• Hallo zusammen, bitte prüft mal die im Forum hinterlegte Mail Adresse auf Aktualität. Es ist jetzt schon mehrfach passiert, dass Mails (z.B. für Benachrichtigung neuer PNs) nicht zugestellt werden konnten, weil die Konten nicht mehr existieren oder voll gelaufen sind. Danke!
  • Hallo Gast, falls du dich wunderst, wieso Bilder und Videos nicht mehr sofort angezeigt werden, schau mal hier.

PS Vita Oreshika: Tainted Bloodlines

  • Ersteller Ersteller Enrico Pallazzo
  • Erstellt am Erstellt am
E

Enrico Pallazzo

Guest
Oreshika: Tainted Bloodlines is a deep and challenging JRPG featuring beautiful artwork come to life, the authentic original voice cast, a game mode that takes an estimated 100 hours of gameplay to complete, and an epic story about finding those who cursed your family and seeking retribution.

[IMG]

[IMG]
[IMG]


We’re happy to say that today is the day Oreshika: Tainted Bloodlines launches for PS Vita and PlayStation TV, on PlayStation Store for $19.99! To celebrate the launch — and as a thank you for purchasing — starting today until the store update on March 17th, you will receive two additional gods as a bonus that cannot be normally unlocked from within the game.

http://blog.us.playstation.com/2015/03/03/oreshika-tainted-bloodlines-out-today-on-ps-vita/

Violence, Blood, Sexual themes, Partial Nudity, Crude Humor in einem JRPG exklusiv für die Vita zum Nice Price von 20 Euro entwickelt von SCE Japan. Wer kann da schon Nein sagen? Und schick aussehen tut es auch noch :znaika:
 
Perhaps the most fun, useful, and contextually powerful mechanic in the game, however, is the heirloom system.
Putting enough money into a weapons shop allows you to invite a craftsman to your town who can make heirloom weapons and armor made that can be passed down generation to generation
as long as the family member carries on the name of the one who commissioned it. The initial piece is typically one of the lowest-stat items in the game.
However, every time it's held by a descendant and the descendant levels up, the item's stats go up with it. After being passed down a few generations, in the case of, say, a sword, the owner may learn a new skill.
Even more surprising, any time that descendant is up against a much stronger enemy or your party is outnumbered, the spirit of one of his or her ancestors may show up on the field to imbue
the weapon's next action with a spectacular new power--just when you need it most. Even when the list of available classes opens up even further, the game rewards keeping the family business alive,
and it inspires loyalty in the player--if not to specific people, then to the name and the item he or she passes on.


Throughout Oreshika, that quote from Kill Bill about revenge not being a straight line but a forest you get lost in came to mind.
After a few generations, my family in Oreshika had already become as large and diverse as any real family I'd ever witnessed.
Kids would run off and start families in other areas; daughters of other clans would marry into mine.
Dark-skinned cousins would become invaluable experts in guncraft who worshipped a stern-faced, strong-willed, fiery bull god and strictly come to destroy bosses.
The sudden passing of the head of the family ahead of their 24-month expectancy would feel like a genuine loss, and the family's status in other lands would suffer for it.

Though Oreshika isn't the first to try and make an old-school RPG feel new or to make customizable characters feel like a family affair--Fire Emblem: Awakening tried something similar on a smaller scale,
for example--it does feel like the first to completely bet the farm on that idea and succeed. You're compelled to take inexperienced children through an old dungeon to get them learning new skills.
You're compelled to spite disloyal teenagers by letting them leave, casting them out, or marrying them off. You're compelled to have a dying mother train her child before the curse takes its toll.
And when you're strong enough, you're compelled to take a family into the fray and lay waste to your enemies like no generation had prior.
The Vita isn't dead yet. Turn-based RPGs aren't dead yet. Oreshika makes the strongest argument in a long time that developers should be taking advantage of those two facts.

Quelle: http://www.gamespot.com/reviews/oreshika-tainted-bloodlines-review/1900-6416045/

Das hört sich alles nach einem sehr interessanten Konzept an. Und der Preis von 20 US Dollar ist auch sehr fair. :hmm:

@Enrico Pallazzo
Schon dazu gekommen es anzuspielen? Wie gefällt es dir bisher?
 
Zurück
Oben