Supersonic
Bekanntes Mitglied
http://gamespot.com/gamespot/stories/news/0,10870,2881208-4,00.htmlGS: What do you enjoy the most about working at Microsoft and on the Xbox?
KL: I think the main thing is passion. I like working with people that have a vision and that are looking more long-term and least have an understanding of what they think is the direction that the industry should be moving, and we agree. At Nintendo, the shrugging off of online, the smaller discs, and a bunch of other decisions--I just don't see them as having long-term foresight. Along comes Microsoft, makes this incredibly powerful box, has the intelligence to include the hard drive and Ethernet port so that online becomes easy, has the willingness to say that it has to be broadband only and is really just thinking ahead. I know today that there will be people going "I want to play online but I don't have broadband, I can't even get it." But that doesn’t mean it will always be that way. What we're growing towards is that everyone is going to have broadband. That's the infrastructure that has to be built and you can't drive that down with 56k players. I think it's kind of funny on the Sony side how they're trying walk that line.
But when I was at Nintendo--especially when it was Howard, Peter and Mr. Arakawa--they were such great guys. I have infinite respect for them, they really understood the industry, maybe better than anyone else in the world. Having them leave changed what Nintendo was like, especially when Mr. Arakawa left. I didn’t even look for this job. It was offered to me by a friend. It was a difficult decision, but part of what made it easy for me was that I'm a very hard-core game player and when it came right down to it, the final decision was made because that's what I was playing. I was playing the Xbox. I was spending, from the launch of Xbox and GameCube, 35-40 percent of my time on PS2, 45 percent on the Xbox, and barely touching my GameCube. And knowing what the portfolio was going to be on the GameCube this year and going way out, I decided that I didn't want to do this again. I did it on the N64 and it was hard. Having seen that that was going to be that--or was going to be worse, I said forget it. I'm tired of second-class third-party ports and I'm tired of first-party games spread way out. And the direction of first party games, infinite respect to Miyamoto-san but Mario Sunshine wasn't Mario 64. It was a great game, but when a Mario game comes out I expect certain things out of it. Maybe I have unrealistic expectations, but those expectations have always been exceeded until Mario Sunshine. So, it's not like it's a bad game, but it didn't do what I wanted a Mario game to do.
Der Mann hat Recht...