Der Grafikstil ist einfach nur genial
IGN:The Wii MotionPlus controller, which the game will require, will be used in a wide variety of ways. First and foremost, it’ll make Link’s sword-swinging a lot more accurate. Slash the Wii remote up and down, and he’ll do a vertical slice. Slash left to right and it’ll be horizontal.
I played the E3 demo of Skyward Sword following Nintendo’s press conference. Although it was only a brief experience meant to introduce players to the more complex control scheme, it showed that Zelda can integrate more complex swordplay while still feeling very much like a traditional Zelda adventure. This isn’t the Nintendo version of Dragon Quest Swords; this is the real thing.
Just as in the live demo that took place onstage this morning, I first encountered evil Venus flytrap plants. Some of them opened their mouths vertically, others horizontally, so that’s how I had to swing my sword to defeat them. I tried playing around with the controls. Although they didn’t work so well in the onstage Zelda demo, thanks to wireless interference, everything felt polished and perfect when I played. Swinging diagonally caused Link’s sword motion to match; when I put my hand down to the ground and swung upward in a giant arc, so did Link.
Lag also scheinbar wirklich nur an der Bühne und den Interferenzen.Rising out of the stage, like King Arthur's mythical sword in the stone, Zelda Skyward Sword units arose from the front of the stage immediately after the Nintendo E3 2010 Press Conference and we were first in line. We're very relieved to report that the Motion Plus controls work sensationally accurately with Link's Sword. The in-game sword followed our arm's movements precisely as we waved it about. Better yet, directional slashes are recorded accurately on enemies and scenery. For example, running up to a giant mushroom and slashing at it left a range of cut marks in precisely the same path our sword passed through it.
We were only allowed to play very briefly with Zelda Skyward Sword so Link's sword was the only weapon we got to try out but keep an eye on IGN for in-depth gameplay impressions very soon. Although the game is in very early shape we came away really impressed with the precision of the new swordplay. Having a crazily accurate sword is the sort of thing the Wii was built for and we couldn't be more excited to play more. Rest assured Zelda's gameplay absolutely cuts Red Steel 2's swordplay to pieces!
Yup, das sieht für mich auch so aus...Der Stil ist wohl eher aus der Not der veralteten Wii-Hardware-Spezifikationen geboren. Ich kann ehrlich gesagt nicht nachvollziehen, wieso Mario Galaxy 1 und 2 deutlich besser aussehen.