Skullgirls (Beat ’em up)

Soul

Bekanntes Mitglied
Skullgirls is a fast-paced, 2D fighting game developed by Reverge Labs and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad.
Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.
Updated: Skullgirls releases today on the Xbox Live Arcade and will cost 1200 Microsoft points.

Skillgirls has bee released on the PlayStation Network and has a price tag of $14.99.

Edit: Das Spiel wurde bisher nur in den USA veröffentlicht.
Skullgirls will have 8 playable characters and a ton of great features. Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine

Classic six-button play gives characters a huge variety of attacks and special moves

With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another

Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities

A robust anti-infinite combo system keeps competitive play free of abusive tactics

Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there

Official GGPO netcode ensures lag-free fighting online

A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world
Screenshots

http://skullgirls.com/media/


Quellen: http://www.eventhubs.com/news/2012/apr/10/skullgirls-releases-today-playstation-network/

http://skullgirls.com
 
Pah, sexistischer Mist! In dem Spiel gibt’s ja keinen einzigen männlichen Charakter. :zahn:
 
Grad aus Langeweile die Demo angezockt. Sehr cooler Fighter großartig präsentiert. Das (ironische) Manga-Design ist hier mal echt gut gelungen. Es macht sogar spaß durch die Menus zu navigieren, weil alles mit so viel liebe zum Detail gestaltet wurde. Aber das Beste ist wahrscheinlich der Soundtrack: http://www.youtube.com/watch?v=tkLrBvJLZkk&feature=relmfu :love:

Leider "nur" ein (ziemlich gutes) Prügelspiel, welches von der Mechanik her irgendwo zwischen Street Fighter und Guilty Gear steckt. Mal sehen, vieleicht hol ichs mir trotzdem wenns hier rauskommt. ist einfach extrem schick das Ding. :)
 
Keep Skullgirls Growing

Pah, sexistischer Mist! In dem Spiel gibt’s ja keinen einzigen männlichen Charakter. :zahn:

So so.
Und es gibt bis heute noch keinen männlichen Charakter. :D

Aber es tut sich was.
Die Entwickler mussten jetzt eine Fundraising Kampagne starten um ihr Spiel weiter ausbauen zu können. Und die Fans sind mit dabei. ^^
Btw, in Japan wurde es erst am 14.02.2013 im PSN released. Jedenfalls ist es dort auf Platz 1.

Hier ein paar interessante Fakten warum die Devs sich für diesen Weg entschieden haben:

WHY WE NEED YOUR HELP

Last June, much of the Skullgirls development team was laid off. This had nothing to do with the game or its sales; Skullgirls’ financial support was simply cut off as a result of a costly legal battle that was strangling our publisher, Autumn Games. These ongoing legal difficulties kept Autumn from being able to continue its support for the game. We always had big plans for Skullgirls, and hoped to keep growing the game and its community with new characters and game updates, but without funding, these plans unfortunately had to wait.
While we’ve been able to continue working on the patch and have recently made progress on the PC version with Autumn’s help, neither of these has been able to pay our extremely talented and dedicated art staff. So, in many ways, this campaign is also a last-ditch effort to keep the Skullgirls team together, working on the game we love so.
THE BUDGET

No doubt you’ve noticed the surprisingly large sum we’re requesting to finish Squigly. Believe it or not, this is actually cheap for a fighting game character, and the only reason it’s even this cheap is because she’s already partially complete, and our staff have volunteered to take pay cuts to try and increase the odds of meeting our goal.
For comparison, Skullgirls' budget was around $1.7 million and, since Filia was complete at the time of signing, that covered production of the last seven characters.
Here’s the breakdown of how the money will be spent:


$48,000: Staff Salaries - 8 people for 10 weeks
$30,000: Animation and Clean-up Contracting
$4,000: Voice recording
$2,000: Hit-box Contracting
$5,000: Audio Implementation Contracting
$20,000: QA Testing
$10,000: 1st Party Certification
$10,500: IndieGoGo and Payment Processing Fees
$20,500: Manufacturing and Shipping Physical Rewards

Should anything come in cheaper than expected or we can get the 1st-party submission fees waived, we will figure out something productive to do with that extra money, such as adding taunts or additional intro, win and lose animations.
This is a “fixed funding” campaign, meaning that if we don’t meet our goal, all contributions will be refunded: since we can’t complete Squigly without the full amount, there’s no point in keeping the money if we don't reach it.

One final note: IndieGoGo will deliver the first dollop of cash as soon as we meet our first funding goal of $150,000. So that means the sooner we reach that goal, the sooner we can get started on Squigly, the sooner we can show you progress, and the sooner we can release her. So if you intend to contribute, please do so at your earliest possible convenience!
Mehr Infos unter:

Keep Skullgirls Growing

Lab Zero Games needs funds to finish its first DLC character, Squigly!

http://www.indiegogo.com/projects/keep-skullgirls-growing?c=home

Quelle: http://www.eventhubs.com/news/2013/...es-6-potential-fan-voted-characters-released/
 
Kosten für Skullgirls belaufen sich auf ca. 2 Millionen USD

Lab Zero asked for $150,000 to make a new Skullgirls character, and fans said "hell yeah!" In the process, it exposed a growing disparity between what people think games cost and the truth.
That’s a lengthy explanation related to a minimal amount of ignorant complaining about content that was funded almost immediately.
Still, crowdfunding has created a fundamental misunderstanding about how much it costs to make games. Skullgirls ultimately cost about $2 million, and $2 million is not that much money, especially when you’re paying a number of salaries and running a company.
The $150,000 for creating Squiggly, for example, already takes into account reduced salaries for everybody involved. Most of the staff is going to be making roughly the equivalent of $600 per week. That's unlikely to change. That isn’t much in the city of Los Angeles, where most of the staff is located.
“Our guys are pretty close to the edge financially,” said Bartholow.
Den interessanten Artikel von giantbomb findet ihr hier:

http://www.giantbomb.com/articles/the-little-fighting-game-that-could/1100-4587/
 
Skullgirls

Ich kann den damaligen Eindrücken von @RockmanX nur zustimmen.
Durch die Demo habe ich mir jetzt auch die Vollversion geholt. Sehr schickes Kampfspiel mit einem wunderbaren Soundtrack. :love:

Die Fans von Skullgirls gehen übrigens ganz schön ab!
Über 739.000 USD wurden bisher gesammelt. :eek: Es verbleiben noch ca. 9 Stunden.

Und in Japan scheint es auch weiterhin beliebt zu sein. Zumindest gibt es einen jap. Link mit einer kompletten Übersetzung der Seite.

Dafür sind jetzt 4 zusätzliche Charaktere sicher, inkl. 3 neue Stages + 3 neue Musikstücke + 3 neue Geschichten.
Ab 750.000 USD bekommt auch der 4. Fighter seine eigene Stage, Story und seine eigene Musik von Michiru Yamane.

1 KämpferIn wird durch Fanvoting entschieden.

VOTING

Anyone who contributes at least $1 will be eligible to vote for the 3rd DLC character, so be sure to tell your friends to contribute before the campaign ends on March 27th!
Voting will go as follows:
  • Four rounds of voting
  • 1st round: All characters, 3 votes
  • 2nd round: Top 16 from 1st round, 3 votes
  • 3rd round: Top 8 from 2nd round, 3 votes
  • 4th round: Top 3 from 3rd round, 1 vote
Polls will be e-mailed directly to all contributors. We'll be keeping an eye out for suspicious votes. Any votes deemed suspicious will be thrown out, and will not count toward the results of the poll.
Warum nicht? Ich bin dabei! :luxhello:

Quelle: http://www.labzerogames.com/3rdcharacter/

Quelle: http://www.indiegogo.com/projects/keep-skullgirls-growing?c=activity
 
Skullgirls

Am Ende wurden genau 829,829 USD gesammelt. Was für eine Zahl! :eek:
Und bei Lab Zero Games sind jetzt noch weitere 40,000 USD frei verfügbar geworden, da eine Kostenposition vom Budget weggefallen ist.
Dieses Geld fließt jetzt direkt in die Entwicklung für eine Story und eine Runde (inkl. eigene Musik von Michiru Yamane) für den 2. Charakter der von den Fans gewählt wird.

Writing up a post-campaign update right now, but thought I'd throw this out there...

Non-disclosure agreements with the powers that be prevent me from getting too specific, but in the last week one of our character development line items has evaporated. This means we’ve got an additional $40,000 to play with now.

Naturally we’ll be using this money to give the 2nd fan-selected Mysterious Character a stage and story mode.
Quelle: http://www.neogaf.com/forum/showpost.php?p=51825339&postcount=4335


Mit der Gesamtsumme werden die Devs nun folgende Projekte realisieren können:

- 5 neue Kämpfer(innen)
- 5 neue Runden
- 7 neue Musikstücke von Michiru Yamane
- 2 Bonus Runden für die Hintergrundcharaktere der Fans
- 8 neue Voicepacks
- Mane6 bekommt die Z Engine von Skullgirls kostenlos von Lab Zero Games zur verfügung gestellt um ihr Projekt "Fighting Is Magic" zu entwickeln

http://www.mane6.com/2013/03/skullgirls-engine-and-games-future.html

Zusätzlich bekommen noch zwei weitere "Mangacharaktere" aus "Kawaiikochan" von einem Autor in New York einen Platz in eines der neuen Runden.
Da der Autor leider aktuell pleite ist, haben ihm seine Fans ausgeholfen und ihm die benötigten 1000 "Yencoins" (aka 1000 USD) an Lab Zero Games überwiesen um ihm den Perk Patron Saint zu sichern. :eek:

BIG CHANCE?! IT’S A KAWAII EMERGENCY!!

HI, IT’S AUTHOR-SAN. Okay, let’s explain this in English. The Skullgirls staff found the comic and they like it. They like it so much that they’ve offered us a spot in the game (not a playable spot, just in the background or some such). For a thousand dollars. This was a reward on the Indiegogo campaign, which ends tonight, but they all sold out instantly. Even then I wanted to do it, but the fact is I’m just too broke to spend a thousand dollars on something like this. But at the same time, this is a once-in-a-lifetime offer.

So I have no choice but to ask the readers to do it, which I know is kind of crazy. Dear everybody, contact Skullgirls on the Tweets or FB and let’s see what we can do about getting them those thousand yencoins. It’s a longshot, and it’s late in the campaign, but I can’t let it slip by without giving it a try. Thanks.
http://kawaiikochan.tumblr.com/post/46458625697/big-chance-its-a-kawaii-emergency-hi-its

Soviel ich weiss, hatten die Fans von "Kawaiikochan" die 1000 USD innerhalb von 1 Stunde bereits zusammen gehabt.
Einfach der Wahnsinn was man bei so einer Kampagne alles mitbekommt. :)

Übrigens, die PC Fassung wird im Sommer erwartet. Und es wird sogar eine Linux Version erscheinen. ^^
 
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