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http://www.polygon.com/2015/7/17/8996339/satoru-iwata-eulogy-genyo-takeda-nintendoAs we gather here today for a joint funeral with Nintendo Co., Ltd. and Mr. Iwata’s family, I would like to share my heartfelt condolences. President Iwata, allow me to call you Iwata-san, just as I always used to.
Iwata-san, you left us far too soon. Having just chaired our shareholders’ meeting the other day on June 26, the news of your sudden death has left all the employees overcome with a deep sorrow. The late Yamauchi-san passed the baton to you in naming you the president of Nintendo in 2002, and the two Senior Managing Directors of the company, Shigeru Miyamoto and I, have been assisting and working alongside you. Being rather short-tempered myself, the thing that I am most deeply struck by is that you were a true leader in every sense of the word, overflowing with compassion for people. You always maintained a two-way dialogue, even with the next generation of employees, or with much younger members of the development and marketing teams, or with employees outside of Japan whose different customs and cultures can make communication challenging — sometimes even admitting your own mistakes to them. You demonstrated this through your belief that people could eventually come to understand one another, and your strong conviction that the best way for us to grow is through patient communication, even if it took several times, a dozen times or even seemingly endless discussion.
You succeeded in planting the seed in employees’ hearts that, in order to solve an issue, there is a fundamental cycle whereby you make a hypothesis, execute the plan, see the result and then make adjustments, and by which you have caringly nurtured these seeds to sprout and mature into plants.
Until now, our successors and the younger generation would take a few first steps and then look back at you for guidance because they could not tell if they had chosen the right path. Today they cannot ask for your guidance anymore.
However, I am sure that they have already made the firm determination that they will continue on their own, making the hypothesis, executing the plan, seeing the results and reflecting on the results to improve and adjust by themselves.
In the face of your unbelievable passing it will surely take some time before we can emerge from this deep sorrow. Please know, however, that the seeds you have planted, and the plants that have sprouted will put forth small flowers as they bring smiles to the faces of people around the world, blossom into a grand flower bigger than even you, our leader, Iwata-san. Together with Miyamoto and others of our generation, we swear in our hearts that we will continue our efforts so that, someday, we can report and present to you the blossoming of these flowers. May you continuously watch over and guide us managers, our employees and your family.
On behalf of all of us, I would like to offer my heartfelt condolences and sincerest prayer. May you rest in peace, Iwata-san.
"If we reduce the number of employees for better short-term financial results, however, employee morale will decrease, and I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world."
At the time that Mother 2 (aka Earthbound) was being developed, Iwata was working as a programmer and the head of HAL Laboratories. When he saw the difficulties that the development team were having with Mother 2, he voiced his doubts that the game could be completed on time. "If we used what you have now and fix it, it will take 2 years," he told them. "If we can start fresh, it'll take half a year."
Iwata then took over development of Mother 2, and returned a month later having got the game's map scrolling feature to work. Once he'd joined the team, the game only took another year of development thanks to Iwata's programming magic.