Hi everyone,
We want to let you know of a slight change to the game. If you were involved in the public beta test for Mechabellum, you will now notice that the Early Access version of the game has a new feature: player level. This is a system that we have been planning and developing for some time now, but it was not included as part of the beta test stage previously because our core purpose for that was stability.
We have always wanted to provide you with a more cosmetic reward system in the game, so we are doing a lot of work on really cool animated avatars and emoticons. The Player Level system is a way for you to get rewards through playing the game, and there are two parts to this system we're implementing: Research Level and Advanced Level.
Research Level
Research Level increases quickly, with an average of roughly 25 minutes of play to increase on level. Each time you upgrade your research level, you will get a tech point which can be used to unlock new technology for units. Our goal behind this progression system of unlocking technology is to give newer players a more manageable and satisfying onboarding experience and not be overwhelmed by the depth and breadth of information!
Advanced level
When the research level reaches the highest capacity (we estimate this will take rouhgly 20 hours of game time to complete), you will be able to level up your Advanced Level. Every time you reach an Advanced Level, you will receive 120 credits as reward. You will be able to use these rewards to buy your favorite items in the future when the cosmetic shop is available. The role of this Advanced Level system is to give you more rewards that can be obtained.
That is everything about the new progression levels in the game that is being added with the Early Access release. If you have feedback, please be sure to let us know!
See you in Mechabellum!