Superfrog
Madruk
XBOX GAMES GREW 77% OVER SYSTEM LIFE-CYCLE
- SUGGESTS 360 DVDs ARE (MOSTLY) BIG ENOUGH FOR NEXT GENERATION
Editor's Note: This article was originally published with the claim that Xbox titles grew in filesize by 56% between 2001 and 2005. This was a miscalculation on our part, as the actual growth was 77%. We apologize for the mistake, and offer thanks to our readers that were kind enough to point out our error. The data the percentage was based on is still accurate. We admit that this weakens the premise of the article, but it is also only part of the author's reasoning. Please read the article and draw your own conclusions.
Microsoft's Perceived Mistake:
Since the Xbox 360 uses the same DVD9 media format as the original Xbox, Microsoft has been accused by some of being left behind.
Without the additional storage capacity of new formats like HD-DVD and Blu-ray discs, some gamers have been concerned that game developers will have troubles making next generation games on the Xbox 360.
Even if the first generation of 360 games are able to fit on the DVD9 format, people argue, there is little room for games to grow over time.
But is DVD9 really too small?
The debate about Microsoft's decision to stick with DVD9 is commonly seen on public forums, but often without much data to support either side. Before you can intelligently decide if you think the DVD9 format is inadequate for the Xbox 360's purpose, you have to know some less-than-common information. How big are Xbox 360 games, for example? How much will the average Xbox 360 game's filesize grow over the course of the system's life-cycle? Did the original Xbox ever really make use of the storage format, or is there additional room for expansion?
Without knowing the answer to these questions, an intelligent debate on the subject is nearly impossible.
We Attempt to Answer:
We find that there is often a misconception about how big an Xbox 360 or Xbox title really is. For example, people often assume that Elder Scrolls III: Morrowind has a large filesize since it contains an extremely large gaming environment. However, Morrowind is actually one of the smallest games on the Xbox, only 900 megabytes big.
In this article, we attempt to provide some concrete numbers to educate the debate between Microsoft's use of the DVD9 and HDDVD formats, and Sony's use of Blu-ray discs.
We take a look at the known sizes of first-generation Xbox 360 titles, and how much space they actually use on the DVD9 format. Then, by averaging the year-over-year filesize of the original Xbox's games released in 2001, 2002, 2003, and 2005, we figure out exactly how much Xbox titles have grown over the course of the console's life-cycle.
Assuming trends hold true, we then make an educated guess at whether or not the DVD9 format is really in danger of being restricting, or whether or not the entire debate is a bit of a red herring.
The Red Herring of Disc Worries:
When rumors surfaced a few months back that one of the upcoming Xbox 360 titles encompassed four 8.5 gigabyte discs while in development, people speculated that it was Elder Scrolls IV: Oblivion. The Elder Scrolls series has become famous for its massive gaming environments.
We now know that Oblivion will fit on one disc. This isn't surprising, since Oblivion makes use of one of the technologies that Microsoft emphasizes on the Xbox 360 called Procedural Synthesis, which we discuss later.
More significantly, it started making gamers worry. What would be cut from the game to make it fit on a cost-saving single disc?
They Grow a Little, They Shrink a Little:
Take a look at this side-by-side screenshot comparison of Azurik, a first generation Xbox title, and Far Cry, which released in 2005. Games obviously become more complex. Gamers often look at these comparisons and assume that as games improve, they naturally grow in file size.
Except that's not absolutely true. As programmers get better at developing games, they figure out how to do more with less resources. Compression routines improve over time, and multimedia formats become smaller (such as the development of the mp3 and DivX formats).
In fact, while Far Cry is substantially better than Azurik in terms of graphics, A.I., and gameplay, it's only about 500 megabytes larger in file size. In terms of the DVD9 disc, 500 megabytes only claims an additional 6% of the medium's storage capacity.
That's hardly the overwhelming growth people seem to anticipate.
Far Cry is not the only title to see this sort of limited growth. In fact, as programmers optimize code, it's not uncommon for programs to shrink. The original MechAssualt was 3.42 gigabytes, but MechAssualt 2 was only 2.29, a nearly 33% reduction in size. Yet MechAssualt II is considered a better looking game. Grand Theft Auto III is a paltry 733 megabytes, compared to Grand Theft Auto Vice City's still paltry 1.2 gigs. Silent Hill 2 clocked in at 4.88 gigs. It's sequel, Silent Hill 4, is only 3.16 gigabytes.
In the case of Silent Hill, the original game is 53% larger than its equally complex sequel, which runs contrary to the idea that games will grow larger over time.
The first Prince of Persia occupied 2.44 gigs, the second 2.88, an increase of only 18%. Knights of the Old Republic went from 3.65 gigs in the first installment to 3.99 gigs in the second, a 9% increase. The Splinter Cell series went from 3.71 gigs in the first to 3.05 gigs in Pandora's Tomorrow, a reduction of 18% (though it should be noted that Chaos Theory, after switching development houses, ballooned into one of the largest games on the Xbox at 5.62 gigabytes).
So the assumption that games, by their nature, grow in size as they evolve is not absolutely true. They do become more complex, but not necessarily at the expense of filesize.
- SUGGESTS 360 DVDs ARE (MOSTLY) BIG ENOUGH FOR NEXT GENERATION
Editor's Note: This article was originally published with the claim that Xbox titles grew in filesize by 56% between 2001 and 2005. This was a miscalculation on our part, as the actual growth was 77%. We apologize for the mistake, and offer thanks to our readers that were kind enough to point out our error. The data the percentage was based on is still accurate. We admit that this weakens the premise of the article, but it is also only part of the author's reasoning. Please read the article and draw your own conclusions.
Microsoft's Perceived Mistake:
Since the Xbox 360 uses the same DVD9 media format as the original Xbox, Microsoft has been accused by some of being left behind.
Without the additional storage capacity of new formats like HD-DVD and Blu-ray discs, some gamers have been concerned that game developers will have troubles making next generation games on the Xbox 360.
Even if the first generation of 360 games are able to fit on the DVD9 format, people argue, there is little room for games to grow over time.
But is DVD9 really too small?
The debate about Microsoft's decision to stick with DVD9 is commonly seen on public forums, but often without much data to support either side. Before you can intelligently decide if you think the DVD9 format is inadequate for the Xbox 360's purpose, you have to know some less-than-common information. How big are Xbox 360 games, for example? How much will the average Xbox 360 game's filesize grow over the course of the system's life-cycle? Did the original Xbox ever really make use of the storage format, or is there additional room for expansion?
Without knowing the answer to these questions, an intelligent debate on the subject is nearly impossible.
We Attempt to Answer:
We find that there is often a misconception about how big an Xbox 360 or Xbox title really is. For example, people often assume that Elder Scrolls III: Morrowind has a large filesize since it contains an extremely large gaming environment. However, Morrowind is actually one of the smallest games on the Xbox, only 900 megabytes big.
In this article, we attempt to provide some concrete numbers to educate the debate between Microsoft's use of the DVD9 and HDDVD formats, and Sony's use of Blu-ray discs.
We take a look at the known sizes of first-generation Xbox 360 titles, and how much space they actually use on the DVD9 format. Then, by averaging the year-over-year filesize of the original Xbox's games released in 2001, 2002, 2003, and 2005, we figure out exactly how much Xbox titles have grown over the course of the console's life-cycle.
Assuming trends hold true, we then make an educated guess at whether or not the DVD9 format is really in danger of being restricting, or whether or not the entire debate is a bit of a red herring.
The Red Herring of Disc Worries:
When rumors surfaced a few months back that one of the upcoming Xbox 360 titles encompassed four 8.5 gigabyte discs while in development, people speculated that it was Elder Scrolls IV: Oblivion. The Elder Scrolls series has become famous for its massive gaming environments.
We now know that Oblivion will fit on one disc. This isn't surprising, since Oblivion makes use of one of the technologies that Microsoft emphasizes on the Xbox 360 called Procedural Synthesis, which we discuss later.
More significantly, it started making gamers worry. What would be cut from the game to make it fit on a cost-saving single disc?
They Grow a Little, They Shrink a Little:
Take a look at this side-by-side screenshot comparison of Azurik, a first generation Xbox title, and Far Cry, which released in 2005. Games obviously become more complex. Gamers often look at these comparisons and assume that as games improve, they naturally grow in file size.
Except that's not absolutely true. As programmers get better at developing games, they figure out how to do more with less resources. Compression routines improve over time, and multimedia formats become smaller (such as the development of the mp3 and DivX formats).
In fact, while Far Cry is substantially better than Azurik in terms of graphics, A.I., and gameplay, it's only about 500 megabytes larger in file size. In terms of the DVD9 disc, 500 megabytes only claims an additional 6% of the medium's storage capacity.
That's hardly the overwhelming growth people seem to anticipate.
Far Cry is not the only title to see this sort of limited growth. In fact, as programmers optimize code, it's not uncommon for programs to shrink. The original MechAssualt was 3.42 gigabytes, but MechAssualt 2 was only 2.29, a nearly 33% reduction in size. Yet MechAssualt II is considered a better looking game. Grand Theft Auto III is a paltry 733 megabytes, compared to Grand Theft Auto Vice City's still paltry 1.2 gigs. Silent Hill 2 clocked in at 4.88 gigs. It's sequel, Silent Hill 4, is only 3.16 gigabytes.
In the case of Silent Hill, the original game is 53% larger than its equally complex sequel, which runs contrary to the idea that games will grow larger over time.
The first Prince of Persia occupied 2.44 gigs, the second 2.88, an increase of only 18%. Knights of the Old Republic went from 3.65 gigs in the first installment to 3.99 gigs in the second, a 9% increase. The Splinter Cell series went from 3.71 gigs in the first to 3.05 gigs in Pandora's Tomorrow, a reduction of 18% (though it should be noted that Chaos Theory, after switching development houses, ballooned into one of the largest games on the Xbox at 5.62 gigabytes).
So the assumption that games, by their nature, grow in size as they evolve is not absolutely true. They do become more complex, but not necessarily at the expense of filesize.