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Zone Of The Enders: The Second Runner

Hm, zielich pixelig die Laser oder was auch immer es darstellen soll, aber sonst Top:)
 
obwohl ich sehr zwiespältig gegenüber dem ersten teil bin freu ich mich auf den zweiten :D


manji
 
IGN´s TGS Impressionen:

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Now, lord help us, the first half of the pattern is repeating. Zone of the Enders: The Second Runner, or Anubis: Zone of the Enders as it's called here in Japan, is perhaps the most amazingly beautiful game at this fall's Tokyo Game show, up there with games like Panzer Dragoon Orta, and a strong contender for most impressive demo on display. Let's just hope Konami manages to avoid repeating the mistakes of the original.

Picking up the demo of Second Runner throws the player into situations involving several new gameplay elements. Confrontations between the Jehuty orbital frame and small groups of larger enemies are resolved as before, although it's now possible to grab enemies and use them as weapons.The circle button latches on to a target within reach, and the square button uses it like a gigantic club. It's possible to do the same with chunks of the environment, too -- one section of the demo allowed players to swing a length of I-beam around in the best giant-robot tradition.

The new multi-target lock-on, however, employs an entirely new camera dynamic, different from the basic single-target lock-on in the first game. Towards the beginning of the demo, a swarm of small robot drones attacks the Jehuty, and while it's possible to slash through them one by one, using the frame's homing lasers works much better. Holding down R2 switches to a longer, less focused camera view, presenting a better look at the large group attacking, and then square activates the lock-on. Holding down the lock longer allows Jehuty to acquire more targets, a la Panzer Dragoon, until releasing the button fires a massive swarm of homing lasers.

The addition of new attack modes, and especially new enemy types, looks like it should break the dash- dash-slash monotony that afflicted the first game. The boss encounters needed no help before, and that looks like it remains the case, with a couple of vicious encounters between "name" orbital frames in the demo. The new Ardjet frame (a seeming successor to Neith in the nemesis department) slashes it out with Jehuty in the midst of a warehouse full of girders and destructible objects, with nearly everything in the background coming part around them. More open areas, like the Martian landscape, have fewer interactive objects, but they make up for that with a plethora of enemies to battle.

This is, make no mistake, an extremely beautiful game. It is as beautiful in the context of the current market as the original Z.O.E was a couple of years ago -- even with a layer of fuzz added by Konami's less-than- satisfactory demo TVs, it's pretty clear that the trailers and screenshots we've seen so far are the real thing. The mecha models and background architecture are razor-sharp, and the new visual effects are stunning, especially the massive clouds of chain-reacting explosions. Some of the effects feel a little frilly, like the cel-shaded puffs of smoke and the misty trails dra
gged behind the Jehuty's limbs, but they work in the general atmosphere of complete visual overkill. Everything in this game seems to explode at some point or another (or all at once), and it does so in high mecha anime style.

The camera seems entirely capable of keeping up with the madness, although there's obviously still a great deal of aiming assistance helping out with both ranged and hand-to-hand attacks. That may become a sticking point, sapping the complexity of encounters as the game goes on. But it's terribly hard to focus on potential issues like that, because the immediate feeling of playing Second Runner feels so perfect. The graphics and the ease of charging straight into battle create an unbeatable first impression.

I give in. I love Z.O.E again, and I want to play more of it as soon as I can. Check back soon for a video look at the TGS demo, and perhaps you'll begin to sympathize.

Hört sich sehr vielversprechend an.:luxhello:


Screens:

Die Partikel- und Lichteffekte: :eek: :eek:
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Sieht echt hammerhart aus. Kann mir vielleicht nochmal einer die Vorzüge des ersten Teils erklären ?
 
WoW das Spiel sieht fanstastisch aus:eek:, man merkt auch das Hideo Kojima mehr Zeit mit den Spiel verbringt als in ersten Teil.
 
@Hoop Hero: sorry, habs leider selber noch nicht gespielt, werde es jetzt dann aber als Platinum nachholen.


Wens interessiert:
Hier gibts das Titellied von ZOE2 zum Downlaod.(192Kbit/s)
 
Original geschrieben von ebo
WoW das Spiel sieht fanstastisch aus:eek:, man merkt auch das Hideo Kojima mehr Zeit mit den Spiel verbringt als in ersten Teil.


der erste teil wurde zuerst auch gar nicht mal als spiel konzipiert. ;)

sondern war so eine art demo für MGS2... so in der art, glaub für interne zwecke.

aber das weisst du sciher schon :) :D
 
Ich denke spielbar wird nur Dingo mit Jehuty sein.



ähm, war der nicht im ersten teil der Haupt Charakter?


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Original geschrieben von HoopHero


Ich werde wahrscheinlich den Nachfolger spielen, kann nicht schnell mal jemand sein Pro und Contra zum ersten Teil geben ?
Pro: Geile Action, gute Effekte, grosse Areale, fette Endgegner
Contra: kurz, schlechte Texturen, riesen Pimmel
 
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