Jet Grind Radio
Check out our hands-on with the GBA game. Brand new screens and video, too.
January 31, 2003 - One of the Dreamcast's more popular game franchises is making its way to the Game Boy Advance this spring, and we finally got a chance to play it in all its handheld glory at THQ's press event in Las Vegas today. Jet Grind Radio has been miniaturized for play on the GBA system, and it's surprisingly close to the original...and yes, it's even toon-shaded.
Vicarious Visions, the development team that made a name for itself with its stunning GBA recreations of the Tony Hawk series, has taken its knowledge of the 2D/3D capabilities of the GBA hardware and put it to the task of recreating the stylized graphics and quirky-yet-fun gameplay of the Dreamcast original on the Nintendo handheld. Even though the GBA game plays at a fixed isometric perspective, the development team recreated the look, sound and feel of the original game design very well. Players will be able to plaster earned graffiti logos all over walls, trucks, and other items, while avoiding the cops out to take you down.
The game engine is extremely similar to the Tony Hawk series on the handheld, right down to the polygonal skater. But the gameplay is far from the same, just as the console Jet Grind Radio game is to the console Tony Hawk games. Grinding is automatic...as long as you jump on something "grindable," your character's skates will latch on and scrape the distance. The R trigger is used to skate around at a faster pace, with the A and B buttons designated the Jump and Spray Graffiti commands. Thankfully the game holds the players' hands by giving them a tutorial at the start of their graffiti-spraying career.
The music is also recreated accurately on the Game Boy Advance. The non-vocal tunes sound like they've been ripped right out of the Dreamcast game; obviously the Shin'en folk were hard at work on this game, because this GBA title sounds great.
Like the Dreamcast game, players can even customize their copy of the game with the Graffiti Editor mode. The GBA title can store one 32x31, six color texture in its cartridge save. This texture can only be sprayed in designated, non-angled areas, but even with this limitation, it's an amazing feat for a GBA title to offer such personalized customization. Folks who have been creating Animal Crossing textures can put their creations to use in this GBA game...they'll just have to redraw them in the game's editor.
The game's shipping this March, but we're sure you want to see the game in action right now. So hit the link below to check out several minutes of Jet Grind Radio footage on the GBA.