The bare bones basics
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There isn't a single person reading this FAQ who when he or she first
started playing this game, didn't race the beginner track "turn hard
left, ride the wall, hope for the best" style. This certainly isn't the
way to go. It would actually be faster to do a controlled braking to
160 mph (255 kph) and take the corner without sliding at all, which
wouldn't be a bad strategy, but it won't win races. In Daytona USA,
powersliding is the name of the game. Powersliding is all about forcing
the car to jump sideways, and making the car slide around the turn in a
four wheel drift while using the throttle to keep the speed up. If
you've ever watched a dirt track race, such as the World of Outlaws or
the Campionship Off Road Racing series, this isn't too different.
The Mount Sonic turn in the beginner track is the perfect spot to learn
how to powerslide, just because there are a number of different ways to
tackle that turn, each with a balance of speed and difficulty. The most
basic way to powerslide is by using the brake alone. This is achieved
by pressing the brake while turning into the corner, allowing the car to
slide. Then when the car has slowed enough, usually by the apex, or
middle, of the corner, feed the throttle back in to accelerate off the
corner. I would recommend slowing the car down to 165 mph (265 kph) for
your first few slides. Don't be discouraged if you smack the tail of
the car on the outside wall a few times, powersliding is an art and
requires hours of practice. It has taken me from about the time this
game first came out in 1994 to just recently to gain the knowledge for
this game I have today.
After mastering the 165/265 slide, try doing the same thing, except
slowing to only 170 mph (273 kph) before feeding the gas back in.
Again, this requires practice. Luckily, with 8 laps a race, you should
be able to get a fair amount of practice with only a few dollars. Once
you get good at the 170/273 slide, it's time to try something new:
manual transmission. This may add a bit of diffuculty, knowing when to
shift, but the amount of control manual provides far outweigh any added
difficulties. Now try this: just about the time you would start braking
for the turn, downshift to 3rd and press the brake, sliding into the
corner as normal. Try slowing to about 175 mph (280 kph) then feed the
gas back in, keeping the gearshift in 3rd for now. Later you will find
that shifting to 4th in the corner will allow for additional
acceleration, but this would mandate a slightly wider exit.
Advanced techniques
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Now it's time to utilize the shifter a bit more than previously. It is
possible to powerslide using only the shifter, with no brakes, and this
method would allow for both fa
ster speeds and more control. Continue
practicing on the beginner track for now. At the Mount Sonic turn, try
this: instead of downshifting to 3rd, downshift to 1st, and press the
brake to slow to 175 mph (280 kph), then feed the gas back in. You
should notice that the car slowed down a bit faster than before. By
using 1st gear, you can slow the car down quickly, yet maintain fast
speeds through the corners.
You can try using the shifter alone without the brakes, which would even
allow you to keep the foot on the gas through the whole corner. Again
in the Mount Sonic turn, downshift to 1st, keeping your foot on the gas,
and slide into the corner. Allow the car to slow to 180 mph (288 kph),
then shift to 3rd, finish the slide, and finally shift to 4th off the
corner. We are now taking this turn 15 mph (23 kph) faster than when we
started, yet with practice you should notice that this method is
actually easier to execute than using brakes alone!
After a few laps, try shifting to 4th in the middle of the corner
instead of exiting the corner. This will add a little more speed to
your exit, but again, allow for a slightly wider exit. There is still
however, room for more speed through the corner. My current strategy
for this corner is to downshift to 2nd and slow to 185 mph (295 kph),
then shift to 3rd for a moment, then to 4th as I exit the corner.
Sometimes when I feel lucky, I shift directly from 2nd to 4th in the
middle of the corner. However, this would allow for acceleration
through the middle of the corner, and that concrete wall sure loves to
reach out and touch someone.
Of course, not every turn in the game is just like the Mount Sonic turn,
but practice here should provide you with a strong foundation for
developing strategies for the other turns in the game. The next step
would be to try the Advanced track, which has a nice mix of quick turns,
long sweeping turns, and one nasty hairpin! The Expert track will come
later down the line. Go ahead and read my Daytona USA Track Guide for
more information. Good luck!