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Konsole/PC Ark - Open World Dinosaur Survival Game

  • Ersteller Ersteller Enrico Pallazzo
  • Erstellt am Erstellt am
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Enrico Pallazzo

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Independent developer Studio Wildcard has pulled back the curtains on its Jurassic creation today with the announcement of ARK: Survival Evolved, an open-world dinosaur survival game where players fight for every breath amongst the most ferocious creatures to ever walk the earth. In development for PlayStation®4 computer entertainment system, Xbox One, the all-in-one game and entertainment system from Microsoft, Windows PC, Mac, and Linux, ARK: Survival Evolved will launch on Steam’s Early Access program June 2, 2015, for survivors to begin exploring the vast, formidable environment and its many secrets.

owered by Unreal Engine 4, ARK: Survival Evolved takes on the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players awake naked and starving on the beach of a mysterious island among a herd of other confused humans. On ARK, they must then hunt, harvest, craft, research technology, and build shelters to protect against scorching days, freezing nights, volatile weather systems, dangerous wildlife, and potential enemies.

Use cunning strategy and tactics to tame and ride the many dinosaurs and other primeval creatures roaming the dynamic, persistent ecosystems across land, sea, air, and even underground. Build your character’s strengths and gain items, skills, and pet creatures using in-depth role-playing systems. Start a tribe with hundreds of other players to survive and dominate competing tribes...and ultimately discover the ARK’s true purpose.

“ARK taps into the scale, size, and wildly unpredictable nature of the dinosaur eras like no other game before it, then pairs it with the wonders of exploration and technological discovery,” said Jesse Rapczak, co-founder and co-creative director, Studio Wildcard. “We’re particularly excited to bring ARK to consoles, as open-world survival gameplay is typically found solely in PC games.”

Tame one of 60 amazing dinosaurs and other prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex. Players will quickly learn that dinosaurs aren’t the only dangerous creatures on the island. Other players are organizing rebel tribes to accumulate resources, experience, re-spawn points, and to construct sprawling villages and cities, with technology spanning the primitive stone-age to the modern electric-powered era and beyond. And they will fight to destroy anything they see as a threat.


Schaut super aus :love: So muss ein Monster Hunter heutzutage ausschauen, Capcom :znaika: Und das beste:

[IMG]

:hail::luxhello::biggthump
 
Keiner Bock drauf? Hallo? Das ist wie in Dino Riders Anfang der Neunziger:

[IMG]

Das wird super!
 
https://www.gamesindustry.biz/artic...ey-got-ark-survival-evolved-working-on-switch

Entwickler des Ports ist Abstraction Games, die auch schon den PS4-Port gemacht haben.

"Switch is not as powerful as a PS4 or Xbox One. Everyone knows that," Egas says. "Having said that, the difference isn't as big as the general perception would have you believe.

"In some locations you need to downsize a bit on the distance you're able to view. But not as much as you'd think compared with Xbox One and PS4. Obviously, in terms of Xbox One X and PS4 Pro, that's a different story. But compared with the base platforms, Switch is not that bad."

He continues: "Performance is not really the issue. The issue instead is in the size of carts. The 32GB carts are expensive, you shouldn't be wanting to do that. So we need to fit everything on 16GB, whereas the standard game on PS4 is much, much larger. It's a crazy ratio we're talking about. However, thankfully, there are a lot of opportunities for reduction without changing anything anyone will notice. Another thing we can do is do a cartridge version and then do staggered downloads to make the game complete. That's probably the hardest part. Finding all the new technicalities and quirks that you get with a new platform.

"Studio Wildcard only asked for a first playable. That's not even a straightforward port. They just want to be able to play it, but maybe sound isn't there yet. Or no cutscenes. Or not all the controls are implemented yet. Maybe you can walk and do this and that, but you can't craft anything yet. That's a first playable and that's what we agreed. But we went all the way and did a straightforward port on every sub-system, and then some. We still have some work to do, but it's already running close to 30fps in most cases."
 
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