what though, this game is hugely affected by upscale lag on the LCD at my mate's house. On my old CRT it's truly, 100% 1:1 in the sword fighting. At my mate's, it's got a notable delay.

Wenn das mal nicht überall auf WiiMotion+ geschoben wird

Sword-Fighting:
-Very fun when the enemies start blocking
-Satisfying landing three strikes straight after you block one of their swipes
BasketBall:
-Amazingly sensitive to different throw types
-You have to throw the ball up not forward, and the difference in strength required is really subtle.
-Landing a basket feels brilliant - landing two in a row, even better. Especially as I'm terrible at this in real life
Frisbee:
-It's all about curve-shots. Really satisfying shooting off to the left to hit the balloon then curving back in to land in the target.
-This was massively affected by the lag on the LCD, due to the time when you release the button being slightly less precise - it meant the difference between shooting straight, and way off.
Archery:
-It's pretty 'plain' in feeling, whilst being very challenging at higher levels
Wakeboard:
-One big combo run.
-Your jumps increase the boat's speed
-Faster boat = higher jumps
-Higher jumps = more points
Golf:
-OMG it's perfect. Putting is so much fun. It's a game of immense restraint. You want to just swing but you really have to be subtle and slow yourself down. Amazing. Amazing.
Bowling:
-So much faster now that you don't really need to worry about position.
-You can do anything you like, shot wise, and it works.
-Essentially, the z-axis rotation that you end your throw on determines the amount of spin, which makes it really easy to judge.
For example:
Start your throw with the wii remote in the usual position (so that if you follow straight through, it ends up flat, forward, facing the TV with the buttons up-side).
Finish your throw with the remote 90' rotated counter-clockwise (buttons facing left), and your ball will spin across about half of the lane.
Finish your throw with the remote 180' rotated counter-clockwise (buttons facing down) your ball will spin right across the lane.
Then, it's just down to variations within those (it's totally analogue) and of course power (for when the spin starts to take effect) and start position (for where you spin from).
It's pretty amazing how much faster the game goes with this in play, and also you can really carry through some awesome pick-ups for pins left standing, without doing any lining up of your character or changing angle.
Waverace:
-Somehow more shallow than WaveRace 64, but that's because of no opponents in the time trial (main) mode.
-Brilliant controls.
-No, really. Really brilliant controls.
-The first example of a Wii game where I think people's arms actually will get tired. Usually I'm happy to just sit on the couch and flick, but not here... no dice.
-Really, really brilliant controls.
-Has free-play mode.
Canoe:
-People are going to put their backs out on this.
-Pretty hard work.
-Speed control is pretty suprising - the strength of your strokes really strongly affects the movement, not just the rhythm.
-Easy to fake movements without actually switching the remote from one side to the other, but when doing that it's really hard to get a good rhythm or speed.
Cycling:
-I don't know why they made the tiredness gauge so stark - three hearts rather than a gradual bar.
-Pretty frustrating when you aren't good at slipstreaming the other racers.
-Very fun when you are flying downhill past loads of rivals
-Probably a bit too annoying, this one. However, it really makes me want F-Zero GX2, because the number of racers is 30, and they're pretty tough at times.
-The courses are really nice, and fun to look at
-The music is AWFUL here. I'm a big fan of Wii Sports Lift-Music stylings, but this is one stretch too far. I want panic and tension in a race, not a relaxing shopping trip.
Quelle: NeogafOVERALL: The initial modes of each game type are fantastic. It almost feels underwhelming having the new technology of M+ because it is integrated in such a 'normal' way. It's never showing off or saying LOOK HOW AMAZING THIS TECH IS, it's just being used nicely. Which results in a very restrained, quietly confident feeling of the overall package.
Der Rest klingt klasse. Non-Blaster Game, aber wollte euch die Infos natürlich dennoch nicht vorenhalten

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