On Nintendo DS,
The World Ends with You presents players with an intricate control scheme that takes time to learn and master. You control Neku on the bottom screen with the stylus, unleashing his pin attacks with various gestures. On the top screen, the partner character attacks at the same time using specific inputs on the directional pad. It’s complicated -- I make no bones about that -- but also so damn rewarding.
When the game was ported to iOS in 2012, the set-up changed. That version is entirely touch controlled, which makes sense for a tablet or phone with just one screen. Neku moves and attacks in basically the same way as before, but partners now act as pins and only activate when you perform their specified action. While Square Enix could have given us a third control set-up -- one that takes advantage of everything the Switch has to offer in the same way the original did on the DS --
Final Remix rests on the laurels of the mobile port, creating a situation where there is really only one good way to play the game.
Well, “good” is a strong word. Let’s go with adequate instead. Playing in handheld mode, which uses the mobile version’s touch controls whole hog, is a perfectly adequate way to experience the game. It’s not without flaws -- a finger doesn’t have the same pinpoint accuracy as a stylus -- and it’s not exactly what I’d call engaging, but it’s serviceable. Some pins are less reliable, like those requiring me to draw a circle in an open space or hold my finger to the screen when I’m bombarded with Noise, but I didn’t have any issues defeating enemies and bosses alike on any of the available difficulty levels.
The touchscreen interface carries over in tabletop mode or on a television screen with the pointer controls of a single Joy-Con taking the place of my index finger. This is the first Switch game I’ve experienced using this control method and I’m impressed with how well it can recreate the feeling of playing with the Wii remote. In several ways, this is a far more accurate way to play. Outside of battle, Neku can be controlled with the analog stick. When I am engaging Noise, his movement is still pointer controlled, but the buttons I use to control him and his attacks are separate. The Joy-Con also makes some of those less dependable pins more feasible to use in action with the precision of the reticule.
For as precise as the pointer controls are, they don’t make the game any more gratifying. I played the entirety of Shiki’s storyline with my Switch hooked up to my television and I can say, without a doubt, it was the dullest experience I’ve had on the console. The mobile version already jettisoned the elegant convolution of the DS original, turning the game into something a five-year-old could complete if they got their hands on their parent’s iPad. Pointer controls simplify the experience even more. For the entirety of Shiki’s arc, I was a zombie, sitting on my couch, barely wiggling my wrist as I slashed, shot, and set fire to every Noise and Reaper that stood in my way. My brain turned completely off as no critical thinking is required to win. I just decimated my enemies and occasionally found myself doing my best Jack Donaghy “This is boring” impression. Continuing the adventure in handheld mode was the only thing that made the rest of the experience palatable
https://www.destructoid.com/review-the-world-ends-with-you-final-remix-526345.phtml
liest sich hier und in anderen Review leider wie ein Billo-Mobile Port mit aufgeklatschert, verschlimmbesserter Pointersteuerung. Und das ganze dann auch nochmal zwanzig Euro teurer als das Original ... Square halt. Da sag ich lieber: Nein, danke