Kinect then, which we got to try with the E3 playable demo. As you may know, here at Gamersyde we aren’t really fans of this new technology, quite interesting on paper, but in the end way too limited for Gamer titles. So it was with quite a bit of skepticism that we went and placed ourselves in front of Microsoft’s 3D camera. After all the videos showing some lag between the player movements and what happened on the screen, we had every reason to be worried. But in the end, after just one minute, it’s almost completely forgotten. Let’s be fair here, it works very well, but it’s also incredibly fun and it conveys quite an out of this world feeling.
Contrary to many other Kinect titles that require the player to move around like a crazy person, Child of Eden is all about moderation. Just a single hand held up to move the cursor, a fast movement to fire, plus two special moves: Clap hands to switch between “painting” mode and auto fire (required from time to time), and move both hands up in the air for the happy bomb(banzai gesture). A very simple setup, and one that doesn’t make you feel at all like a fool when playing. It’s a pleasure to play, but also to watch someone else do the motions.