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Oddworld Inhabitants steigen aus der Videospielindustrie aus

lanning ist absolut in Ordnung :D die kleine Rundreise durch sein Gebäude ( auf Gamepro DVD 02.2005) war sehr sehensert, er hat Humor, und er ist sehr sympatisch, solche Typen gibt es in der Spieleindustie sehr selten.

David Dienstbier hat auch gerockt und dann musste Iguana die Pforten schließen. Es trifft immer die Falschen Gameentwickler siehe RAGE :D
 
/IGNORE PS2FANBOY

/IGNORE .RAM

/GOTO GIGA.de


der muste einfach einfach sein :)


ich hoffe mal sie geben die oddworld figuren an andre entwickler ab, da ich abe einfach liebe.
 
Original geschrieben von SupoX

ich hoffe mal sie geben die oddworld figuren an andre entwickler ab
Definitiv nicht, sie sind doch gerade stolz darauf, die Recht komplett bei sich behalten zu haben (was ja heutzutage für einen unabhängigen Entwickler leider alles andere als selbstverständlich ist).
 
Original geschrieben von SupoX
/IGNORE PS2FANBOY

/IGNORE .RAM

/GOTO GIGA.de


der muste einfach einfach sein :)


ich hoffe mal sie geben die oddworld figuren an andre entwickler ab, da ich abe einfach liebe.

huio supersuckerX meldet sich auch mal wieder. dachte schon deine xbox sei dir in der fresse explodiert.
 
Laßt euch nicht so lange Zeit beim posten, das Popcorn ist grad frisch aus der Mikrowelle :lol:
 
muss der kindergarten sein? warum gibt es immerwieder leute die eine andere meinung nicht aktzeptieren können und warum treffen sich diese leute gerade in einem forum??
 
Das nennt sich Meinungsaustausch. Mal funzt´s auf einer normalen Ebene, mal fliegen die Fetzen, mal wird´s kindisch. Alles in bester Ordnung, also. :D
 
hoffentlich schreitet da bald ein MOD ein :D




aber mal ne andere frage was für games ausser oddworld haben die denn noch gemacht? :verl:
 
Meines Wissens gab es nur die Oddworld-Serie. Was immerhin bedeutet, daß mindestens 3 überragende Spiele veröffentlicht wurden, das ist mehr als Ubi Soft in 15 Jahren geschafft hat. :D
 
Schade.. eigentlich war die Oddworld Saga als 5-Teiler gedacht .... und 3 waren erst weg ... (die beiden ersten sind eigentlich 1 und 1.5)
da fehlen noch 2 um die Geschichte komplett zu machen ... die werden wir jetzt wohl nie sehen ....

zum Meinungsaustausch....

RAM soll seine Meinung sagen ... dann tauschen wir seine Meinung gegen meine Meinung aus und alles wird gut :lol:
 
hmm... laut nem Interview von Spong mit Lorne Lanning wurde da einiges falsch verstanden.

As news erupted yesterday in the Hollywood reporter yesterday telling of Oddworld Inhabitant’s move away from the core business of games, the games media struggled to work out why.

The suggestion proliferated within the press that Lanning becoming disillusioned with the industry having seen almost all marketing support withdrawn from the firm’s latest offering, Oddworld: Stranger’s Wrath, leading to the closure of the internal development studio at OI.

In this exclusive interview Lanning explains what happened with Electronic Arts and offers a glimpse into the future of one of the best-loved and most intriguing development houses on the planet.

“To be certain, I'm definitely not "distressed" and I'm not "quitting", nor is the recent decisions a result of emotional reactions to the industry or Stranger's release,” states Lanning. "In recent articles, people connected the lack of promotional work from EA to our decision to shut down internal game development and made it sound as though there was an emotional issue driving our decisions. That is not the case, so let's clear it up."

Let’s indeed. So, what happened with Electronic Arts? Some comments sounded rather bitter. Would OI work with them again? Why was the PlayStation 2 version of Stranger canned and how badly does Lanning think the lack of marketing support impacted sales?

“We're not bitter with EA and we never said that we were. EA made the business decision to cut the marketing and advertising budget for Stranger after they found that they couldn't get the PS2 version completed in the time and for the budget they wanted to. That's it, period. Was it disappointing to us? Of course it was. Did it impact sales? Of course it did because you need those budgets to get the word out there and to build retailer confidence. These are just the facts of the business, but they should not be interpreted as emotional issues. Would we work with EA again? Of course we would." So in spite of recent reports and perhaps an eagerness amongst the press to paint a David and Goliath picture, Lanning would work with the world’s biggest third-party publisher on future projects. Surprising? Perhaps not…

And this being the case, would Lanning consider making another videogame in the current climate? If not, does he think there is space for a three-way Hollywood style funding model and would OI be happy with the exposure of that amount of capital?

"I want to point out that we never said we are quitting the game business," bellows Lanning. "What we said is that we are closing down internal game production at the San Luis Obispo studio. We are looking at new models beyond the current publisher/developer model and we want to focus primarily on the IP development for massively multi-media properties. Running an internal development studio is all consuming, and it's proven difficult to achieve other objectives as long as we're producing the entire production in-house. By not sustaining the internal studio, we gain the ability to pursue wider opportunities on various media fronts, including film and television. That's where we're headed and that definitely does not rule out involvement in videogame productions. We also want to help facilitate new financial models for games by helping to connect various forces that are interested in the games sector, but that are as yet not actively participating."

Although details are closely guarded right now, one could envisage Oddworld Inhabitants following in the footsteps of Blackley and Bachus’ somewhat ill-fated Capital Entertainment Group, bringing fresh money and of course fresh interest into the sector.

So games still are on the cards. Of course Lanning will have been privy to consoles that are currently in development. Any news on what we might expect, from both the machines and OI? And has Lanning seen anything on the Revolution from Nintendo?

"We've developed some exciting ideas for next gen and these are definitely aimed at pushing the next-gen potential," he explained. "Yet, building for next gen is going to be much more expensive than building for this gen, and that's part of the reason we are seeking new models for the development process. What's clear when we created these next gen concepts they were equally strong as movie possibilities, and thus we wanted to be able to pursue these options as well. Next-gen IP development, in our opinion, is really Massively Multi-Media Property development, of which games are one outlet. I haven't seen many concrete details on the Nintendo Revolution."

As Oddworld Inhabitants evolves into something more than simply a games studio, what have been the highs and lows over the past decade or so. And what does the future hold?

"Man, how to answer a question like that after ten years. Each year has had its highs and lows. It's always a high to complete a project and see fans love it. Recently, the completion of Stranger's Wrath was a high, the fan base reaction was a high, the promotional reality of the game was a low," explains Lanning. "Life goes on. It's an interesting time and a lot of changes will be coming to the game business over the next five years. There will be fewer independent developers and fewer publishers as we witness increasing budgets and continued consolidation, which will indirectly lead to an increasing number of parties interested in finding and exploring new development and financing models."

SPOnG would like to Lorne Lanning for taking the time to answer our serious questions above, as well as the not so serious questions that follow:

What car do you drive?

A 1999 Jeep Grand Cherokee and a 2001 BMW 740 IL - both bought off of EBay when each was 2 years old.

What was your first car?

a 1969 Ford Falcon. It was an ugly yellow and a total stinker, but it got me around.

How old is your oldest pair of underpants?

Sadly, at least 6 years.

When the munchies strike, where are drawn towards?

Tacos!

Cows or sheep?

Cows, definitely.

Do you kill spiders?

Okay, you'll think I'm a wimp for this, but I actually catch them live and toss them outside.

Have you ever been drinking with J Allard?

Actually, I have, but only in Alan Yu's suite at GDC.

Who in the industry inspires you?

Peter Molyneux, Will Wright, Jason Rubin and my partner Sherry McKenna.... to name a few.

When were you last in a fight, if ever?

Must have been college, but I think I was too wasted to remember.

What's your pet peeve?

Misreprentative press reports!

Oddworld Inhabitants is expected to announce at least some details relating to its future plans within the next six months. Given that OI owns all of the IP it has developed around, SPOnG is more than confident we’ll be seeing a return to Oddworld, in some from or another in the not-too distant future. Stay tuned.


Obwohl die Seite nicht gerade zuverlässig ist, was Infos angeht, glaube ich nicht, dass sie ein ganzes Interview fälschen würden. Nehme also mal an, es ist echt. ^^
 
ach mir ist das schnuppe.

Ich also multikonsolero weis wer hier eher ne objektive meinung hat,

als jemand der für ein ps2 onlinemag schreibt und die realität mittlerweile garnicht mehr wahr nimmt.

Darum werde zu .RAMS Kommentaren garnichts mehr posten. Hoffe nur auf alle das ihr das Onlinemag besser nicht lest :)


ps: sie ist nicht explodiert die stehen alle hinter deinem haus :)


back to topic:


Oddoworld darf einfach auf den nächsten Konsolen nicht fehlen, mal abwarten noch ist nicht aller Tage abend.

Keiner hier der sie kaufen kann ? :)
 
Was Lanning sagt denk ich mir schon lange.

Glaube zwar nicht, dass er so idealistisch ist, wie er versucht zu wirken, aber es ist schlau, z.B. die Franchises selbst zu behalten.

Auf das was Ram gesagt hat gehe ich lieber nicht ein.

Jedenfalls bin ich gespannt, was Oddworld noch so auf die Beine stellt... vielleicht machen sie ja Pixar Konkurrenz :)
 
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