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Criterion von EA aufgekauft

.RAM

Revolvermann
tja, jetzt ists um den größten und besten britischen indepentent entwickler auch geschehen:

Arriving as today's surprise announcement, Electronic Arts today announced that it has entered into an agreement with Canon Europe, one that will see it acquiring Burnout 3 and RenderWare middleware develper, Criterion Software Group. The deal, which follows both Criterion's deal with EA over Burnout 3 and its showing of upcoming title Black at E3, will see Criterion managed from EA's UK Studio. While financial details behind the acquisition weren't gone into today, the deal not surprisingly sees Electronic Arts also gaining the publishing rights to Black.

This is a great fit," said EA Chairman and CEO Larry Probst. "Criterion offers us studio talent and a proven management team, globally recognized intellectual property and technology infrastructure that will accelerate our readiness on the next generation of consoles."

The acquisition, which is expected to close in 30 - 45 days, also saw the development of next-generation middleware, RenderWare 4, announced. Details on RenderWare 4 weren't in abundance at the time of today's announcement, but it was said development of the RenderWare business will be handled at a UK location separate from EA's UK Studio. The link above has a few more bits and pieces for those interested.
 
Ich denke mal, dass es dabei in erster Linie um Renderware ging. Schon ein ziemlicher Hammer ...
 
Denke ich nicht. Aber es wird interessant sein zu beobachten was diesbezueglich passieren wird ....
 
EA hat nun auch RenderWare plattgemacht (hatte sich ja schon angedeutet, als sie u.a. für das neue MoH die UE3 lizenzierten). :rolleyes:

h0l211 schrieb:
http://www.gamasutra.com/php-bin/news_index.php?story=14050

As part of an in-depth feature interview, EA CCO Bing Gordon has discussed how the company "underestimated Epic again" regarding Unreal Engine, also suggesting of Ubisoft takeover chatter: "I think everybody is for sale".

Key elements of the interview deal with the company's acquisition in 2004 of formerly dominant game engine firm Renderware, alongside its owner and Burnout creator Criterion, and subsequent engine plans for Electronic Arts.

The next generation version of Renderware was at one time planned to be the basis for much of EA's next-gen tech infrastructure, with EA Los Angeles' Neil Young discussing the engine at Tokyo Game Show in 2005, mentioning that the version of Renderware being used was what's internally called Renderware 4.5 - essentially, Renderware 4 plus an unspecified EA code-base.

However, the company quietly announced an Unreal Engine 3 license in August 2006, in a deal subsequently revealed to include the Medal Of Honor game that was using Renderware, and when asked: "What made you guys take up the Unreal Engine? What happened with Renderware?", Gordon explained:

"Renderware didn't get the next-gen parts that we needed. We actually underestimated Epic early on. They told us, 'We're going to do this, this, and this,' and we thought, 'Eh, it's going to be kind of hard.' We also overestimated our team, then we looked up three months, six months, and nine months later and said, 'Whoops, we underestimated Epic. Again. And overestimated our own team.' We had a couple of teams that were waiting on Renderware. We probably stuck with it too long."

Also in the full interview:

"So are you still using [the Renderware engine], or are those guys just mostly a dev house now?

WG: "Mostly a dev house."
http://www.neogaf.com/forum/showthread.php?t=158087
 
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